private void DataProcessorUpdated() { var newOutput = _dataProcessorInfo.Outputs.Single().Get(); if (newOutput != _outputDataRenderer.GetData()) { _outputDataRenderer.SetData(newOutput); _outputDataRenderer.Update(); RequestUpdate(); } }
public void Redraw() { _glControl.MakeCurrent(); _renderer?.Update(); _glControl.SwapBuffers(); }
public void Update() { _outputDataRenderer?.Update(); }