Пример #1
0
        /// <summary>
        /// Function to save the sprites to the file system.
        /// </summary>
        /// <param name="path">The path to save the sprites into.</param>
        /// <param name="baseFileName">The base file name.</param>
        /// <param name="sprites">The sprites to save.</param>
        /// <param name="textureFile">The texture file associated with the sprites.</param>
        /// <exception cref="IOException">Thrown when the file system is locked by another thread (after 10 seconds).</exception>
        public void SaveSprites(string path, string baseFileName, IEnumerable <GorgonSprite> sprites, IContentFile textureFile)
        {
            int spriteIndex = 1;

            try
            {
                string fileName  = Path.GetFileNameWithoutExtension(baseFileName);
                string extension = Path.GetExtension(baseFileName);

                if ((!string.IsNullOrWhiteSpace(extension)) && (extension[0] != '.'))
                {
                    extension = "." + extension;
                }

                if (!_fileManager.BeginBatch())
                {
                    throw new IOException(Resources.GOREST_ERR_CANNOT_ACCESS_FILESYSTEM_LOCK);
                }

                foreach (GorgonSprite sprite in sprites)
                {
                    string filePath = $"{path}{fileName} ({spriteIndex++}){(string.IsNullOrWhiteSpace(extension) ? string.Empty : extension)}";

                    while (_fileManager.GetFile(filePath) != null)
                    {
                        filePath = $"{path}{fileName} ({spriteIndex++}){(string.IsNullOrWhiteSpace(extension) ? string.Empty : extension)}";
                    }

                    IContentFile outputFile = _fileManager.WriteFile(filePath, stream =>
                    {
                        _defaultCodec.Save(sprite, stream);
                    });
                    textureFile.LinkContent(outputFile);
                }
            }
            finally
            {
                _fileManager.EndBatch();
            }
        }
Пример #2
0
        /// <summary>Function to save the atlas data.</summary>
        /// <param name="atlas">The atlas data to save.</param>
        public void SaveAtlas(IReadOnlyDictionary <IContentFile, GorgonSprite> spriteFiles, GorgonTextureAtlas atlas)
        {
            IGorgonImage image     = null;
            string       directory = Path.GetDirectoryName(atlas.Textures[0].Texture.Name).FormatDirectory('/');
            Stream       outStream = null;

            try
            {
                _fileSystem.BeginBatch();

                if (!_fileSystem.DirectoryExists(directory))
                {
                    _fileSystem.CreateDirectory(directory);
                }

                void WriteImageFile(Stream stream) => _defaultImageCodec.SaveToStream(image, stream);

                // Check the files to ensure they're not open for editing.
                foreach (GorgonTexture2DView texture in atlas.Textures)
                {
                    IContentFile textureFile = _fileSystem.GetFile(texture.Texture.Name);

                    if ((textureFile != null) && (textureFile.IsOpen))
                    {
                        throw new IOException(string.Format(Resources.GORTAG_ERR_IMAGE_OPEN, textureFile.Path));
                    }
                }

                foreach ((GorgonSprite original, GorgonSprite sprite) in atlas.Sprites)
                {
                    IContentFile oldFile = spriteFiles.FirstOrDefault(item => item.Value == original).Key;

                    if ((oldFile != null) && (oldFile.IsOpen))
                    {
                        throw new IOException(string.Format(Resources.GORTAG_ERR_IMAGE_OPEN, oldFile.Path));
                    }
                }

                // Write textures.
                foreach (GorgonTexture2DView texture in atlas.Textures)
                {
                    image = texture.Texture.ToImage();
                    _fileSystem.WriteFile(texture.Texture.Name, WriteImageFile);
                    image.Dispose();
                }

                // Write out the updated sprites.
                foreach ((GorgonSprite original, GorgonSprite sprite) in atlas.Sprites)
                {
                    IContentFile oldTextureFile = null;
                    IContentFile textureFile    = _fileSystem.GetFile(sprite.Texture.Texture.Name);
                    IContentFile oldFile        = spriteFiles.FirstOrDefault(item => item.Value == original).Key;

                    if (oldFile.Metadata.DependsOn.TryGetValue(CommonEditorContentTypes.ImageType, out string oldTexturePath))
                    {
                        oldTextureFile = _fileSystem.GetFile(oldTexturePath);
                    }

                    outStream = oldFile.OpenWrite();
                    _defaultSpriteCodec.Save(sprite, outStream);

                    textureFile.LinkContent(oldFile);
                    oldTextureFile?.UnlinkContent(oldFile);

                    oldFile.RefreshMetadata();
                    oldFile.Refresh();
                    outStream.Dispose();
                }
            }
            finally
            {
                outStream?.Dispose();
                image?.Dispose();
                _fileSystem.EndBatch();
            }
        }