/// <summary> /// Gets the current game score e.g. "30","love", "deuce","" or "adv","". If it's in a tie break, returns like "5","4" /// </summary> private string[] GetLastGameScore(IConsistsOf match) { // refer to the diagram to see how each GetSubFrames goes one deeper into the scoring tree if (match.GetSubFrames().Count == 0) { return new string[] { "", "" } } ; // no play yet var set = match.GetSubFrames().Last() // WinnerGetsPoint of last set .GetSubFrames().First() // switch .GetSubFrames().First(); // either set or WinnerGetsPoint of tiebreak if (set.GetType() == typeof(Frame)) // its a set { return (TranslateGameScore( set.GetSubFrames().Last() // WinnerGetsPoint of last game .GetSubFrames().First() // last game .GetScore())); } else // it was a tiebreak { return (set.GetSubFrames().First() // tiebreak .GetScore() .Select(n => n.ToString()).ToArray()); } }
public void TestGetSubFrames() { this.frame.setIsFrameCompleteLambda((frameNumber, nPlays, score) => nPlays == 2); IConsistsOf frame = this.frame; List <IConsistsOf> L = frame.GetSubFrames(); Assert.AreEqual(1, L.Count); frame.Ball(0, 3); L = frame.GetSubFrames(); Assert.AreEqual(2, L.Count); }
public Bowling() { // standard rules game // This section of code is generated manually from the diagram // Go change the diagram first where you can reason about the logic, then come here and make it match the diagram // Note following code uses the fluent pattern - every method returns the this reference of the object it is called on. scorerEngine = new Frame("game") .setIsFrameCompleteLambda((gameNumber, frames, score) => frames == 10) .WireTo(new Bonuses("bonus") .setIsBonusesCompleteLambda((plays, score) => score < 10 || plays == 3) .WireTo(new Frame("frame") .setIsFrameCompleteLambda((frameNumber, balls, pins) => frameNumber < 9 && (balls == 2 || pins[0] == 10) || (balls == 2 && pins[0] < 10 || balls == 3)) .WireTo(new SinglePlay("SinglePlay") ))); consolerunner = new ConsoleGameRunner("Enter number pins:", (pins, scorer) => scorer.Ball(0, pins)) .WireTo(scorerEngine) .WireTo(new Scorecard( "-------------------------------------------------------------------------------------\n" + "|F00|F01|F10|F11|F20|F21|F30|F31|F40|F41|F50|F51|F60|F61|F70|F71|F80|F81|F90|F91|F92|\n" + "| ---+ ---+ ---+ ---+ ---+ ---+ ---+ ---+ ---+ ---+----\n" + "| T0- | T1- | T2- | T3- | T4- | T5- | T6- | T7- | T8- | T9- |\n" + "-------------------------------------------------------------------------------------\n") .WireTo(new ScoreBinding <List <List <string> > >("F", () => TranslateFrameScores( scorerEngine.GetSubFrames().Select(f => f.GetSubFrames().Select(b => b.GetScore()[0]).ToList()).ToList()))) .WireTo(new ScoreBinding <List <int> >("T", () => scorerEngine.GetSubFrames().Select(sf => sf.GetScore()[0]).Accumulate().ToList())) ); }
// uncomment to run Bowling /* * static void Main(string[] args) * { * new Tennis().Run(); * } */ // Following two functions know how to get scores from the tree structure /// <summary> /// Gets all the set scores as a List e.g. int[] { 6, 4}, {5, 7}, {6, 2}, {8, 6} /// </summary> /// <param name="match"></param> /// <returns></returns> private List <int[]> GetSetScores(IConsistsOf match) { // note: to understand following code, see wiring diagram of the application - you are reaching in through the match and the first WinnerGetsOnePoint objects using GetSubFrames to get the Sets return(match.GetSubFrames() // list of WinnerGetsOnePoint for sets (this just gives the winner of the set e.g. 1,0 .Select(sf => sf.GetSubFrames().First()) // map to actual set Frames so we can get the set scores .Select(s => s.GetScore()) // get the scores from the sets .ToList()); }
List <IConsistsOf> IConsistsOf.GetSubFrames() { return(downStreamFrame.GetSubFrames()); }
// get a list of lists of frame ball scores List <List <int> > ITestBowling.GetFrameThrowScores() { // extract the individual ball scores from the score tree return(scorerEngine.GetSubFrames().Select(f => f.GetSubFrames().Select(b => b.GetScore()[0]).ToList()).ToList()); }
// used only for unit tests int ITestTennis.NSets() { return(match.GetSubFrames().Count()); }