public FishBreadcrumbService( MyDbContext context, IControllerService controllerService) { _context = context; _controllerService = controllerService; }
public CameraService(IFontService fontService, INetworkService networkService, IControllerService controllerService) { _fontService = fontService; _networkService = networkService; _controllerService = controllerService; lastPosition = new Vector2(); }
public SettingsViewModel(IControllerService controllerService) { _controllerService = controllerService; Controllers = new ObservableCollection <IController>(_controllerService.Controllers); _controllerService.ControllerAdded += ControllerService_ControllerAdded; _controllerService.ControllerRemoved += ControllerService_ControllerRemoved; }
public Controller(Type type, IControllerService controllerService = null) { _controllerService = controllerService ?? new ControllerService(); ClassType = type; Name = _controllerService.GetControllerName(this); Methods = _controllerService.GetCommandMethods(this); DefaultMethod = _controllerService.GetDefaultCommandMethod(this); }
public EmailHandler(EmailConfig config, IControllerService controllerService) { this.controllerService = controllerService; client = new IdleClient(config, "GoogleHome"); Task.Run(client.RunAsync); client.NewMessageArrived += MessageArrived; }
protected override void OnStart(string[] args) { kernel = new StandardKernel(new ServiceModule()); controller = kernel.Get <IControllerService>(); timer1 = new Timer(); this.timer1.Interval = 1800000; //30 Minutos this.timer1.Elapsed += new System.Timers.ElapsedEventHandler(this.Executar); timer1.Enabled = true; Library.WriteErroLog("Serviço iniciado"); }
public SparkSubmitWorker(ISubscriber subscriber, IAdmissionService admission, IControllerService controller, ISchedulerService scheduler) { this.subscriber = subscriber; this.admission = admission; this.controller = controller; this.scheduler = scheduler; }
public PeopleController(IEISService <Person> service, IControllerService controllerService, IServiceWrapper services, IHostingEnvironment environment) : base(service) { _environment = environment; _controllerService = controllerService; _services = services; HttpResponseMessage response = _services.Roles.GetResponse(ApiUrl + "/api/Employee/Designations"); string stringData = response.Content.ReadAsStringAsync().Result; rolesList = JsonConvert.DeserializeObject <List <Role> >(stringData); }
public ArgumentProcessorService(ISettings settings = null, IControllerService controllerService = null, IArgumentService argService = null, IConsoleService console = null) { _settings = settings ?? new Settings(); _controllerService = controllerService ?? new ControllerService(); _argService = argService ?? new ArgumentService(); _console = console ?? new ConsoleService(); }
public Processor(ISettings settings = null, IControllerService controllerService = null, IConsoleService console = null, IArgumentProcessorService argumentProcessor = null, ILooper looper = null) { _settings = settings ?? new Settings(); _controllerService = controllerService ?? new ControllerService(); _console = console ?? new ConsoleService(); _argumentProcessor = argumentProcessor ?? new ArgumentProcessorService(); _looper = looper ?? new Looper(); }
public MainPresenter(IKernel kernel, IMainView mainMenu, IOperatorService operatorService, IControllerService controllerService) { _mainView = mainMenu; _kernel = kernel; _operatorService = operatorService; _controllerService = controllerService; _mainView.GoToSettings += _GoToSettings; _mainView.AddMan += _AddMan; _mainView.MoveUpABit += _MoveUp; _mainView.MoveDownABit += _MoveDown; _operatorService.MoveUp += _MoveUp; _operatorService.MoveDown += _MoveDown; }
public MainGame() { //var input = new InputManager(Services, Window.Handle); IKernel kernel = new StandardKernel(); kernel.Load(Assembly.GetExecutingAssembly()); var elementList = kernel.GetAll<IRoverElement>(); _controllerService = kernel.Get<IControllerService>(); _controllerService.Init(Services, Window.Handle); Components.Add(_controllerService.InputManager); _roverElementList = elementList.ToList(); _graphics = new GraphicsDeviceManager(this); //_mjpegService = kernel.Get<IMjpegService>(); //_networkService = kernel.Get<INetworkService>(); //List<INetworkListener> networkListenerList = kernel.Get<List<INetworkListener>>(); //_networkService.NetworkListenerList = networkListenerList; //_batteryControlService = kernel.Get<IBatteryControlService>(); //_headlightService = kernel.Get<IHeadlightService>();// new HeadlightService(_networkService); Content.RootDirectory = "Content"; }
public MainGame() { //var input = new InputManager(Services, Window.Handle); IKernel kernel = new StandardKernel(); kernel.Load(Assembly.GetExecutingAssembly()); var elementList = kernel.GetAll <IRoverElement>(); _controllerService = kernel.Get <IControllerService>(); _controllerService.Init(Services, Window.Handle); Components.Add(_controllerService.InputManager); _roverElementList = elementList.ToList(); _graphics = new GraphicsDeviceManager(this); //_mjpegService = kernel.Get<IMjpegService>(); //_networkService = kernel.Get<INetworkService>(); //List<INetworkListener> networkListenerList = kernel.Get<List<INetworkListener>>(); //_networkService.NetworkListenerList = networkListenerList; //_batteryControlService = kernel.Get<IBatteryControlService>(); //_headlightService = kernel.Get<IHeadlightService>();// new HeadlightService(_networkService); Content.RootDirectory = "Content"; }
public MjpegService(IFontService fontService, IControllerService controllerService) { _fontService = fontService; _controllerService = controllerService; }
public FitnessPathController(IFitnessPathRepository fitnessPathRepository, IControllerService controllerService) { this.fitnessPathRepository = fitnessPathRepository; this.configService = controllerService.ConfigurationService; this.mapper = controllerService.Mapper; }
public ExtractorController(IControllerService service, ILogger <ExtractorController> logger) : base(service, logger) { }
public SystemSetController(ILogger <SystemSetController> logger, IControllerService controllerService, IActionService actionService) { this._logger = logger; this._controllerService = controllerService; this._actionService = actionService; }
public MotorService(IFontService fontService, INetworkService networkService, IControllerService controllerService) { _fontService = fontService; _networkService = networkService; _controllerService = controllerService; }
public SensorHistoryController(DatabaseContext context, IConfiguration config, IControllerService service) { _db = context; _config = config; _service = service; }
public FitnessPathHistoryController(IFitnessPathHistoryRepository repository, IControllerService controllerService) { this.repository = repository; this.configService = controllerService.ConfigurationService; this.mapper = controllerService.Mapper; }
public CustomFilter(IControllerService controllerService) { _controllerService = controllerService; }
public CommandsController(IControllerService controllerService, IOptions <Config> config, ILogger <CommandsController> logger) { this.controllerService = controllerService; this.logger = logger; this.config = config.Value; }
public MovementController(IMovementRepository repository, IControllerService controllerService) { this.repository = repository; this.mapper = controllerService.Mapper; configService = controllerService.ConfigurationService; }
public UserProfileController(IUserProfileRepository userProfileRepository, IControllerService controllerService) { this.userProfileRepository = userProfileRepository; mapper = controllerService.Mapper; configService = controllerService.ConfigurationService; }
public SegmentLeaksController(DatabaseContext context, IConfiguration config, IControllerService service) { _db = context; _config = config; _service = service; }
public WorkoutController(IWorkoutRepository repository, IControllerService controllerService) { this.repository = repository; mapper = controllerService.Mapper; configService = controllerService.ConfigurationService; }
public TempController(IDispatcherFactory dispatcherFactory, IControllerService controllerService) { this.dispatcherFactory = dispatcherFactory; this.controllerService = controllerService; }
protected BaseController(IControllerService service, ILogger <BaseController> logger) { _logger = logger; _service = service; }
public AdminDetailsController(IEISService <Person> service, IControllerService controllerService, IServiceWrapper services, IHostingEnvironment environment) : base(service) { _environment = environment; _controllerService = controllerService; _services = services; }
public ReadingsController(DatabaseContext context, IConfiguration config, IControllerService service) { _db = context; _config = config; _service = service; }
public WorkoutHistoryController(IWorkoutHistoryRepository repository, IControllerService controllerService) { this.repository = repository; this.configService = controllerService.ConfigurationService; this.mapper = controllerService.Mapper; }