public void CSSetShader(ID3D11ComputeShader computeShader, int classInstancesCount, ID3D11ClassInstance[] classInstances)
 {
     CSSetShader(computeShader, classInstances, classInstancesCount);
 }
 public void CSSetShader(ID3D11ComputeShader computeShader, ID3D11ClassInstance[] classInstances)
 {
     CSSetShader(computeShader, classInstances, classInstances.Length);
 }
 internal D3D11ComputeShader(ID3D11ComputeShader computeShader)
 {
     this.computeShader = computeShader;
 }
 public void CSSetShader(ID3D11ComputeShader computeShader)
 {
     CSSetShader(ToCallbackPtr <ID3D11ComputeShader>(computeShader), IntPtr.Zero, 0);
 }
Пример #5
0
 internal D3D11ComputeShader(ID3D11ComputeShader computeShader)
 {
     this.computeShader = computeShader;
 }