public void Mutate(IDnaDrawing drawing) { if (Tools.WillMutate(Settings.ActiveRedMutationRate)) { Red = Tools.GetRandomNumber(Settings.ActiveRedRangeMin, Settings.ActiveRedRangeMax); drawing.SetDirty(); } if (Tools.WillMutate(Settings.ActiveGreenMutationRate)) { Green = Tools.GetRandomNumber(Settings.ActiveGreenRangeMin, Settings.ActiveGreenRangeMax); drawing.SetDirty(); } if (Tools.WillMutate(Settings.ActiveBlueMutationRate)) { Blue = Tools.GetRandomNumber(Settings.ActiveBlueRangeMin, Settings.ActiveBlueRangeMax); drawing.SetDirty(); } if (Tools.WillMutate(Settings.ActiveAlphaMutationRate)) { Alpha = Tools.GetRandomNumber(Settings.ActiveAlphaRangeMin, Settings.ActiveAlphaRangeMax); drawing.SetDirty(); } }
public void Mutate(IDnaDrawing drawing) { if (Tools.WillMutate(Settings.ActiveMovePointMaxMutationRate)) { X = Tools.GetRandomNumber(0, Tools.MaxWidth); Y = Tools.GetRandomNumber(0, Tools.MaxHeight); drawing.SetDirty(); } if (Tools.WillMutate(Settings.ActiveMovePointMidMutationRate)) { X = Math.Min( Math.Max(0, X + Tools.GetRandomNumber(-Settings.ActiveMovePointRangeMid, Settings.ActiveMovePointRangeMid)), Tools.MaxWidth); Y = Math.Min( Math.Max(0, Y + Tools.GetRandomNumber(-Settings.ActiveMovePointRangeMid, Settings.ActiveMovePointRangeMid)), Tools.MaxHeight); drawing.SetDirty(); } if (Tools.WillMutate(Settings.ActiveMovePointMinMutationRate)) { X = Math.Min( Math.Max(0, X + Tools.GetRandomNumber(-Settings.ActiveMovePointRangeMin, Settings.ActiveMovePointRangeMin)), Tools.MaxWidth); Y = Math.Min( Math.Max(0, Y + Tools.GetRandomNumber(-Settings.ActiveMovePointRangeMin, Settings.ActiveMovePointRangeMin)), Tools.MaxHeight); drawing.SetDirty(); } }
private void RemovePoint(IDnaDrawing drawing) { if (Points.Count > Settings.ActivePointsPerPolygonMin) { if (drawing.PointCount > Settings.ActivePointsMin) { int index = Tools.GetRandomNumber(0, Points.Count); Points.RemoveAt(index); drawing.SetDirty(); } } }
private void AddPoint(IDnaDrawing drawing) { if (Points.Count < Settings.ActivePointsPerPolygonMax) { if (drawing.PointCount < Settings.ActivePointsMax) { var newPoint = new DnaPoint(); int index = Tools.GetRandomNumber(1, Points.Count - 1); DnaPoint prev = Points[index - 1]; DnaPoint next = Points[index]; newPoint.X = (prev.X + next.X) / 2; newPoint.Y = (prev.Y + next.Y) / 2; Points.Insert(index, newPoint); drawing.SetDirty(); } } }