Пример #1
0
 public static void OnDrawCube(GameObject gameObject, GizmoType type)
 {
     if (m_listPointHitData != null && m_listPointHitData.Count > 0)
     {
         Gizmos.color = HitCubeColor;
         for (int index = 0; index < m_listPointHitData.Count; index++)
         {
             Vector3   footPoint = m_listPointHitData[index].Key;
             ICubeData data      = m_listPointHitData[index].Value;
             DrawCube(footPoint, data);
         }
     }
     if (m_listPointGrabData != null && m_listPointGrabData.Count > 0)
     {
         Gizmos.color = GrabCubeColor;
         for (int index = 0; index < m_listPointGrabData.Count; index++)
         {
             Vector3   footPoint = m_listPointGrabData[index].Key;
             ICubeData data      = m_listPointGrabData[index].Value;
             DrawCube(footPoint, data);
         }
     }
     if (m_listPointBlockData != null && m_listPointBlockData.Count > 0)
     {
         Gizmos.color = BlockCubeColor;
         for (int index = 0; index < m_listPointBlockData.Count; index++)
         {
             Vector3   footPoint = m_listPointBlockData[index].Key;
             ICubeData data      = m_listPointBlockData[index].Value;
             DrawCube(footPoint, data);
         }
     }
 }
Пример #2
0
        private static void DrawCube(Vector3 originPoint, ICubeData data)
        {
            Vector3 footPoint = originPoint + data.GetOffset();

            footPoint.x += data.GetWidth() / 2;
            footPoint.y += data.GetHeight() / 2;
            Gizmos.DrawWireCube(footPoint, data.GetSize());
        }