public ButtonToggleEmulatorEditor(IControlProcessor processor) { InitializeComponent(); _assignedControlProcessor = processor; ShowData(); Localize(); }
public AssignEditor(IControlProcessor processor, bool enableInverse, HardwareModuleType hardwareSupported) { InitializeComponent(); _hardwareSupported = hardwareSupported; _assignEditorHelper = new AssignEditorHelper(processor); ShowData(); Localize(); }
public Guid AddControlProcessor(IControlProcessor cp, Guid associatedAccessDescriptorId) { lock (_storage) { var id = associatedAccessDescriptorId; _storage.Add(id, cp); return(id); } }
public AxisSetLimitsEditor(IControlProcessor processor) { InitializeComponent(); _assignedControlProcessor = processor; _axisMinimum = ((AxisRangeProcessor)_assignedControlProcessor).GetAxisMinimum(); _axisMaximum = ((AxisRangeProcessor)_assignedControlProcessor).GetAxisMaximum(); _axisCurrentPosition.Minimum = AxisDefaultRange.GetAxisDefaultMinimum(); _axisCurrentPosition.Maximum = AxisDefaultRange.GetAxisDefaultMaximum(); Localize(); }
public AssignEditorForBinaryInput(IControlProcessor processor, bool enableInverse, HardwareModuleType hardwareSupported) { InitializeComponent(); _hardwareSupported = hardwareSupported; _assignedControlProcessor = (ButtonBinaryInputProcessor)processor; var usedHardware = _assignedControlProcessor.GetInvolvedHardwareWithCurrentStates(); foreach (var b in usedHardware) { _activeButtonsList.Add(b.Key, b.Value); } _assignEditorHelper = new AssignEditorHelper(processor); Localize(); }
private void InjectProcessor(Scene scene, LoadSceneMode mode) { if (scene.name == SceneConfig.VideoPlayerSceneName) { processor = FindObjectOfType <ControlsProcessor>(); InitiatePlayButton(); InitiatePauseButton(); InitiateNextButton(); InitiatePrevButton(); InitiateStopButton(); InitiateQuitButton(); InitiateVolumeSlider(); InitiateProgressBar(); } }
public AssignEditorHelper(IControlProcessor processor) { _assignedControlProcessor = processor; }