Пример #1
0
        // (yurig): This method has been intentionally split from DispatchLoop()
        // result.Block() inside causes Result<DispatchWorkItem> to never be disposed.
        // By moving it into its own method we ensure its garbage collection as it is
        // popped off the stack. Do NOT inline this method into DispatchLoop().
        private bool GetNextWorkItem(out Action callback)
        {
            if (!_inbox.TryPop(out callback))
            {
                var result = new Result <DispatchWorkItem>(TimeSpan.MaxValue);

                // reset the dispatch queue for this thread
                AsyncUtil.CurrentDispatchQueue = null;
                _queue = null;

                // check if thread is associated with a host already
                if (_host == null)
                {
                    // NOTE (steveb): this is a brand new thread without a host yet

                    // return the thread to the dispatch scheduler
                    DispatchThreadScheduler.ReleaseThread(this, result);
                }
                else
                {
                    // request another work-item
                    _host.RequestWorkItem(this, result);
                }

                // block until a work item is available
                result.Block();

                // check if we received a work item or an exception to shutdown
                if (result.HasException && (result.Exception is DispatchThreadShutdownException))
                {
                    // time to shut down
                    _log.DebugFormat("DispatchThread #{0} destroyed", _id);
                    return(false);
                }
                callback = result.Value.WorkItem;
                _queue   = result.Value.DispatchQueue;

                // TODO (steveb): handle the weird case where _queue is null

                // set the dispatch queue for this thread
                AsyncUtil.CurrentDispatchQueue = _queue;
            }
            return(true);
        }
Пример #2
0
        private void DispatchLoop()
        {
            // set thread-local self-reference
            CurrentThread = this;

            // begin thread loop
            try {
                while (true)
                {
                    // check if queue has a work-item
                    Action callback;
                    if (!_inbox.TryPop(out callback))
                    {
                        var result = new Result <DispatchWorkItem>(TimeSpan.MaxValue);

                        // reset the dispatch queue for this thread
                        AsyncUtil.CurrentDispatchQueue = null;

                        // check if thread is associated with a host already
                        if (_host == null)
                        {
                            // NOTE (steveb): this is a brand new thread without a host yet

                            // return the thread to the dispatch scheduler
                            DispatchThreadScheduler.ReleaseThread(this, result);
                        }
                        else
                        {
                            // request another work-item
                            _host.RequestWorkItem(this, result);
                        }

                        // block until a work item is available
                        result.Block();

                        // check if we received a work item or an exception to shutdown
                        if (result.HasException && (result.Exception is DispatchThreadShutdownException))
                        {
                            // time to shut down
                            _log.DebugFormat("DispatchThread #{0} destroyed", _id);
                            return;
                        }
                        callback = result.Value.WorkItem;
                        _queue   = result.Value.DispatchQueue;

                        // TODO (steveb): handle the weird case where _queue is null

                        // set the dispatch queue for this thread
                        AsyncUtil.CurrentDispatchQueue = _queue;
                    }

                    // execute work-item
                    if (callback != null)
                    {
                        try {
                            callback();
                        } catch (Exception e) {
                            _log.Warn("an unhandled exception occurred while executing the work-item", e);
                        }
                    }
                }
            } catch (Exception e) {
                // something went wrong that shouldn't have!
                _log.ErrorExceptionMethodCall(e, string.Format("DispatchLoop #{0}: FATAL ERROR", _id));

                // TODO (steveb): tell _host about untimely exit; post items in queue to host inbox (o/w we lose them)
            } finally {
                CurrentThread = null;
            }
        }