protected override T DeserializeClass <T>(IConstructor ctor)
        {
            int instanceId = _reader.ReadInt();

            while (instanceId >= _instances.Count)
            {
                _instances.Add(new InstanceInfo());
            }

            InstanceInfo instanceInfo = _instances[instanceId];

            if (instanceInfo.IsInitialized)
            {
                return((T)instanceInfo.Instance);
            }
            else
            {
                var value = ctor.Construct() as T;

                instanceInfo.IsInitialized = true;
                instanceInfo.Instance      = value;
                _instances[instanceId]     = instanceInfo;

                if (value != null)
                {
                    DeserializeClass(value);
                }

                return(value);
            }
        }
        protected virtual T DeserializeClass <T>(IConstructor ctor)
            where T : class, IDataStruct
        {
            var value = ctor.Construct() as T;

            if (value != null)
            {
                DeserializeClass(value);
            }

            return(value);
        }
        private static IEnumerable <CheckerBase> CreateCheckers(int count, IConstructor <CheckerBase> constructor, string name)
        {
            var figures = new List <CheckerBase>();

            for (var i = 0; i < count; i++)
            {
                figures.Add(
                    constructor.Construct(
                        new Vector2(0, 0),
                        name + "-" + i
                        )
                    );
            }

            return(figures);
        }
Пример #4
0
        /// <summary>
        /// Создание списка фигур
        /// </summary>
        /// <param name="count">количество фигур</param>
        /// <param name="constructor">конструкток фигур</param>
        /// <param name="container">контейнер фигур на сцене</param>
        /// <param name="name">часть имени</param>
        /// <returns></returns>
        private static IEnumerable <IFigure> CreateFigures(int count, IConstructor <IFigure> constructor, GameObject container, string name)
        {
            var figures = new List <IFigure>();

            for (var i = 0; i < count; i++)
            {
                figures.Add(
                    constructor.Construct(
                        new Vector2(0, 0),
                        container,
                        name + "-" + i
                        )
                    );
            }

            return(figures);
        }
 public Operation(IConstructor constructor)
 {
     IAnimal animal = constructor.Construct("myDog");
 }
 public Operation(IConstructor constructor)
 {
     I animal = constructor.Construct("myDog");         // <<<<<<<< Error here!
 }
Пример #7
0
 public Operation(IConstructor <I> constructor)
 {
     I animal = constructor.Construct("myDog");
 }