Пример #1
0
        public async Task DelDM(int msgcount)
        {
            IDMChannel dm = await Context.User.GetOrCreateDMChannelAsync();

            IEnumerable <IMessage> msgs = dm.GetMessagesAsync(msgcount).FlattenAsync().Result;

            foreach (IMessage msg in msgs)
            {
                await dm.DeleteMessageAsync(msg);
            }
            IEmote emote = new Emoji("✅");
            await Context.Message.AddReactionAsync(emote);
        }
Пример #2
0
        private async Task DisplayPlayer(Player player)
        {
            try
            {
                // Get the channel for this adventure..
                SocketUser user    = DiscordSocketClient.GetUser(Convert.ToUInt64(player.Id));
                IDMChannel channel = await user.GetOrCreateDMChannelAsync();

                // Get the adventureMessage that we will update.
                IUserMessage playerSheetMessage;
                // If we were passed the "RegenerateMessages" flag set to true, or if there is no PlayerSheetMessage, then create a new adventureMessage.
                if (player.RegenerateMessage || player.PlayerSheetMessage == 0)
                {
                    playerSheetMessage = await channel.SendMessageAsync("<PLAYER SHEET MESSAGE>") as IUserMessage;
                }
                // If we were passed the "RegenerateMessages" flag set to false, then retrieve the existing adventureMessage.
                else
                {
                    playerSheetMessage = await channel.GetMessageAsync(player.PlayerSheetMessage) as IUserMessage;
                }

                // Alter the messages to now have new status updates.
                EmbedBuilder embedBuilder = new EmbedBuilder();

                embedBuilder.Color = Color.Blue;

                string adventureHeader = $"PLAYER SHEET";
                embedBuilder.Title = adventureHeader;

                if (player.GameStatus == Player.PlayerGameStatus.Adventure)
                {
                    double healthTicksRaw = player.Health / (double)player.MaxHealth;
                    int    healthTicks    = 0;
                    for (int i = 1; i < BarDisplaySize + 1; i++)
                    {
                        if (healthTicksRaw < (i / (double)BarDisplaySize))
                        {
                            break;
                        }
                        healthTicks += 1;
                    }

                    string healthBar = "[";
                    for (int i = 0; i < healthTicks; i++)
                    {
                        healthBar += "+";
                    }
                    for (int i = 0; i < BarDisplaySize - healthTicks; i++)
                    {
                        healthBar += "-";
                    }
                    healthBar += "]";

                    double manaTicksRaw = player.Mana / (double)Player.MaxMana;
                    int    manaTicks    = 0;
                    for (int i = 1; i < BarDisplaySize + 1; i++)
                    {
                        if (manaTicksRaw < (i / (double)BarDisplaySize))
                        {
                            break;
                        }
                        manaTicks += 1;
                    }
                    string manaBar = "[";
                    for (int i = 0; i < manaTicks; i++)
                    {
                        manaBar += "+";
                    }
                    for (int i = 0; i < BarDisplaySize - manaTicks; i++)
                    {
                        manaBar += "-";
                    }
                    manaBar += "]";

                    embedBuilder.AddField("Class", player.Class == null ? "NOT SET!" : player.Class.ToString());
                    embedBuilder.AddField("Health Points", $"{player.Health}/{player.MaxHealth} {healthBar}");
                    embedBuilder.AddField("Mana Points", $"{player.Mana}/{Player.MaxMana} {manaBar}");

                    string timePassed = (player.AdventureJoinTime == null) ? "" : (DateTime.UtcNow - player.AdventureJoinTime.Value).ToString(@"mm\:ss");
                    embedBuilder.AddField("Status", $"On Adventure ({timePassed})");
                }
                else if (player.GameStatus == Player.PlayerGameStatus.Idle)
                {
                    embedBuilder.AddField("Class", player.Class == null ? "NOT SET!" : player.Class.ToString());
                    embedBuilder.AddField("Health Points", $"{player.MaxHealth}/{player.MaxHealth}");
                    embedBuilder.AddField("Mana Points", $"{Player.MaxMana}/{Player.MaxMana}");

                    embedBuilder.AddField("Status", "Idle");
                }
                else
                {
                    throw new Exception("Invalid Player Game Status!");
                }

                await playerSheetMessage.ModifyAsync(m =>
                {
                    m.Content = "";
                    m.Embed   = embedBuilder.Build();
                });

                // If we were passed the "RegenerateMessages" flag set to true, or if there was no old PlayerSheetMessage, then delete old adventureMessage if possible.
                // Then, toggle the "RegenerateMessages" flag to false, and set the new adventureMessage on the Adventure.
                if (player.RegenerateMessage || player.PlayerSheetMessage == 0)
                {
                    if (player.PlayerSheetMessage != 0)
                    {
                        await channel.DeleteMessageAsync(await channel.GetMessageAsync(player.PlayerSheetMessage));
                    }

                    await PlayersRepository.SetNewChannelsForMessages
                    (
                        playerId : player.Id,
                        playerSheetMessage : playerSheetMessage.Id
                    );
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }
        }