Пример #1
0
        public void Render(IDirectXTarget target)
        {
            DeviceContext context = target.Direct3D.Context;

            context.InputAssembler.SetIndexBuffer(indexBuffer, format, 0);
            context.InputAssembler.SetVertexBuffers(0, vbBinding);
            context.DrawIndexed(indexCount, 0, 0);
        }
Пример #2
0
 public override void Render(IDirectXTarget target)
 {
     base.Render(target);
 }
Пример #3
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 public override void Render(IDirectXTarget target)
 {
     mesh.Render(target);
 }
Пример #4
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 protected override void Begin(IDirectXTarget target)
 {
     target.Device.Target = uiSurface;
     target.Device.BeginDraw();
     target.Device.Clear(Color.Transparent);
 }
Пример #5
0
 public override void Render(IDirectXTarget target)
 {
 }