private void OnTriggerEnter(Collider other) { IDisgusting disgusting = other.GetComponent <IDisgusting>(); if (disgusting != null && !_disgustingObjects.Contains(disgusting)) { _disgustingObjects.Add(disgusting); } }
private void OnTriggerExit(Collider other) { IDisgusting disgusting = other.GetComponent <IDisgusting>(); if (disgusting != null && _disgustingObjects.Contains(disgusting)) { _disgustingObjects.Remove(disgusting); } }
private void OnTriggerExit(Collider other) { IDisgusting disgusting = other.GetComponent <IDisgusting>(); if (disgusting != null) { disgusting.IsOnPlate = false; } }