/* * .##.....##.########.##.......########..########.########...######. * .##.....##.##.......##.......##.....##.##.......##.....##.##....## * .##.....##.##.......##.......##.....##.##.......##.....##.##...... * .#########.######...##.......########..######...########...######. * .##.....##.##.......##.......##........##.......##...##.........## * .##.....##.##.......##.......##........##.......##....##..##....## * .##.....##.########.########.##........########.##.....##..######. */ private void TakeDamage(float damage) { if (invisible) { return; } _health.ApplyDamage(damage); _damageDisplayManager.TakeDamage(); }
private void TakeDamage(float damage) { if (!invisible) { invisible = false; _health.ApplyDamage(damage); } _simpleDamageDisplayManager.TakeDamage(); }