public void EndQuery(ID3D12QueryHeap *pQueryHeap, D3D12_QUERY_TYPE Type, uint Index)
 {
     ((delegate * unmanaged <ID3D12VideoDecodeCommandList2 *, ID3D12QueryHeap *, D3D12_QUERY_TYPE, uint, void>)(lpVtbl[15]))((ID3D12VideoDecodeCommandList2 *)Unsafe.AsPointer(ref this), pQueryHeap, Type, Index);
 }
 public void ResolveQueryData(ID3D12QueryHeap *pQueryHeap, D3D12_QUERY_TYPE Type, uint StartIndex, uint NumQueries, ID3D12Resource *pDestinationBuffer, [NativeTypeName("UINT64")] ulong AlignedDestinationBufferOffset)
 {
     ((delegate * unmanaged <ID3D12VideoDecodeCommandList2 *, ID3D12QueryHeap *, D3D12_QUERY_TYPE, uint, uint, ID3D12Resource *, ulong, void>)(lpVtbl[16]))((ID3D12VideoDecodeCommandList2 *)Unsafe.AsPointer(ref this), pQueryHeap, Type, StartIndex, NumQueries, pDestinationBuffer, AlignedDestinationBufferOffset);
 }
Пример #3
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 public void EndQuery(ID3D12QueryHeap *pQueryHeap, D3D12_QUERY_TYPE Type, [NativeTypeName("UINT")] uint Index)
 {
     ((delegate * unmanaged <ID3D12GraphicsCommandList2 *, ID3D12QueryHeap *, D3D12_QUERY_TYPE, uint, void>)(lpVtbl[53]))((ID3D12GraphicsCommandList2 *)Unsafe.AsPointer(ref this), pQueryHeap, Type, Index);
 }
 public void BeginQuery(ID3D12QueryHeap *pQueryHeap, D3D12_QUERY_TYPE Type, [NativeTypeName("UINT")] uint Index)
 {
     ((delegate * unmanaged <ID3D12VideoEncodeCommandList *, ID3D12QueryHeap *, D3D12_QUERY_TYPE, uint, void>)(lpVtbl[14]))((ID3D12VideoEncodeCommandList *)Unsafe.AsPointer(ref this), pQueryHeap, Type, Index);
 }
Пример #5
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 public void BeginQuery([NativeTypeName("ID3D12QueryHeap *")] ID3D12QueryHeap *pQueryHeap, D3D12_QUERY_TYPE Type, [NativeTypeName("UINT")] uint Index)
 {
     ((delegate * stdcall <ID3D12VideoProcessCommandList *, ID3D12QueryHeap *, D3D12_QUERY_TYPE, uint, void>)(lpVtbl[14]))((ID3D12VideoProcessCommandList *)Unsafe.AsPointer(ref this), pQueryHeap, Type, Index);
 }
Пример #6
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 public void ResolveQueryData([NativeTypeName("ID3D12QueryHeap *")] ID3D12QueryHeap *pQueryHeap, D3D12_QUERY_TYPE Type, [NativeTypeName("UINT")] uint StartIndex, [NativeTypeName("UINT")] uint NumQueries, [NativeTypeName("ID3D12Resource *")] ID3D12Resource *pDestinationBuffer, [NativeTypeName("UINT64")] ulong AlignedDestinationBufferOffset)
 {
     ((delegate * stdcall <ID3D12GraphicsCommandList4 *, ID3D12QueryHeap *, D3D12_QUERY_TYPE, uint, uint, ID3D12Resource *, ulong, void>)(lpVtbl[54]))((ID3D12GraphicsCommandList4 *)Unsafe.AsPointer(ref this), pQueryHeap, Type, StartIndex, NumQueries, pDestinationBuffer, AlignedDestinationBufferOffset);
 }
Пример #7
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 public void BeginQuery(ID3D12QueryHeap *pQueryHeap, D3D12_QUERY_TYPE Type, uint Index)
 {
     ((delegate * unmanaged <ID3D12VideoProcessCommandList *, ID3D12QueryHeap *, D3D12_QUERY_TYPE, uint, void>)(lpVtbl[14]))((ID3D12VideoProcessCommandList *)Unsafe.AsPointer(ref this), pQueryHeap, Type, Index);
 }