public DiscordRestAvailabilityEndpoint( IDiscordRestClient discordClient, ILogger <DiscordRestAvailabilityEndpoint> logger) { _discordClient = discordClient; _logger = logger; }
public GetPointsCommandHandler( IUserPointsRepository userPointsRepository, IDiscordRestClient discordRestClient) { _userPointsRepository = userPointsRepository; _discordRestClient = discordRestClient; }
public ReadyEventHandler( IDiscordRestClient discordRestClient, IClientInfoRepository clientInfoRepository) { _discordRestClient = discordRestClient; _clientInfoRepository = clientInfoRepository; }
public RockPaperScissorsCommandHandler( IUserPointsRepository userPointsRepository, IDiscordRestClient discordRestClient) { _userPointsRepository = userPointsRepository; _discordRestClient = discordRestClient; }
public CommandDispatcher( IComponentContext component, IDiscordRestClient discordRestClient, ILogger <CommandDispatcher> logger) { _component = component; _discordRestClient = discordRestClient; _logger = logger; }
public RankingCommandHandler( IUserPointsRepository userPointsRepository, IDiscordRestClient discordRestClient, IGuildRepository guildRepository) { _userPointsRepository = userPointsRepository; _discordRestClient = discordRestClient; _guildRepository = guildRepository; }
public BlackjackCommandHandler( IDiscordRestClient discordRestClient, IGuildRepository guildRepository, IUserPointsRepository usersPointsRepository, IBlackjackRepository blackjackRepository, ITrackedMessageRepository trackedMessageRepository) { _discordRestClient = discordRestClient; _guildRepository = guildRepository; _usersPointsRepository = usersPointsRepository; _blackjackRepository = blackjackRepository; _trackedMessageRepository = trackedMessageRepository; }
public ConnectionManager( ILogger <ConnectionManager> logger, IDiscordSocketClient discordSocketClient, IDiscordRestClient discordRestClient, IClientInfoRepository clientInfoRepository) { _logger = logger; _discordSocketClient = discordSocketClient; _discordSocketClient.MessageReceive += OnMessageReceive; _discordRestClient = discordRestClient; _clientInfoRepository = clientInfoRepository; _heartbeatToken = CancellationToken.None; _heartbeatTimes = new ConcurrentQueue <long>(); }
public NotFoundCommandHandler(IDiscordRestClient discordRestClient, IGuildRepository guildRepository) { _discordRestClient = discordRestClient; _guildRepository = guildRepository; }
public PingCommandHandler(IDiscordRestClient discordRestClient) { _discordRestClient = discordRestClient; }
public MonsterCommandHandler(IDiscordRestClient discordRestClient) { _discordRestClient = discordRestClient; }
public DiscordUserProvider(IDiscordRestClient restClient) { _restClient = restClient; }
public DiscordUserProvider(DiscordUserProviderOptions options) { _restClient = new DiscordRestClient(options); }
public HelpCommandHandler(IDiscordRestClient discordRestClient) { _discordRestClient = discordRestClient; }
public MessageReactionRemoveEventHandler(IDiscordRestClient discordRestClient, IGuildRepository guildRepository) { _discordRestClient = discordRestClient; _guildRepository = guildRepository; }
public InternalErrorCommandHandler(IDiscordRestClient discordRestClient, IGuildRepository guildRepository) { _discordRestClient = discordRestClient; _guildRepository = guildRepository; }