protected Game(ICoordinateGenerator coordinateGenerator, ILogger <Game> logger) { _coordinateGenerator = coordinateGenerator; _logger = logger; Id = Guid.NewGuid(); }
public DynamicSampleProvider(TargetFunction funct, ICoordinateGenerator generator) { _funct = funct; _generator = generator; }
public SinglePlayerGame(ICoordinateGenerator coordinateGenerator, ILogger <Game> logger) : base(coordinateGenerator, logger) { }