Пример #1
0
        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            DuplexChannelFactory <IDGSerController> DGSer;

            NetTcpBinding tcpBinding = new NetTcpBinding();

            //release the limitation of the size of message which can be sent
            tcpBinding.MaxReceivedMessageSize      = System.Int32.MaxValue;
            tcpBinding.ReaderQuotas.MaxArrayLength = System.Int32.MaxValue;

            try
            {
                //connect to Server Tier
                DGSer   = new DuplexChannelFactory <IDGSerController>(this, tcpBinding, server_URL);
                m_DGSer = DGSer.CreateChannel();
            }
            catch (CommunicationObjectFaultedException ex)
            {
                MessageBox.Show(ex.Message);
            }
            catch (Exception exc)
            {
                MessageBox.Show(exc.Message);
            }

            //set up page information
            user.Content = "Welcome " + username + ", \nplease select a hreo and press \"GO\" to enter the battle.";
            pressGO      = false;

            try
            {
                m_DGSer.RegisterClient(username);
                heroInfoList     = m_DGSer.GetHeroInfoList();
                heroNameList     = m_DGSer.GetHeroNameList();
                selectedBossInfo = m_DGSer.GetSelectedBossInfo();
                setupInfo();
                m_DGSer.NotifyServer();
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message);
            }
        }
Пример #2
0
        /**
         * Check the connection of every servers in Server Tier
         * **/
        public CheckServer(Dictionary <String, String> serverList)
        {
            playerSelectHero = new Dictionary <String, String>();
            playerHeroInfo   = new Dictionary <String, String>();
            serverState      = new ServerState();
            serverInfo       = new ServerInfo();
            bossInServer     = new List <String>();

            serverCount = 0;
            //run each server
            foreach (var server in serverList)
            {
                DuplexChannelFactory <IDGSerController> DGSer;
                NetTcpBinding tcpBinding = new NetTcpBinding();
                try
                {
                    //connect server
                    DGSer            = new DuplexChannelFactory <IDGSerController>(this, tcpBinding, server.Value);
                    m_DGSer          = DGSer.CreateChannel();
                    playerSelectHero = m_DGSer.GetPlayersHeroName();
                    playerHeroInfo   = m_DGSer.GetPlayersHeroHPInfo();

                    bossInServer.Add(m_DGSer.GetSelectedBossInfo());

                    setServerState(server.Key, true);
                    setServerInfo(server.Key);
                    serverInfo.serverInfoList.Insert(serverCount, memberInServer);
                    serverCount++;
                }
                catch (Exception)//if fail to connect
                {
                    bossInServer.Add("");
                    setServerState(server.Key, false);
                    memberInServer = new MemberInServer();
                    serverInfo.serverInfoList.Insert(serverCount, memberInServer);
                    serverCount++;
                }
            }
        }
Пример #3
0
        //load window
        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            DuplexChannelFactory <IDGSerController> DGSer;

            NetTcpBinding tcpBinding = new NetTcpBinding();

            tcpBinding.MaxReceivedMessageSize      = System.Int32.MaxValue;
            tcpBinding.ReaderQuotas.MaxArrayLength = System.Int32.MaxValue;

            try
            {
                DGSer   = new DuplexChannelFactory <IDGSerController>(this, tcpBinding, server_URL);
                m_DGSer = DGSer.CreateChannel();
            }
            catch (CommunicationObjectFaultedException ex)
            {
                MessageBox.Show(ex.Message);
            }
            catch (Exception exc)
            {
                MessageBox.Show(exc.Message);
            }

            //set up the information
            try
            {
                m_DGSer.RegisterPlayer(username, selectedHeroID);
                int heroHP = 0;
                while (heroHP == 0)
                {
                    heroHP = m_DGSer.GetSelectedHeroHP(username);
                }
                currentHP.Content = heroHP;
                selfState.Content = "/" + heroHP;
                hero_type.Content = username + "(" + m_DGSer.GetHeroName(selectedHeroID) + ")";
                boss_name.Content = m_DGSer.GetBossName();
                bossMaxHP         = m_DGSer.GetBossMaxHP();
                boss_hp.Content   = "HP: " + bossMaxHP;
                lvAbilitySelection.ItemsSource = m_DGSer.GetAbilityInfo(selectedHeroID).abilitesList;
                m_DGSer.NotifyAllPlayer();
            }
            catch (TimeoutException et)
            {
                MessageBox.Show(et.Message);
                m_DGSer.RegisterPlayer(username, selectedHeroID);
                int heroHP = 0;
                while (heroHP == 0)
                {
                    heroHP = m_DGSer.GetSelectedHeroHP(username);
                }
                currentHP.Content = heroHP;
                selfState.Content = "/" + heroHP;
                hero_type.Content = username + "(" + m_DGSer.GetHeroName(selectedHeroID) + ")";
                boss_name.Content = m_DGSer.GetBossName();
                bossMaxHP         = m_DGSer.GetBossMaxHP();
                boss_hp.Content   = "HP: " + bossMaxHP;
                lvAbilitySelection.ItemsSource = m_DGSer.GetAbilityInfo(selectedHeroID).abilitesList;
                m_DGSer.NotifyAllPlayer();
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message);
            }
        }