public FeralTic.DX11.Resources.DX11ResourceTexture2D CopyResource(FeralTic.DX11.Resources.DX11ResourceTexture2D texture) { sw.Restart(); try { decoder.CopyResource(texture); } catch (Exception e) { System.Diagnostics.Debug.WriteLine("CopyResource: {0}", e); } CopyTime = sw.Elapsed.TotalMilliseconds; return(texture); }