Пример #1
0
 public int CreateUnorderedAccessView([NativeTypeName("ID3D11Resource *")] ID3D11Resource *pResource, [NativeTypeName("const D3D11_UNORDERED_ACCESS_VIEW_DESC *")] D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, [NativeTypeName("ID3D11UnorderedAccessView **")] ID3D11UnorderedAccessView **ppUAView)
 {
     return(((delegate * unmanaged <ID3D11Device1 *, ID3D11Resource *, D3D11_UNORDERED_ACCESS_VIEW_DESC *, ID3D11UnorderedAccessView **, int>)(lpVtbl[8]))((ID3D11Device1 *)Unsafe.AsPointer(ref this), pResource, pDesc, ppUAView));
 }
Пример #2
0
 public void OMGetRenderTargetsAndUnorderedAccessViews([NativeTypeName("UINT")] uint NumRTVs, [NativeTypeName("ID3D11RenderTargetView **")] ID3D11RenderTargetView **ppRenderTargetViews, [NativeTypeName("ID3D11DepthStencilView **")] ID3D11DepthStencilView **ppDepthStencilView, [NativeTypeName("UINT")] uint UAVStartSlot, [NativeTypeName("UINT")] uint NumUAVs, [NativeTypeName("ID3D11UnorderedAccessView **")] ID3D11UnorderedAccessView **ppUnorderedAccessViews)
 {
     ((delegate * stdcall <ID3D11DeviceContext *, uint, ID3D11RenderTargetView **, ID3D11DepthStencilView **, uint, uint, ID3D11UnorderedAccessView **, void>)(lpVtbl[90]))((ID3D11DeviceContext *)Unsafe.AsPointer(ref this), NumRTVs, ppRenderTargetViews, ppDepthStencilView, UAVStartSlot, NumUAVs, ppUnorderedAccessViews);
 }
Пример #3
0
 public void CSGetUnorderedAccessViews([NativeTypeName("UINT")] uint StartSlot, [NativeTypeName("UINT")] uint NumUAVs, [NativeTypeName("ID3D11UnorderedAccessView **")] ID3D11UnorderedAccessView **ppUnorderedAccessViews)
 {
     ((delegate * stdcall <ID3D11DeviceContext *, uint, uint, ID3D11UnorderedAccessView **, void>)(lpVtbl[106]))((ID3D11DeviceContext *)Unsafe.AsPointer(ref this), StartSlot, NumUAVs, ppUnorderedAccessViews);
 }
Пример #4
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 public void CSSetUnorderedAccessViews([NativeTypeName("UINT")] uint StartSlot, [NativeTypeName("UINT")] uint NumUAVs, [NativeTypeName("ID3D11UnorderedAccessView *const *")] ID3D11UnorderedAccessView **ppUnorderedAccessViews, [NativeTypeName("const UINT *")] uint *pUAVInitialCounts)
 {
     ((delegate * stdcall <ID3D11DeviceContext *, uint, uint, ID3D11UnorderedAccessView **, uint *, void>)(lpVtbl[68]))((ID3D11DeviceContext *)Unsafe.AsPointer(ref this), StartSlot, NumUAVs, ppUnorderedAccessViews, pUAVInitialCounts);
 }