public void Render(IDirectXTarget target) { DeviceContext context = target.Direct3D.Context; context.InputAssembler.SetIndexBuffer(indexBuffer, format, 0); context.InputAssembler.SetVertexBuffers(0, vbBinding); context.DrawIndexed(indexCount, 0, 0); }
public override void Render(IDirectXTarget target) { base.Render(target); }
public override void Render(IDirectXTarget target) { mesh.Render(target); }
protected override void Begin(IDirectXTarget target) { target.Device.Target = uiSurface; target.Device.BeginDraw(); target.Device.Clear(Color.Transparent); }
public override void Render(IDirectXTarget target) { }