Пример #1
0
 private void OnCollisionEnter(Collision collision)
 {
     if (!meleeWeapon.IsMeleeAttackEnabled)
     {
         return;
     }
     damagable = collision.gameObject.GetComponentInParent <IDamagableData>();
     if (damagable != null)
     {
         damagable.Character.TakeDamage(meleeWeapon.WeaponInfo.MeleeProperties.CurrentSlash.Damage);
     }
 }
Пример #2
0
 public Vector3 Shoot(Transform transform)
 {
     if (currentAmmoInMagazine > 0)
     {
         currentAmmoInMagazine--;
         RaycastHit hit;
         // TODO: distance, bullet prefab enable
         if (Physics.Raycast(transform.position, transform.forward, out hit, 100, damagableLayer))
         {
             IDamagableData info = hit.transform.GetComponentInParent <IDamagableData>();
             if (info != null)
             {
                 info.Character.TakeDamage(ShellDamage); //TODO damage value for weapon
             }
             return(hit.point);
         }
     }
     return(Vector3.zero);
 }