Пример #1
0
        public override void Init()
        {
            App.Event.One(CApplicationEvents.ON_APPLICATION_START_COMPLETE, (sender, e) =>
            {
                App.On(CHttpRequestEvents.ON_MESSAGE + typeof(IConnectorHttp).ToString(), (obj1, obj2) =>
                {
                    Debug.Log((obj2 as IHttpResponse).Text);
                    Debug.Log((obj2 as IHttpResponse).IsError);
                    Debug.Log((obj2 as IHttpResponse).Error);
                });

                App.On(CTcpRequestEvents.ON_MESSAGE + typeof(IConnectorTcp).ToString(), (obj1, obj2) =>
                {
                    Debug.Log((obj2).GetType().ToString());
                });

                App.On(CTcpRequestEvents.ON_CONNECT, (obj1, obj2) =>
                {
                    Debug.Log("on connect");
                });


                App.On(CTcpRequestEvents.ON_ERROR, (obj1, obj2) =>
                {
                    Debug.Log("on tcp error:" + (obj2 as CErrorEventArgs).Error.Message);
                });

                IConnectorHttp httpConnect = FNetwork.Instance.Create <IConnectorHttp>("test");
                httpConnect.Post("", "helloworld".ToByte());

                IConnectorTcp tcpConnect = FNetwork.Instance.Create <IConnectorTcp>("testtcp");
                tcpConnect.Connect();
                //tcpConnect.Send("hello world".ToByte());


                Object.Instantiate(App.Make <IResources>().Load <GameObject>("prefab/asset6/test-prefab"));
            });
        }
Пример #2
0
    public override void Init()
    {
        /*
         * IEventHandler h = App.On(ApplicationEvents.ON_INITED,(sender,e)=>{
         *
         *  Debug.Log("9123891237012897312");
         * });
         *
         * IEventHandler aa = App.On(ApplicationEvents.ON_INITED,(sender,e)=>{
         *
         *  Debug.Log("aksldjalkds9123891237012897312");
         * });
         *
         * IEventHandler bb = App.On(ApplicationEvents.ON_INITED,(sender,e)=>{
         *
         *  Debug.Log("ooooooooo9123891237012897312");
         * });*/


        App.On(ApplicationEvents.ON_APPLICATION_START_COMPLETE, (sender, e) =>
        {
            IEnv env       = App.Make <IEnv>();
            IIOFactory fac = App.Make <IIOFactory>();
            IDisk disk     = fac.Disk();

            IFile fff = disk.File(env.ResourcesNoBuildPath + System.IO.Path.AltDirectorySeparatorChar + "csv" + System.IO.Path.AltDirectorySeparatorChar + "csv.csv");

            string ssss = System.Text.Encoding.UTF8.GetString(fff.Read());

            /*
             * string[] ss2 = ssss.Split(new string[]{ System.Environment.NewLine}, System.StringSplitOptions.RemoveEmptyEntries );
             *
             * foreach(var ss in ss2){
             * Debug.Log(ss);
             * }
             *
             * return;*/

            ICsvParser csvParser = App.Make <ICsvParser>();

            string[][] parser = csvParser.Parser(ssss);

            foreach (string[] s in parser)
            {
                Debug.Log(s[0] + "|" + s[1] + "|" + s[2]);
            }

            return;

            IProtobuf protobuf = App.Make <IProtobuf>();

            var person = new TestProto.Person
            {
                Id      = 12345,
                Name    = "Fred",
                Address = new TestProto.Address
                {
                    Line1 = "Flat 1",
                    Line2 = "The Meadows"
                }
            };

            byte[] data = protobuf.Serializers(person);

            Debug.Log(data.Length);

            var p = protobuf.UnSerializers <TestProto.Person>(data);

            Debug.Log(p.Name);

            IFile file     = disk.File("hello.gz");
            ICompress comp = App.Make <ICompress>();
            byte[] byt     = comp.Compress("helloworldhelloworldhelloworldhelloworldhelloworldhelloworldhelloworldhelloworldhelloworld".ToByte());

            Debug.Log("UnCompress: " + "helloworldhelloworldhelloworldhelloworldhelloworldhelloworldhelloworldhelloworldhelloworld".ToByte().Length);
            Debug.Log("Compress: " + byt.Length);
            //file.Create(byt);

            byt = comp.UnCompress(byt);
            Debug.Log(System.Text.Encoding.UTF8.GetString(byt));

            //byte[] debyt = comp.Expand(byt);

            //Debug.Log(System.Text.Encoding.UTF8.GetString(debyt));


            IJson json = App.Make <IJson>();

            Foos ff    = new Foos();
            ff.Value   = 100;
            ff.Value2  = "123";
            ff.SubList = new List <Foosub>();
            ff.SubList.Add(new Foosub()
            {
                Hello = 10, IsTrue = true
            });
            ff.SubList.Add(new Foosub()
            {
                Hello = 20, IsTrue = true
            });
            ff.SubList.Add(new Foosub()
            {
                Hello = 30, IsTrue = false
            });

            Debug.Log(json.Encode(ff));

            Foos f = json.Decode <Foos>(json.Encode(ff));
            Debug.Log(f.Value2);
            foreach (Foosub sb in f.SubList)
            {
                Debug.Log(sb.Hello);
            }

            //Debug.Log(f.Value);


            ITranslator tran = App.Make <ITranslator>();
            Debug.Log(tran.Trans("test.messages3"));
            Debug.Log(tran.Trans("test.messages3", "age:18", "name", "anny"));
            Debug.Log(tran.Trans("test.message", "name:anny"));
            Debug.Log(tran.TransChoice("test.messages", 0, "name", "喵喵"));
            Debug.Log(tran.TransChoice("test.messages", 12, "name", "miaomiao"));
            Debug.Log(tran.TransChoice("test.messages", 20, "name", "miaomiao"));
            tran.SetLocale("en");
            Debug.Log(tran.Trans("test.message", "name", "喵喵"));


            //IEnv env = App.Make<IEnv>();
            //IDisk disk = App.Make<IIOFactory>().Disk();
            //IINIResult result = App.Make<IINILoader>().Load(disk.File(env.ResourcesNoBuildPath + System.IO.Path.AltDirectorySeparatorChar + "/lang/cn/test.ini"));
            //result.Set("helloworld", "mynameisyb", "yb");
            //result.Remove("myname");
            //result.Save();


            IResources res = App.Make <IResources>();

            /*res.LoadAsync("prefab/asset6/test-prefab",(a)=>
             * {
             *  a.Instantiate();
             * });
             * res.LoadAsync("prefab/asset6/test-prefab2", (a) =>
             * {
             *  a.Instantiate();
             * });*/
            //var b = res.Load<Object>("prefab/asset6/test-prefab");
            res.LoadAsync("prefab/asset6/test-prefab", (aa) =>
            {
                var dd = aa.Instantiate();

                App.Make <ITimeQueue>().Task(() =>
                {
                    Debug.Log("now destroy 1 prefab");
                    GameObject.Destroy(dd);
                }).Delay(20).Play();
            });
            //var a = res.Load("prefab/asset6/test-prefab2");
            //GameObject obj = a.Instantiate();
            //GameObject.Instantiate(obj); //绕过控制克隆

            /*App.Make<ITimeQueue>().Task(() =>
             * {
             *
             *  Debug.Log("now destroy 1 prefab");
             *  GameObject.Destroy(obj);
             *
             * }).Delay(10).Play();*/

            /*
             * IResources res = App.Make<IResources>();
             * res.LoadAsync<GameObject>("prefab/asset6/test-prefab", (obj) =>
             * {
             *  Object.Instantiate(obj);
             * });
             *
             * //h.Cancel();
             *
             * //App.Event.Trigger(ApplicationEvents.ON_INITED);
             *
             * //Debug.Log(App.Make(typeof(Test).ToString(),"123"));
             *
             * //IHash hash = App.Make<IHash>();
             * //Debug.Log(hash.Bcrypt("helloworld"));
             *
             * //ICrypt secret = App.Make<ICrypt>();
             * //string code = secret.Encrypt("helloworld");
             * //Debug.Log(code);
             *
             * //Debug.Log(secret.Decrypt(code));
             *
             * /*FThread.Instance.Task(() =>
             * {
             *  Debug.Log("pppppppppppppppppppp");
             *  int i = 0;
             *  i++;
             *  return i;
             * }).Delay(5).Start().Cancel();
             */
            //Debug.Log(hash.BcryptVerify("helloworld", "$2a$10$Y8BxbHFgGArGVHIucx8i7u7t5ByLlSdWgWcQc187hqFfSiKFJfz3C"));
            //Debug.Log(hash.BcryptVerify("helloworld", "$2a$15$td2ASPNq.8BXbpa6yUU0c.pQpfYLxtcbXviM8fZXw4v8FDeO3hCoC"));


            //IAssetBundle bundle = App.Make<IAssetBundle>();
            //Object.Instantiate(res.Load<GameObject>("prefab/asset6/test-prefab.prefab"));

            //Object[] p = res.LoadAll("prefab/asset6");
            //IResources res = App.Make<IResources>();

            /*res.LoadAsync<GameObject>("prefab/asset6/test-prefab", (obj) =>
             * {
             *   Object.Instantiate(obj);
             * });*/
            //res.UnloadAll();
            //Object.Instantiate(res.Load<GameObject>("prefab/asset6/test-prefab.prefab"));

            /*
             * Thread subThread = new Thread(new ThreadStart(() => {
             *
             *  App.MainThread(() => { new GameObject(); });
             *
             * }));
             *
             * FThread.Instance.Task(() =>
             * {
             *  int i = 0;
             *  i++;
             *  return i;
             * }).Delay(5).OnComplete((obj) => Debug.Log("sub thread complete:" + obj)).Start();
             *
             * subThread.Start();
             *
             */
            /*
             * ITimeQueue timeQueue = App.Make<ITimeQueue>();
             *
             * ITimeTaskHandler h = timeQueue.Task(() =>
             * {
             *  Debug.Log("this is in task");
             * }).Delay(3).Loop(3).Push();
             *
             *
             * timeQueue.Task(() =>
             * {
             *  Debug.Log("2222222");
             * }).Delay(1).Loop(3).OnComplete(()=> { h.Cancel(); Debug.Log("2 complete"); }).Push();
             *
             * timeQueue.Task(() =>
             * {
             *  Debug.Log("rand!");
             * }).Loop(() => { return Random.Range(0,100) > 10; }).Push();
             *
             * timeQueue.OnComplete(() =>
             * {
             *  Debug.Log("queueComplete");
             * });
             *
             * timeQueue.Play(); */
            /*
             *
             *          FThread.Instance.Task(() =>
             *          {
             *              Debug.Log("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
             *              //Debug.Log(App.Time.Time);
             *              timeQueue.Replay();
             *
             *          }).Delay(9).Start();*/


            App.On(HttpRequestEvents.ON_MESSAGE + typeof(IConnectorHttp).ToString(), (obj1, obj2) =>
            {
                Debug.Log((obj2 as IHttpResponse).Text);
                Debug.Log((obj2 as IHttpResponse).IsError);
                Debug.Log((obj2 as IHttpResponse).Error);
            });

            IConnectorHttp http = FNetwork.Instance.Create <IConnectorHttp>("http");
            //http.SetConfig(new System.Collections.Hashtable() { { "host", "http://www.qidian.com/" } });
            http.Get(string.Empty);


            App.On(SocketRequestEvents.ON_MESSAGE + typeof(IConnectorSocket).ToString(), (obj1, obj2) =>
            {
                if ((obj2 as PackageResponseEventArgs).Response.Package is string)
                {
                    Debug.Log((obj2 as PackageResponseEventArgs).Response.Package as string);
                }
                else
                {
                    Debug.Log(Encoding.UTF8.GetString(((obj2 as PackageResponseEventArgs).Response.Package as byte[])));
                }
            });

            App.On(SocketRequestEvents.ON_CONNECT, (obj1, obj2) =>
            {
                Debug.Log("on connect");
            });


            App.On(SocketRequestEvents.ON_ERROR, (obj1, obj2) =>
            {
                Debug.Log("on tcp error:" + (obj2 as ErrorEventArgs).Error.Message);
            });

            //链接配置见 NetworkConfig 配置文件

            IConnectorTcp tcpConnect = FNetwork.Instance.Create <IConnectorTcp>("tcp.text");


            (tcpConnect as IEvent).Event.One(SocketRequestEvents.ON_MESSAGE, (s1, e1) =>
            {
                Debug.Log((e1 as PackageResponseEventArgs));
                if ((e1 as PackageResponseEventArgs).Response.Package is string)
                {
                    Debug.Log((e1 as PackageResponseEventArgs).Response.Package as string);
                }
                else
                {
                    Debug.Log(Encoding.UTF8.GetString(((e1 as PackageResponseEventArgs).Response.Package as byte[])));
                }
            });


            tcpConnect.Connect();
            tcpConnect.Send("hello this is tcp msg with [text]".ToByte());


            IConnectorTcp tcpConnect2 = FNetwork.Instance.Create <IConnectorTcp>("tcp.frame");
            tcpConnect2.Connect();
            tcpConnect2.Send("hello this is tcp msg with [frame]".ToByte());

            /*
             * IConnectorUdp udpConnect = FNetwork.Instance.Create<IConnectorUdp>("udp.bind.host.text");
             * udpConnect.Connect();
             * udpConnect.Send("hello this is udp msg with [text]".ToByte());
             *
             *
             * IConnectorUdp udpConnectFrame = FNetwork.Instance.Create<IConnectorUdp>("udp.bind.host.frame");
             * udpConnectFrame.Connect();
             * udpConnectFrame.Send("hello this is udp msg with [frame]".ToByte());*/


            IConnectorUdp udpConnect2 = FNetwork.Instance.Create <IConnectorUdp>("udp.unbind.host.frame");
            udpConnect2.Connect();
            udpConnect2.Send("hello world(client udp)".ToByte(), "pvp.gift", 3301);
        });
    }
Пример #3
0
    public override void Init()
    {
        /*
         * IEventHandler h = App.On(ApplicationEvents.ON_INITED,(sender,e)=>{
         *
         *  Debug.Log("9123891237012897312");
         * });
         *
         * IEventHandler aa = App.On(ApplicationEvents.ON_INITED,(sender,e)=>{
         *
         *  Debug.Log("aksldjalkds9123891237012897312");
         * });
         *
         * IEventHandler bb = App.On(ApplicationEvents.ON_INITED,(sender,e)=>{
         *
         *  Debug.Log("ooooooooo9123891237012897312");
         * });*/


        App.On(ApplicationEvents.OnApplicationStartComplete, (sender, e) =>
        {
            IRouter router = App.Make <IRouter>();
            router.Dispatch("catlib://*****:*****@test1.com/thisishello/sometime");
            router.Dispatch("test://test2?hello=123");
            router.Dispatch("catlib://test3");
            router.Dispatch("home://test3");
            router.Dispatch("catlib://home/test3");
            return;

            //return;

            /*
             * Uri uriss = new Uri("catlib:///home/like/?myname=123&ss=222");
             * Debug.Log(uriss.DnsSafeHost);
             * Debug.Log("Query:" + uriss.Query);
             * Debug.Log("AbsolutePath:" + uriss.AbsolutePath);
             * return;*/

            /*
             * Regex reg = new Regex("^catlib\\://main/hash/(?<name>[^/]+)(?:/(?<age>[^/]+))?$");
             *
             * Debug.Log(reg.IsMatch("catlib://main/hash/yubin/18") ? "yes" : "no");
             */
            //return;



            router.SetDefaultScheme("catlib");

            /*
             * router.Reg("name", (request, response) =>
             * {
             *
             *  Debug.Log("has routing / !");
             *
             * });
             *
             * router.Reg("myscheme://helloworld", (request, response) =>
             * {
             *
             *  Debug.Log("hello world");
             *
             * });*/

            router.Group(() => //路由组允许统一定义规则
            {
                router.Reg("hello/world", (request, response) => { Debug.Log("hello/world:" + request.Get("say")); });
                router.Reg("hello/gold/{say?}", (request, response) => { Debug.Log("hello/gold:" + request.Get("say")); });
                router.Reg("hello/cat/{say?}", (request, response) => { Debug.Log("hello/cat:" + request.Get("say")); });
            }, "testgroup").Middleware((req, resp, filter) =>
            {
                Debug.Log("this is group middleware 1");
                filter(req, resp);                                                                          //所有中间件必须do不do意味着请求被拦截
                Debug.Log("this is group middleware 1 back");
            }).Defaults("say", "this is say");                                                              //只有是请求参数时default才会生效

            router.Reg("hello/dog", (request, response) => { Debug.Log("hello/dog"); }).Group("testgroup"); //通过路由组的名字也可以直接设定已经定义好规则的路由组

            router.Reg("test/controller", typeof(TestController), "TestAction");
            router.Reg("test/controller222", typeof(TestController), "TestAction222");
            router.Reg("test/controller333", typeof(TestController), "TestAction333");
            router.OnError((req, resp, err, next) =>
            {
                Debug.Log("has some error:" + err.Message);
            });
            router.Dispatch("catlib://hello/world");
            router.Dispatch("catlib://hello/gold");
            router.Dispatch("catlib://hello/cat/18");
            router.Dispatch("catlib://hello/dog");
            router.Dispatch("catlib://test/controller");
            router.Dispatch("catlib://test/controller222");
            router.Dispatch("catlib://test/controller333");
            return;


            router.Reg("main/hash/{name}/time/{age?}/{apple?}", (request, response) =>
            {
                Debug.Log("has routing ,my name is:" + request.Get("name") + ", my age is:" + request.Get("age"));
                response.SetContext("this is response context");
            }).Where("age", "[0-9]+");

            router.OnNotFound((req, filter) =>
            {
                Debug.Log("can not find route");
            });

            //Debug.Log("dispatch : myscheme://helloworld");
            //router.Dispatch("myscheme://helloworld");

            //Debug.Log("dispatch : catlib://name");
            //router.Dispatch("catlib://name");

            Debug.Log("dispatch : catlib://main/hash/yubin/time/18?name=cat");
            var rData = router.Dispatch("catlib://main/hash/yubin/time/18?name=cat");
            Debug.Log(rData.GetContext().ToString());
            //Deresponsebug.Log("dispatch : catlib://main/hash/yubin/time/1d8");
            //router.Dispatch("catlib://main/hash/yubin/time/1d8");
            //Debug.Log("dispatch : catlib://main/hash/yubin/time");
            //router.Dispatch("catlib://main/hash/yubin/time");

            return;



            Debug.Log(Regex.Replace("/home/{lik{bbb}e?}/", @"\{(\w+?)\?\}", "{$1}"));
            return;

            System.Uri uri = new System.Uri("catlib://*****:*****@hello/home/like/?myname=123&ss=222");

            Debug.Log("UserInfo:" + uri.UserInfo);
            Debug.Log("DnsSafeHost:" + uri.DnsSafeHost);
            Debug.Log("Fragment:" + uri.Fragment);
            Debug.Log("Authority:" + uri.Authority);
            Debug.Log("Query:" + uri.Query);
            Debug.Log("AbsolutePath:" + uri.AbsolutePath);
            foreach (var s in uri.Segments)
            {
                Debug.Log("Segments:" + s);
            }
            Debug.Log("Scheme:" + uri.Scheme);

            return;

            IFilterChain fc = App.Make <IFilterChain>();

            IFilterChain <string> bb = fc.Create <string>();

            bb.Add((inData, chain) =>
            {
                Debug.Log("first:" + inData);
                inData = "zzzz";
                chain(inData);
                Debug.Log("first:" + inData);
            });
            bb.Add((inData, chain) =>
            {
                Debug.Log("second:" + inData);
                chain(inData);
                Debug.Log("second:" + inData); //string的不变性
            });

            bb.Do("hello", (inData) =>
            {
                inData = "end";
                Debug.Log("end");
            });

            return;

            var abs = new Foosub()
            {
                Hello = 100, IsTrue = true
            };

            ILocalSetting setting = App.Make <ILocalSetting>();
            setting.SetObject("testobj", abs);
            setting.SetInt("aa", 19);
            var abc = setting.GetObject <Foosub>("testobj");

            Debug.Log(abc.Hello);
            Debug.Log(abc.IsTrue);
            Debug.Log(setting.GetInt("aa"));
            Debug.Log(setting.GetInt("ab", 100));
            // return;

            ITimeQueue queue = App.Make <ITimeQueue>();

            Debug.Log(Time.frameCount);
            queue.Task(() =>
            {
                Debug.Log("time queue complete:" + Time.frameCount);
            }).LoopFrame(10).Play();

            /*
             * queue.Task(() =>
             * {
             *  Debug.Log("time queue complete");
             * }).Delay(3).Loop(5).Delay(5).Loop(()=>{
             *
             *  return Random.Range(0,100) > 10;
             *
             * }).OnComplete(()=>{
             *  Debug.Log("query complete");
             * }).Play();
             *
             * FThread.Instance.Task(() =>
             * {
             *  if(queue.Replay()){
             *
             *      Debug.Log("reset complete!");
             *
             *  }else{
             *
             *      throw new System.Exception("faild");
             *
             *  }
             * }).Delay(5).Start();*/

            //return;


            ICsvStore csvStore = App.Make <ICsvStore>();

            foreach (var v in csvStore["csv2"].Where((selector) =>
            {
                selector.Where("name", "=", "小兔子").OrWhere("tag", "<", "3");
            }).Where("tag", "<", "1000").Get())
            {
                Debug.Log(v["name"]);
            }

            //return;


            IEnv env       = App.Make <IEnv>();
            IIOFactory fac = App.Make <IIOFactory>();
            IDisk disk     = fac.Disk();

            //IFile fff = disk.File(env.ResourcesNoBuildPath + System.IO.Path.AltDirectorySeparatorChar + "csv" + System.IO.Path.AltDirectorySeparatorChar + "csv2.csv");

            //string ssss = System.Text.Encoding.UTF8.GetString(fff.Read());

            /*
             * string[] ss2 = ssss.Split(new string[]{ System.Environment.NewLine}, System.StringSplitOptions.RemoveEmptyEntries );
             *
             * foreach(var ss in ss2){
             * Debug.Log(ss);
             * }
             *
             * return;*/

            ICsvParser csvParser = App.Make <ICsvParser>();

            //string[][] parser = csvParser.Parser(ssss);

            /*
             * foreach(var v in parser){
             *
             *  Debug.Log(v[0] + "|" + v[1] + "|" + v[2]);
             *
             * }*/



            IDataTable dataTable = App.Make <IDataTable>();
            //dataTable.SetData(parser);

            foreach (var v in dataTable.Where((selector) =>
            {
                selector.Where("name", "=", "小兔子").OrWhere("tag", "<", "3");
            }).Where("tag", "<", "1000").Get())
            {
                Debug.Log(v["name"]);
            }

            // return;

            /*
             * foreach(string[] s in parser)
             * {
             *
             *  Debug.Log(s[0] + "|" + s[1] + "|" + s[2]);
             *
             * }*/

            //return;

            IProtobuf protobuf = App.Make <IProtobuf>();

            var person = new TestProto.Person
            {
                Id      = 12345,
                Name    = "Fred",
                Address = new TestProto.Address
                {
                    Line1 = "Flat 1",
                    Line2 = "The Meadows"
                }
            };

            byte[] data = protobuf.Serializers(person);

            Debug.Log(data.Length);

            var p = protobuf.UnSerializers <TestProto.Person>(data);

            Debug.Log(p.Name);

            IFile file     = disk.File("hello.gz");
            ICompress comp = App.Make <ICompress>();
            byte[] byt     = comp.Compress(Encoding.UTF8.GetBytes("helloworldhelloworldhelloworldhelloworldhelloworldhelloworldhelloworldhelloworldhelloworld"));

            Debug.Log("UnCompress: " + Encoding.UTF8.GetBytes("helloworldhelloworldhelloworldhelloworldhelloworldhelloworldhelloworldhelloworldhelloworld").Length);
            Debug.Log("Compress: " + byt.Length);
            //file.Create(byt);

            byt = comp.UnCompress(byt);
            Debug.Log(System.Text.Encoding.UTF8.GetString(byt));

            //byte[] debyt = comp.Expand(byt);

            //Debug.Log(System.Text.Encoding.UTF8.GetString(debyt));


            IJson json = App.Make <IJson>();

            Foos ff    = new Foos();
            ff.Value   = 100;
            ff.Value2  = "123";
            ff.SubList = new List <Foosub>();
            ff.SubList.Add(new Foosub()
            {
                Hello = 10, IsTrue = true
            });
            ff.SubList.Add(new Foosub()
            {
                Hello = 20, IsTrue = true
            });
            ff.SubList.Add(new Foosub()
            {
                Hello = 30, IsTrue = false
            });

            Debug.Log(json.Encode(ff));

            Foos f = json.Decode <Foos>(json.Encode(ff));
            Debug.Log(f.Value2);
            foreach (Foosub sb in f.SubList)
            {
                Debug.Log(sb.Hello);
            }

            //Debug.Log(f.Value);


            ITranslator tran = App.Make <ITranslator>();
            Debug.Log(tran.Trans("test.messages3"));
            Debug.Log(tran.Trans("test.messages3", "age:18", "name", "anny"));
            Debug.Log(tran.Trans("test.message", "name:anny"));
            Debug.Log(tran.TransChoice("test.messages", 0, "name", "喵喵"));
            Debug.Log(tran.TransChoice("test.messages", 12, "name", "miaomiao"));
            Debug.Log(tran.TransChoice("test.messages", 20, "name", "miaomiao"));
            tran.SetLocale("en");
            Debug.Log(tran.Trans("test.message", "name", "喵喵"));


            //IEnv env = App.Make<IEnv>();
            //IDisk disk = App.Make<IIOFactory>().Disk();
            //IIniResult result = App.Make<IIniLoader>().Load(disk.File(env.ResourcesNoBuildPath + System.IO.Path.AltDirectorySeparatorChar + "/lang/cn/test.ini"));
            //result.Set("helloworld", "mynameisyb", "yb");
            //result.Remove("myname");
            //result.Save();


            IResources res = App.Make <IResources>();

            /*res.LoadAsync("prefab/asset6/test-prefab",(a)=>
             * {
             *  a.Instantiate();
             * });
             * res.LoadAsync("prefab/asset6/test-prefab2", (a) =>
             * {
             *  a.Instantiate();
             * });*/
            //var b = res.Load<Object>("prefab/asset6/test-prefab");
            res.LoadAsync("prefab/asset6/test-prefab", (aa) =>
            {
                var dd = aa.Instantiate();

                App.Make <ITimeQueue>().Task(() =>
                {
                    Debug.Log("now destroy 1 prefab");
                    GameObject.Destroy(dd);
                }).Delay(20).Play();
            });
            //var a = res.Load("prefab/asset6/test-prefab2");
            //GameObject obj = a.Instantiate();
            //GameObject.Instantiate(obj); //绕过控制克隆

            /*App.Make<ITimeQueue>().Task(() =>
             * {
             *
             *  Debug.Log("now destroy 1 prefab");
             *  GameObject.Destroy(obj);
             *
             * }).Delay(10).Play();*/

            /*
             * IResources res = App.Make<IResources>();
             * res.LoadAsync<GameObject>("prefab/asset6/test-prefab", (obj) =>
             * {
             *  Object.Instantiate(obj);
             * });
             *
             * //h.Cancel();
             *
             * //App.Event.Trigger(ApplicationEvents.ON_INITED);
             *
             * //Debug.Log(App.Make(typeof(Test).ToString(),"123"));
             *
             * //IHash hash = App.Make<IHash>();
             * //Debug.Log(hash.Bcrypt("helloworld"));
             *
             * //ICrypt secret = App.Make<ICrypt>();
             * //string code = secret.Encrypt("helloworld");
             * //Debug.Log(code);
             *
             * //Debug.Log(secret.Decrypt(code));
             *
             * /*FThread.Instance.Task(() =>
             * {
             *  Debug.Log("pppppppppppppppppppp");
             *  int i = 0;
             *  i++;
             *  return i;
             * }).Delay(5).Start().Cancel();
             */
            //Debug.Log(hash.BcryptVerify("helloworld", "$2a$10$Y8BxbHFgGArGVHIucx8i7u7t5ByLlSdWgWcQc187hqFfSiKFJfz3C"));
            //Debug.Log(hash.BcryptVerify("helloworld", "$2a$15$td2ASPNq.8BXbpa6yUU0c.pQpfYLxtcbXviM8fZXw4v8FDeO3hCoC"));


            //IAssetBundle bundle = App.Make<IAssetBundle>();
            //Object.Instantiate(res.Load<GameObject>("prefab/asset6/test-prefab.prefab"));

            //Object[] p = res.LoadAll("prefab/asset6");
            //IResources res = App.Make<IResources>();

            /*res.LoadAsync<GameObject>("prefab/asset6/test-prefab", (obj) =>
             * {
             *   Object.Instantiate(obj);
             * });*/
            //res.UnloadAll();
            //Object.Instantiate(res.Load<GameObject>("prefab/asset6/test-prefab.prefab"));

            /*
             * Thread subThread = new Thread(new ThreadStart(() => {
             *
             *  App.MainThread(() => { new GameObject(); });
             *
             * }));
             *
             * FThread.Instance.Task(() =>
             * {
             *  int i = 0;
             *  i++;
             *  return i;
             * }).Delay(5).OnComplete((obj) => Debug.Log("sub thread complete:" + obj)).Start();
             *
             * subThread.Start();
             *
             */
            /*
             * ITimeQueue timeQueue = App.Make<ITimeQueue>();
             *
             * ITimeTaskHandler h = timeQueue.Task(() =>
             * {
             *  Debug.Log("this is in task");
             * }).Delay(3).Loop(3).Push();
             *
             *
             * timeQueue.Task(() =>
             * {
             *  Debug.Log("2222222");
             * }).Delay(1).Loop(3).OnComplete(()=> { h.Cancel(); Debug.Log("2 complete"); }).Push();
             *
             * timeQueue.Task(() =>
             * {
             *  Debug.Log("rand!");
             * }).Loop(() => { return Random.Range(0,100) > 10; }).Push();
             *
             * timeQueue.OnComplete(() =>
             * {
             *  Debug.Log("queueComplete");
             * });
             *
             * timeQueue.Play(); */
            /*
             *
             *          FThread.Instance.Task(() =>
             *          {
             *              Debug.Log("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
             *              //Debug.Log(App.Time.Time);
             *              timeQueue.Replay();
             *
             *          }).Delay(9).Start();*/


            App.On(HttpRequestEvents.ON_MESSAGE + typeof(IConnectorHttp).ToString(), (obj1, obj2) =>
            {
                Debug.Log((obj2 as IHttpResponse).Text);
                Debug.Log((obj2 as IHttpResponse).IsError);
                Debug.Log((obj2 as IHttpResponse).Error);
            });

            INetworkFactory network = App.Make <INetworkFactory>();

            IConnectorHttp http = network.Create <IConnectorHttp>("http");
            //http.SetConfig(new System.Collections.Hashtable() { { "host", "http://www.qidian.com/" } });
            http.Get(string.Empty);


            App.On(SocketRequestEvents.ON_MESSAGE + typeof(IConnectorSocket).ToString(), (obj1, obj2) =>
            {
                if ((obj2 as PackageResponseEventArgs).Response.Package is string)
                {
                    Debug.Log((obj2 as PackageResponseEventArgs).Response.Package as string);
                }
                else
                {
                    Debug.Log(Encoding.UTF8.GetString(((obj2 as PackageResponseEventArgs).Response.Package as byte[])));
                }
            });

            App.On(SocketRequestEvents.ON_CONNECT, (obj1, obj2) =>
            {
                Debug.Log("on connect");
            });


            App.On(SocketRequestEvents.ON_ERROR, (obj1, obj2) =>
            {
                Debug.Log("on tcp error:" + (obj2 as ExceptionEventArgs).Exception.Message);
            });

            //链接配置见 NetworkConfig 配置文件

            IConnectorTcp tcpConnect = network.Create <IConnectorTcp>("tcp.text");


            (tcpConnect as IEvent).Event.One(SocketRequestEvents.ON_MESSAGE, (s1, e1) =>
            {
                Debug.Log((e1 as PackageResponseEventArgs));
                if ((e1 as PackageResponseEventArgs).Response.Package is string)
                {
                    Debug.Log((e1 as PackageResponseEventArgs).Response.Package as string);
                }
                else
                {
                    Debug.Log(Encoding.UTF8.GetString(((e1 as PackageResponseEventArgs).Response.Package as byte[])));
                }
            });


            tcpConnect.Connect();
            tcpConnect.Send(Encoding.UTF8.GetBytes("hello this is tcp msg with [text]"));


            IConnectorTcp tcpConnect2 = network.Create <IConnectorTcp>("tcp.frame");
            tcpConnect2.Connect();
            tcpConnect2.Send(Encoding.UTF8.GetBytes("hello this is tcp msg with [frame]"));

            /*
             * IConnectorUdp udpConnect = FNetwork.Instance.Create<IConnectorUdp>("udp.bind.host.text");
             * udpConnect.Connect();
             * udpConnect.Send("hello this is udp msg with [text]".ToByte());
             *
             *
             * IConnectorUdp udpConnectFrame = FNetwork.Instance.Create<IConnectorUdp>("udp.bind.host.frame");
             * udpConnectFrame.Connect();
             * udpConnectFrame.Send("hello this is udp msg with [frame]".ToByte());*/


            IConnectorUdp udpConnect2 = network.Create <IConnectorUdp>("udp.unbind.host.frame");
            udpConnect2.Connect();
            udpConnect2.Send(Encoding.UTF8.GetBytes("hello world(client udp)"), "pvp.gift", 3301);
        });
    }
Пример #4
0
    public override void Init()
    {
        /*
         * IEventHandler h = App.On(ApplicationEvents.ON_INITED,(sender,e)=>{
         *
         *  Debug.Log("9123891237012897312");
         * });
         *
         * IEventHandler aa = App.On(ApplicationEvents.ON_INITED,(sender,e)=>{
         *
         *  Debug.Log("aksldjalkds9123891237012897312");
         * });
         *
         * IEventHandler bb = App.On(ApplicationEvents.ON_INITED,(sender,e)=>{
         *
         *  Debug.Log("ooooooooo9123891237012897312");
         * });*/


        App.On(ApplicationEvents.ON_APPLICATION_START_COMPLETE, (sender, e) =>
        {
            //h.Cancel();

            //App.Event.Trigger(ApplicationEvents.ON_INITED);

            //Debug.Log(App.Make(typeof(Test).ToString(),"123"));

            //IHash hash = App.Make<IHash>();
            //Debug.Log(hash.Bcrypt("helloworld"));

            //ICrypt secret = App.Make<ICrypt>();
            //string code = secret.Encrypt("helloworld");
            //Debug.Log(code);

            //Debug.Log(secret.Decrypt(code));

            /*FThread.Instance.Task(() =>
             * {
             *  Debug.Log("pppppppppppppppppppp");
             *  int i = 0;
             *  i++;
             *  return i;
             * }).Delay(5).Start().Cancel();
             */
            //Debug.Log(hash.BcryptVerify("helloworld", "$2a$10$Y8BxbHFgGArGVHIucx8i7u7t5ByLlSdWgWcQc187hqFfSiKFJfz3C"));
            //Debug.Log(hash.BcryptVerify("helloworld", "$2a$15$td2ASPNq.8BXbpa6yUU0c.pQpfYLxtcbXviM8fZXw4v8FDeO3hCoC"));


            //IAssetBundle bundle = App.Make<IAssetBundle>();
            //Object.Instantiate(res.Load<GameObject>("prefab/asset6/test-prefab.prefab"));

            //Object[] p = res.LoadAll("prefab/asset6");
            //IResources res = App.Make<IResources>();

            /*res.LoadAsync<GameObject>("prefab/asset6/test-prefab", (obj) =>
             * {
             *   Object.Instantiate(obj);
             * });*/
            //res.UnloadAll();
            //Object.Instantiate(res.Load<GameObject>("prefab/asset6/test-prefab.prefab"));

            /*
             * Thread subThread = new Thread(new ThreadStart(() => {
             *
             *  App.MainThread(() => { new GameObject(); });
             *
             * }));
             *
             * FThread.Instance.Task(() =>
             * {
             *  int i = 0;
             *  i++;
             *  return i;
             * }).Delay(5).OnComplete((obj) => Debug.Log("sub thread complete:" + obj)).Start();
             *
             * subThread.Start();
             *
             */

            ITimeQueue timeQueue = App.Make <ITimeQueue>();

            ITimeTaskHandler h = timeQueue.Task(() =>
            {
                Debug.Log("this is in task");
            }).Delay(3).Loop(3).Push();


            timeQueue.Task(() =>
            {
                Debug.Log("2222222");
            }).Delay(1).Loop(3).OnComplete(() => { h.Cancel(); Debug.Log("2 complete"); }).Push();

            timeQueue.Task(() =>
            {
                Debug.Log("rand!");
            }).Loop(() => { return(Random.Range(0, 100) > 10); }).Push();

            timeQueue.OnComplete(() =>
            {
                Debug.Log("queueComplete");
            });

            timeQueue.Play();

/*
 *
 *          FThread.Instance.Task(() =>
 *          {
 *              Debug.Log("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
 *              //Debug.Log(App.Time.Time);
 *              timeQueue.Replay();
 *
 *          }).Delay(9).Start();*/

            /*
             * App.On(HttpRequestEvents.ON_MESSAGE + typeof(IConnectorHttp).ToString(), (obj1, obj2) =>
             * {
             *
             *  Debug.Log((obj2 as IHttpResponse).Text);
             *  Debug.Log((obj2 as IHttpResponse).IsError);
             *  Debug.Log((obj2 as IHttpResponse).Error);
             *
             * });*/


            App.On(SocketRequestEvents.ON_MESSAGE + typeof(IConnectorSocket).ToString(), (obj1, obj2) =>
            {
                if ((obj2 as PackageResponseEventArgs).Response.Package is string)
                {
                    Debug.Log((obj2 as PackageResponseEventArgs).Response.Package as string);
                }
                else
                {
                    Debug.Log(Encoding.UTF8.GetString(((obj2 as PackageResponseEventArgs).Response.Package as byte[])));
                }
            });

            App.On(SocketRequestEvents.ON_CONNECT, (obj1, obj2) =>
            {
                Debug.Log("on connect");
            });


            App.On(SocketRequestEvents.ON_ERROR, (obj1, obj2) =>
            {
                Debug.Log("on tcp error:" + (obj2 as ErrorEventArgs).Error.Message);
            });

            //链接配置见 NetworkConfig 配置文件

            IConnectorTcp tcpConnect = FNetwork.Instance.Create <IConnectorTcp>("tcp.text");


            (tcpConnect as IEvent).Event.One(SocketRequestEvents.ON_MESSAGE, (s1, e1) =>
            {
                Debug.Log((e1 as PackageResponseEventArgs));
                if ((e1 as PackageResponseEventArgs).Response.Package is string)
                {
                    Debug.Log((e1 as PackageResponseEventArgs).Response.Package as string);
                }
                else
                {
                    Debug.Log(Encoding.UTF8.GetString(((e1 as PackageResponseEventArgs).Response.Package as byte[])));
                }
            });


            tcpConnect.Connect();
            tcpConnect.Send("hello this is tcp msg with [text]".ToByte());


            IConnectorTcp tcpConnect2 = FNetwork.Instance.Create <IConnectorTcp>("tcp.frame");
            tcpConnect2.Connect();
            tcpConnect2.Send("hello this is tcp msg with [frame]".ToByte());

            IConnectorUdp udpConnect = FNetwork.Instance.Create <IConnectorUdp>("udp.bind.host.text");
            udpConnect.Connect();
            udpConnect.Send("hello this is udp msg with [text]".ToByte());

            IConnectorUdp udpConnectFrame = FNetwork.Instance.Create <IConnectorUdp>("udp.bind.host.frame");
            udpConnectFrame.Connect();
            udpConnectFrame.Send("hello this is udp msg with [frame]".ToByte());


            IConnectorUdp udpConnect2 = FNetwork.Instance.Create <IConnectorUdp>("udp.unbind.host.frame");
            udpConnect2.Connect();
            udpConnect2.Send("hello world(client udp)".ToByte(), "pvp.gift", 3301);
        });
    }