static void Main(string[] args) { var clearText = "This is a sample message"; byte[] enc = cryptoProvider.Encrypt(clearText); var blocks = (int)Math.Ceiling((double)enc.Count() / BlockSize); var lastBlock = enc.GetBlock(blocks - 1, BlockSize); var mixBlock = enc.GetBlock(blocks - 2, BlockSize); var padLength = FindPaddingLength(mixBlock, lastBlock, lastBlock.Length - 1, 0); Console.WriteLine("Padding : " + padLength + " (" + requests + " requests)"); var res = new byte[blocks - 1][]; Parallel.For(1, blocks, i => res[i - 1] = DecryptBlock(enc, i, padLength) ); var result = res.SelectMany(x => x).ToList(); result = result.TakeWhile((b, ix) => ix < (result.Count - padLength)).ToList(); Console.WriteLine(); Console.WriteLine("Requests : " + requests + " (" + ((double)requests / enc.Length) + " req/byte)"); Console.WriteLine("Decrypted : " + UTF8Encoding.UTF8.GetString(result.ToArray(), 0, result.Count)); Console.ReadKey(); }
// ########################################################################################## /// <summary> Funkcja szyfrująca wewnętrznie wiadomość. </summary> /// <param name="crypt"> Klasa szyfrująca. </param> /// <param name="publicKey"> Klucz publiczny. </param> public void Encrypt(ICrypt crypt, string publicKey) { if (crypt == null) { return; } this.message = crypt.Encrypt(this.message, publicKey); }
public Task <int> Create(User user) { var encriptedPassword = _crypt.Encrypt(user.Password); user.Password = encriptedPassword; _context.Users.AddAsync(user); var result = _context.SaveChangesAsync(); return(result); }
public int Crypt(Stream stream, long offset, byte[] buff, byte[] key) { stream.Seek(offset, SeekOrigin.Begin); var readBytes = stream.Read(buff, 0, buff.Length); var encrypted = crypter.Encrypt(buff, key); stream.Seek(offset, SeekOrigin.Begin); stream.Write(encrypted, 0, readBytes); return(readBytes); }
public async Task <User> GetByEmailAndPassword(string email, string password) { var encriptedPassword = _crypt.Encrypt(password); var users = await _context.Users.ToListAsync(); var query = from user in users where user.Email == email && user.Password == encriptedPassword select user; return(query.FirstOrDefault()); }
// ------------------------------------------------------------------------------------------ private void ButtonElGamalCrypt_Click(object sender, EventArgs e) { string result = elgamal.Encrypt(textBoxElGamalCrypt.Text, elgamal.GetPublicKey()); textBoxElGamalDecrypt.Text = result; }
// ########################################################################################## private void ButtonRSACrypt_Click(object sender, EventArgs e) { string result = ersa.Encrypt(textBoxRSACrypt.Text, ersa.GetPublicKey()); textBoxRSADecrypt.Text = result; }
public override void Init() { IEventHandler h = App.On(ApplicationEvents.ON_INITED, (sender, e) => { Debug.Log("9123891237012897312"); }); IEventHandler aa = App.On(ApplicationEvents.ON_INITED, (sender, e) => { Debug.Log("aksldjalkds9123891237012897312"); }); IEventHandler bb = App.On(ApplicationEvents.ON_INITED, (sender, e) => { Debug.Log("ooooooooo9123891237012897312"); }); App.On(ApplicationEvents.ON_APPLICATION_START_COMPLETE, (sender, e) => { h.Cancel(); App.Event.Trigger(ApplicationEvents.ON_INITED); Debug.Log(App.Make <Test>("123")); IHash hash = App.Make <IHash>(); //Debug.Log(hash.Bcrypt("helloworld")); ICrypt secret = App.Make <ICrypt>(); string code = secret.Encrypt("helloworld"); Debug.Log(code); Debug.Log(secret.Decrypt(code)); FThread.Instance.Task(() => { Debug.Log("pppppppppppppppppppp"); int i = 0; i++; return(i); }).Delay(5).Start().Cancel(); //Debug.Log(hash.BcryptVerify("helloworld", "$2a$10$Y8BxbHFgGArGVHIucx8i7u7t5ByLlSdWgWcQc187hqFfSiKFJfz3C")); //Debug.Log(hash.BcryptVerify("helloworld", "$2a$15$td2ASPNq.8BXbpa6yUU0c.pQpfYLxtcbXviM8fZXw4v8FDeO3hCoC")); IResources res = App.Make <IResources>(); IAssetBundle bundle = App.Make <IAssetBundle>(); //Object.Instantiate(res.Load<GameObject>("prefab/asset6/test-prefab.prefab")); //Object[] p = res.LoadAll("prefab/asset6"); res.LoadAsync <GameObject>("prefab/asset6/test-prefab", (obj) => { Object.Instantiate(obj); }); //res.UnloadAll(); //Object.Instantiate(res.Load<GameObject>("prefab/asset6/test-prefab.prefab")); /* * Thread subThread = new Thread(new ThreadStart(() => { * * App.MainThread(() => { new GameObject(); }); * * })); * * FThread.Instance.Task(() => * { * int i = 0; * i++; * return i; * }).Delay(5).OnComplete((obj) => Debug.Log("sub thread complete:" + obj)).Start(); * * subThread.Start(); * */ /* * ITimeQueue timeQueue = App.Time.CreateQueue(); * * ITimeTaskHandler h = timeQueue.Task(() => * { * Debug.Log("this is in task"); * }).Delay(3).Loop(3).Push(); * * * timeQueue.Task(() => * { * Debug.Log("2222222"); * }).Delay(1).Loop(3).OnComplete(()=> { h.Cancel(); Debug.Log("2 complete"); }).Push(); * * timeQueue.Task(() => * { * Debug.Log("rand!"); * }).Loop(() => { return Random.Range(0,100) > 10; }).Push(); * * timeQueue.OnComplete(() => * { * Debug.Log("queueComplete"); * }); * * timeQueue.Play(); * * * FThread.Instance.Task(() => * { * Debug.Log("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"); * //Debug.Log(App.Time.Time); * timeQueue.Replay(); * * }).Delay(9).Start();*/ /* * * App.On(HttpRequestEvents.ON_MESSAGE + typeof(IConnectorHttp).ToString(), (obj1, obj2) => * { * * Debug.Log((obj2 as IHttpResponse).Text); * Debug.Log((obj2 as IHttpResponse).IsError); * Debug.Log((obj2 as IHttpResponse).Error); * * }); * * App.On(SocketRequestEvents.ON_MESSAGE + typeof(IConnectorSocket).ToString(), (obj1, obj2) => * { * * if ((obj2 as PackageResponseEventArgs).Response.Package is string) * { * Debug.Log((obj2 as PackageResponseEventArgs).Response.Package as string); * }else * { * Debug.Log(Encoding.UTF8.GetString(((obj2 as PackageResponseEventArgs).Response.Package as byte[]))); * } * * }); * * App.On(SocketRequestEvents.ON_CONNECT, (obj1, obj2) => * { * * Debug.Log("on connect"); * * }); * * * App.On(SocketRequestEvents.ON_ERROR, (obj1, obj2) => * { * * Debug.Log("on tcp error:" + (obj2 as ErrorEventArgs).Error.Message); * * }); * * //链接配置见 NetworkConfig 配置文件 * * IConnectorTcp tcpConnect = FNetwork.Instance.Create<IConnectorTcp>("tcp.text"); * * (tcpConnect as IEvent).Event.One(SocketRequestEvents.ON_MESSAGE, (s1, e1) => * { * if ((e1 as PackageResponseEventArgs).Response.Package is string) * { * Debug.Log((e1 as PackageResponseEventArgs).Response.Package as string); * } * else * { * Debug.Log(Encoding.UTF8.GetString(((e1 as PackageResponseEventArgs).Response.Package as byte[]))); * } * }); * * tcpConnect.Connect(); * tcpConnect.Send("hello this is tcp msg with [text]".ToByte()); * * IConnectorTcp tcpConnect2 = FNetwork.Instance.Create<IConnectorTcp>("tcp.frame"); * tcpConnect2.Connect(); * tcpConnect2.Send("hello this is tcp msg with [frame]".ToByte()); * * IConnectorUdp udpConnect = FNetwork.Instance.Create<IConnectorUdp>("udp.bind.host.text"); * udpConnect.Connect(); * udpConnect.Send("hello this is udp msg with [text]".ToByte()); * * IConnectorUdp udpConnectFrame = FNetwork.Instance.Create<IConnectorUdp>("udp.bind.host.frame"); * udpConnectFrame.Connect(); * udpConnectFrame.Send("hello this is udp msg with [frame]".ToByte()); * * IConnectorUdp udpConnect2 = FNetwork.Instance.Create<IConnectorUdp>("udp.unbind.host.frame"); * udpConnect2.Connect(); * udpConnect2.Send("hello world(client udp)".ToByte() , "pvp.gift", 3301); */ }); }