public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(alignmentSide);
     writer.WriteSByte(alignmentValue);
     writer.WriteSByte(alignmentGrade);
     writer.WriteVarUhInt(characterPower);
 }
Пример #2
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteVarUhShort(days);
     writer.WriteSByte(hours);
     writer.WriteSByte(minutes);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteShort(fightId);
     writer.WriteSByte(teamId);
     writer.WriteSByte(option);
     writer.WriteBoolean(state);
 }
Пример #4
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 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(typeId);
     writer.WriteSByte(state);
     writer.WriteInt(nextVulnerabilityDate);
     writer.WriteInt(placementDate);
     writer.WriteVarUhInt(rewardTokenCount);
 }
 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(teamId);
     writer.WriteInt(leaderId);
     writer.WriteSByte(teamSide);
     writer.WriteSByte(teamTypeId);
     writer.WriteSByte(nbWaves);
 }
Пример #6
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 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(major);
     writer.WriteSByte(minor);
     writer.WriteSByte(release);
     writer.WriteInt(revision);
     writer.WriteSByte(patch);
     writer.WriteSByte(buildType);
 }
Пример #7
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 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhShort(id);
     writer.WriteSByte(status);
     writer.WriteSByte(completion);
     writer.WriteBoolean(isSelectable);
     writer.WriteSByte(charactersCount);
     writer.WriteDouble(date);
 }
Пример #8
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 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(presetId);
     writer.WriteSByte(symbolId);
     writer.WriteBoolean(mount);
     writer.WriteUShort((ushort)objects.Count());
     foreach (var entry in objects)
     {
          entry.Serialize(writer);
     }
 }
 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteInt(slaveId);
     writer.WriteUShort((ushort)spellCooldowns.Count());
     foreach (var entry in spellCooldowns)
     {
          entry.Serialize(writer);
     }
     writer.WriteSByte(summonCount);
     writer.WriteSByte(bombCount);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(presetId);
     writer.WriteSByte(symbolId);
     writer.WriteUShort((ushort)itemsPositions.Count());
     foreach (var entry in itemsPositions)
     {
          writer.WriteByte(entry);
     }
     writer.WriteUShort((ushort)itemsUids.Count());
     foreach (var entry in itemsUids)
     {
          writer.WriteVarUhInt(entry);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteSByte(deathState);
     writer.WriteVarUhShort(deathCount);
     writer.WriteByte(deathMaxLevel);
 }
 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(jobId);
     writer.WriteByte(jobLevel);
     writer.WriteBoolean(free);
     writer.WriteByte(minLevel);
 }
Пример #13
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhInt(mountUid);
     writer.WriteSByte(mountLocation);
     writer.WriteVarUhInt(mountFoodUid);
     writer.WriteVarUhInt(quantity);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteSByte(companionGenericId);
     writer.WriteByte(level);
     writer.WriteInt(masterId);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteInt(targetId);
     writer.WriteShort(destinationCellId);
     writer.WriteSByte(critical);
     writer.WriteBoolean(silentCast);
 }
Пример #16
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)data.Count());
     foreach (var entry in data)
     {
          writer.WriteSByte(entry);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteVarUhInt(playerId);
     writer.WriteUTF(playerName);
     writer.WriteSByte(breed);
     writer.WriteBoolean(sex);
 }
 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhInt(playerId);
     writer.WriteUTF(playerName);
     writer.WriteSByte(breed);
     writer.WriteBoolean(sex);
     writer.WriteByte(level);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteUShort((ushort)elementEventIds.Count());
     foreach (var entry in elementEventIds)
     {
          writer.WriteSByte(entry);
     }
 }
Пример #20
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUTF(salt);
     writer.WriteUShort((ushort)key.Count());
     foreach (var entry in key)
     {
          writer.WriteSByte(entry);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(nbPaddockMax);
     writer.WriteUShort((ushort)paddocksInformations.Count());
     foreach (var entry in paddocksInformations)
     {
          entry.Serialize(writer);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteUTF(leaderName);
     writer.WriteVarUhShort(nbConnectedMembers);
     writer.WriteSByte(nbTaxCollectors);
     writer.WriteInt(lastActivity);
     writer.WriteBoolean(enabled);
 }
Пример #23
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 public override void Serialize(ICustomDataOutput writer)
 {
     byte flag1 = 0;
     flag1 = BooleanByteWrapper.SetFlag(flag1, 0, canBeCancelled);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 1, canSayReady);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 2, isFightStarted);
     writer.WriteByte(flag1);
     writer.WriteShort(timeMaxBeforeFightStart);
     writer.WriteSByte(fightType);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUTF(address);
     writer.WriteUShort(port);
     writer.WriteUShort((ushort)ticket.Count());
     foreach (var entry in ticket)
     {
          writer.WriteSByte(entry);
     }
 }
Пример #25
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 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(jobId);
     writer.WriteUShort((ushort)skills.Count());
     foreach (var entry in skills)
     {
          writer.WriteShort(entry.TypeId);
          entry.Serialize(writer);
     }
 }
Пример #26
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(msgType);
     writer.WriteVarUhShort(msgId);
     writer.WriteUShort((ushort)parameters.Count());
     foreach (var entry in parameters)
     {
          writer.WriteUTF(entry);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(idolSource);
     writer.WriteUShort((ushort)idols.Count());
     foreach (var entry in idols)
     {
          writer.WriteShort(entry.TypeId);
          entry.Serialize(writer);
     }
 }
 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUTF(guildOwner);
     writer.WriteShort(worldX);
     writer.WriteShort(worldY);
     writer.WriteVarUhShort(subAreaId);
     writer.WriteSByte(nbMount);
     writer.WriteSByte(nbObject);
     writer.WriteVarUhInt(price);
 }
Пример #29
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteSByte(nbcollectorMax);
     writer.WriteUShort((ushort)fightersInformations.Count());
     foreach (var entry in fightersInformations)
     {
          entry.Serialize(writer);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteSByte(nbWaves);
     writer.WriteUShort((ushort)alternatives.Count());
     foreach (var entry in alternatives)
     {
          writer.WriteShort(entry.TypeId);
          entry.Serialize(writer);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(channel);
     writer.WriteBoolean(enable);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(this.questType);
 }
Пример #33
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 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUTF(id);
     writer.WriteSByte(state);
 }
Пример #34
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 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(indexId);
     writer.WriteSByte(companionGenericId);
     entityLook.Serialize(writer);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(this.reason);
 }
Пример #36
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteVarUhShort(this.monsterId);
     writer.WriteSByte(this.powerLevel);
 }
Пример #37
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteSByte(this.errorCode);
 }
Пример #38
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(status);
     writer.WriteInt(probationTime);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(this.fightType);
     writer.WriteDouble(this.attackerId);
     writer.WriteDouble(this.defenderId);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhInt(reportedId);
     writer.WriteSByte(reason);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteSByte(breed);
     writer.WriteBoolean(sex);
 }
Пример #42
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteSByte(this.wrongFlagCount);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteSByte(possibleChangeMask);
     writer.WriteSByte(mandatoryChangeMask);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(dialogType);
 }
 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(jobId);
     writer.WriteByte(minLevel);
     writer.WriteBoolean(free);
 }
Пример #46
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteUTF(m_name);
     writer.WriteSByte(m_level);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(id);
     writer.WriteSByte(teamId);
     writer.WriteShort(nbTurnBeforeNextWave);
 }
Пример #48
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteSByte(direction);
     writer.WriteVarUhShort(npcId);
 }
Пример #49
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(barType);
     writer.WriteShort(shortcut.TypeId);
     shortcut.Serialize(writer);
 }
Пример #50
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(m_requestId);
     writer.WriteByte(m_contactType);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteInt(rideId);
     writer.WriteInt(value);
     writer.WriteSByte(type);
 }
Пример #52
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(this.type);
     writer.WriteShort(this.coords.TypeId);
     this.coords.Serialize(writer);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(questType);
     writer.WriteInt(availableRetryCount);
 }
Пример #54
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteSByte(presetId);
 }
Пример #55
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(smileyId);
 }
Пример #56
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteSByte(this.teamMembersCount);
     writer.WriteVarUhInt(this.meanLevel);
 }
 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(modificationType);
     writer.WriteVarUhShort(spellId);
     value.Serialize(writer);
 }
Пример #58
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 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(type);
 }
Пример #59
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(ratio);
 }
Пример #60
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 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteInt(id);
     writer.WriteSByte(direction);
 }