Пример #1
0
        public Player(IMovement movement, IEntityFactory networkPlayer, ICurrentNode currentNode, string name)
        {
            currentNode.SetName(name);
            networkPlayer.CreateNetworkingPlayer();

            _name = name;
        }
Пример #2
0
        public Player(IMovement movement, IEntityFactory networkPlayer, ICurrentNode currentNode, string name)
        {
            currentNode.SetName(name);
            networkPlayer.CreateNetworkingPlayer();

            _name = name;
        }
Пример #3
0
        public DefaultWorld(
            IProfiler profiler,
            INetworkingSession networkSession,
            IEntityFactory playerFactory,
            ICurrentNode currentNode)
        {
            currentNode.SetName("AmazingWorld");

            playerFactory.CreatePlayer("Player1");
            playerFactory.CreatePlayer("Player2");
        }
Пример #4
0
        public DefaultWorld(
            IProfiler profiler,
            INetworkingSession networkSession,
            IEntityFactory playerFactory,
            ICurrentNode currentNode)
        {
            currentNode.SetName("AmazingWorld");

            playerFactory.CreatePlayer("Player1");
            playerFactory.CreatePlayer("Player2");
        }
Пример #5
0
 public ReferenceEntityFactory(ICurrentNode node, IKernel kernel)
 {
     _node   = node.GetNodeForFactoryImplementation();
     _kernel = kernel;
 }
 public ReferenceEntityFactory(ICurrentNode node, IKernel kernel)
 {
     _node = node.GetNodeForFactoryImplementation();
     _kernel = kernel;
 }
Пример #7
0
 public DefaultMovement(IInput input, ICurrentNode currentNode)
 {
     currentNode.SetName(GetRandomName());
 }
Пример #8
0
 public DefaultMovement(IInput input, ICurrentNode currentNode)
 {
     currentNode.SetName(GetRandomName());
 }