//bullet hit collision detection void OnCollisionEnter(Collision col) { if (col.collider.isTrigger) { return; } //added 10.8 IDamage damageableObject = col.collider.GetComponent <IDamage>(); if (damageableObject != null) { damageableObject.TakeHit(Damage, col); } //finished 10.8 Colliding(col.transform); //print(col.gameObject.name); }