Пример #1
0
        /// <summary>
        /// Configures traffic light for and for all lane types at input segmentId, nodeId, and step.
        /// </summary>
        /// <param name="step"></param>
        /// <param name="nodeId"></param>
        /// <param name="segmentId"></param>
        /// <param name="m">Determines which directions are green</param>
        private static void SetupHelper(ITimedTrafficLightsStep step, ushort nodeId, ushort segmentId, GreenDir m)
        {
            bool startNode = (bool)netService.IsStartNode(segmentId, nodeId);

            //get step data for side seg
            ICustomSegmentLights liveSegmentLights = customTrafficLightsManager.GetSegmentLights(segmentId, startNode);

            //for each lane type
            foreach (ExtVehicleType vehicleType in liveSegmentLights.VehicleTypes)
            {
                //set light mode
                ICustomSegmentLight liveSegmentLight = liveSegmentLights.GetCustomLight(vehicleType);
                liveSegmentLight.CurrentMode = LightMode.All;

                TimedLight(nodeId).ChangeLightMode(
                    segmentId,
                    vehicleType,
                    liveSegmentLight.CurrentMode);

                // set light states
                var green = RoadBaseAI.TrafficLightState.Green;
                var red   = RoadBaseAI.TrafficLightState.Red;
                switch (m)
                {
                case GreenDir.AllRed:
                    liveSegmentLight.SetStates(red, red, red);
                    break;

                case GreenDir.AllGreen:
                    liveSegmentLight.SetStates(green, green, green);
                    break;

                case GreenDir.ShortOnly: {
                    // calculate directions
                    ref ExtSegmentEnd segEnd = ref segEndMan.ExtSegmentEnds[segEndMan.GetIndex(segmentId, nodeId)];
                    ref NetNode       node   = ref Singleton <NetManager> .instance.m_nodes.m_buffer[nodeId];
                    segEndMan.CalculateOutgoingLeftStraightRightSegments(ref segEnd, ref node, out bool bLeft, out bool bForward, out bool bRight);
                    bool bShort = RHT ? bRight : bLeft;
                    bool bLong  = RHT ? bLeft : bRight;

                    if (bShort)
                    {
                        SetStates(liveSegmentLight, red, red, green);
                    }
                    else if (bLong)
                    {
                        // go forward instead of short
                        SetStates(liveSegmentLight, green, red, red);
                    }
                    else
                    {
                        Debug.LogAssertion("Unreachable code.");
                        liveSegmentLight.SetStates(green, green, green);
                    }
                    break;
                }
Пример #2
0
        public void SetLights(ICustomSegmentLights otherLights)
        {
            foreach (KeyValuePair <ExtVehicleType, ICustomSegmentLight> e in otherLights.CustomLights)
            {
                ICustomSegmentLight ourLight = null;
                if (!CustomLights.TryGetValue(e.Key, out ourLight))
                {
                    continue;
                }

                ourLight.SetStates(e.Value.LightMain, e.Value.LightLeft, e.Value.LightRight, false);
                //ourLight.LightPedestrian = e.Value.LightPedestrian;
            }
            InternalPedestrianLightState = otherLights.InternalPedestrianLightState;
            manualPedestrianMode         = otherLights.ManualPedestrianMode;
            AutoPedestrianLightState     = otherLights.AutoPedestrianLightState;
        }
        public bool LoadData(List <Configuration.TimedTrafficLights> data)
        {
            bool success = true;

            Log.Info($"Loading {data.Count} timed traffic lights (new method)");

            TrafficLightManager tlm = TrafficLightManager.Instance;

            HashSet <ushort> nodesWithSimulation = new HashSet <ushort>();

            foreach (Configuration.TimedTrafficLights cnfTimedLights in data)
            {
                nodesWithSimulation.Add(cnfTimedLights.nodeId);
            }

            Dictionary <ushort, ushort>         masterNodeIdBySlaveNodeId = new Dictionary <ushort, ushort>();
            Dictionary <ushort, List <ushort> > nodeGroupByMasterNodeId   = new Dictionary <ushort, List <ushort> >();

            foreach (Configuration.TimedTrafficLights cnfTimedLights in data)
            {
                try {
                    // TODO most of this should not be necessary at all if the classes around TimedTrafficLights class were properly designed
                    List <ushort> currentNodeGroup = cnfTimedLights.nodeGroup.Distinct().ToList();                    // enforce uniqueness of node ids
                    if (!currentNodeGroup.Contains(cnfTimedLights.nodeId))
                    {
                        currentNodeGroup.Add(cnfTimedLights.nodeId);
                    }
                    // remove any nodes that are not configured to have a simulation
                    currentNodeGroup = new List <ushort>(currentNodeGroup.Intersect(nodesWithSimulation));

                    // remove invalid nodes from the group; find if any of the nodes in the group is already a master node
                    ushort masterNodeId     = 0;
                    int    foundMasterNodes = 0;
                    for (int i = 0; i < currentNodeGroup.Count;)
                    {
                        ushort nodeId = currentNodeGroup[i];
                        if (!Services.NetService.IsNodeValid(currentNodeGroup[i]))
                        {
                            currentNodeGroup.RemoveAt(i);
                            continue;
                        }
                        else if (nodeGroupByMasterNodeId.ContainsKey(nodeId))
                        {
                            // this is a known master node
                            if (foundMasterNodes > 0)
                            {
                                // we already found another master node. ignore this node.
                                currentNodeGroup.RemoveAt(i);
                                continue;
                            }
                            // we found the first master node
                            masterNodeId = nodeId;
                            ++foundMasterNodes;
                        }
                        ++i;
                    }

                    if (masterNodeId == 0)
                    {
                        // no master node defined yet, set the first node as a master node
                        masterNodeId = currentNodeGroup[0];
                    }

                    // ensure the master node is the first node in the list (TimedTrafficLights depends on this at the moment...)
                    currentNodeGroup.Remove(masterNodeId);
                    currentNodeGroup.Insert(0, masterNodeId);

                    // update the saved node group and master-slave info
                    nodeGroupByMasterNodeId[masterNodeId] = currentNodeGroup;
                    foreach (ushort nodeId in currentNodeGroup)
                    {
                        masterNodeIdBySlaveNodeId[nodeId] = masterNodeId;
                    }
                } catch (Exception e) {
                    Log.Warning($"Error building timed traffic light group for TimedNode {cnfTimedLights.nodeId} (NodeGroup: {string.Join(", ", cnfTimedLights.nodeGroup.Select(x => x.ToString()).ToArray())}): " + e.ToString());
                    success = false;
                }
            }

            foreach (Configuration.TimedTrafficLights cnfTimedLights in data)
            {
                try {
                    if (!masterNodeIdBySlaveNodeId.ContainsKey(cnfTimedLights.nodeId))
                    {
                        continue;
                    }
                    ushort        masterNodeId = masterNodeIdBySlaveNodeId[cnfTimedLights.nodeId];
                    List <ushort> nodeGroup    = nodeGroupByMasterNodeId[masterNodeId];

                    Log._Debug($"Adding timed light at node {cnfTimedLights.nodeId}. NodeGroup: {string.Join(", ", nodeGroup.Select(x => x.ToString()).ToArray())}");

                    ITrafficLightSimulation sim = AddNodeToSimulation(cnfTimedLights.nodeId);
                    sim.SetupTimedTrafficLight(nodeGroup);
                    var timedNode = sim.TimedLight;

                    int j = 0;
                    foreach (Configuration.TimedTrafficLightsStep cnfTimedStep in cnfTimedLights.timedSteps)
                    {
                        Log._Debug($"Loading timed step {j} at node {cnfTimedLights.nodeId}");
                        ITimedTrafficLightsStep step = timedNode.AddStep(cnfTimedStep.minTime, cnfTimedStep.maxTime, (TrafficLight.StepChangeMetric)cnfTimedStep.changeMetric, cnfTimedStep.waitFlowBalance);

                        foreach (KeyValuePair <ushort, Configuration.CustomSegmentLights> e in cnfTimedStep.segmentLights)
                        {
                            if (!Services.NetService.IsSegmentValid(e.Key))
                            {
                                continue;
                            }
                            e.Value.nodeId = cnfTimedLights.nodeId;

                            Log._Debug($"Loading timed step {j}, segment {e.Key} at node {cnfTimedLights.nodeId}");
                            ICustomSegmentLights lights = null;
                            if (!step.CustomSegmentLights.TryGetValue(e.Key, out lights))
                            {
                                Log._Debug($"No segment lights found at timed step {j} for segment {e.Key}, node {cnfTimedLights.nodeId}");
                                continue;
                            }
                            Configuration.CustomSegmentLights cnfLights = e.Value;

                            Log._Debug($"Loading pedestrian light @ seg. {e.Key}, step {j}: {cnfLights.pedestrianLightState} {cnfLights.manualPedestrianMode}");

                            lights.ManualPedestrianMode = cnfLights.manualPedestrianMode;
                            lights.PedestrianLightState = cnfLights.pedestrianLightState;

                            foreach (KeyValuePair <ExtVehicleType, Configuration.CustomSegmentLight> e2 in cnfLights.customLights)
                            {
                                Log._Debug($"Loading timed step {j}, segment {e.Key}, vehicleType {e2.Key} at node {cnfTimedLights.nodeId}");
                                ICustomSegmentLight light = null;
                                if (!lights.CustomLights.TryGetValue(e2.Key, out light))
                                {
                                    Log._Debug($"No segment light found for timed step {j}, segment {e.Key}, vehicleType {e2.Key} at node {cnfTimedLights.nodeId}");
                                    continue;
                                }
                                Configuration.CustomSegmentLight cnfLight = e2.Value;

                                light.InternalCurrentMode = (TrafficLight.LightMode)cnfLight.currentMode;                                 // TODO improve & remove
                                light.SetStates(cnfLight.mainLight, cnfLight.leftLight, cnfLight.rightLight, false);
                            }
                        }
                        ++j;
                    }
                } catch (Exception e) {
                    // ignore, as it's probably corrupt save data. it'll be culled on next save
                    Log.Warning("Error loading data from TimedNode (new method): " + e.ToString());
                    success = false;
                }
            }

            foreach (Configuration.TimedTrafficLights cnfTimedLights in data)
            {
                try {
                    ITrafficLightSimulation sim = GetNodeSimulation(cnfTimedLights.nodeId);
                    if (sim == null || sim.TimedLight == null)
                    {
                        continue;
                    }

                    var timedNode = sim.TimedLight;

                    timedNode.Housekeeping();
                    if (cnfTimedLights.started)
                    {
                        timedNode.Start(cnfTimedLights.currentStep);
                    }
                } catch (Exception e) {
                    Log.Warning($"Error starting timed light @ {cnfTimedLights.nodeId}: " + e.ToString());
                    success = false;
                }
            }

            return(success);
        }