public void CSSetShader(ID3D11ComputeShader computeShader, int classInstancesCount, ID3D11ClassInstance[] classInstances) { CSSetShader(computeShader, classInstances, classInstancesCount); }
public void CSSetShader(ID3D11ComputeShader computeShader, ID3D11ClassInstance[] classInstances) { CSSetShader(computeShader, classInstances, classInstances.Length); }
internal D3D11ComputeShader(ID3D11ComputeShader computeShader) { this.computeShader = computeShader; }
public void CSSetShader(ID3D11ComputeShader computeShader) { CSSetShader(ToCallbackPtr <ID3D11ComputeShader>(computeShader), IntPtr.Zero, 0); }