Пример #1
0
 public void impact(GameObject hit)
 {
     MonoBehaviour[] list = hit.transform.GetComponents <MonoBehaviour>();
     foreach (MonoBehaviour mb in list)
     {
         if (mb is IPowerup)
         {
             IPowerup powerup = (IPowerup)mb;
             powerup.OnActivation();
         }
         if (mb is IDamagable <float> )
         {
             IDamagable <float> objHit = (IDamagable <float>)mb;
             objHit.OnTakeDamage(damage);
         }
     }
 }