public void VSSetShader(ID3D10VertexShader *pVertexShader) { ((delegate * unmanaged <ID3D10Device *, ID3D10VertexShader *, void>)(lpVtbl[7]))((ID3D10Device *)Unsafe.AsPointer(ref this), pVertexShader); }
public void VSSetShader([NativeTypeName("ID3D10VertexShader *")] ID3D10VertexShader *pVertexShader) { ((delegate * unmanaged <ID3D10Device1 *, ID3D10VertexShader *, void>)(lpVtbl[7]))((ID3D10Device1 *)Unsafe.AsPointer(ref this), pVertexShader); }