Пример #1
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 /// <summary>
 /// Gets a collection of supported <see cref="ComputeImage3D"/> <see cref="ComputeImageFormat"/>s in a context.
 /// </summary>
 /// <param name="context"> The context for which the collection of <see cref="ComputeImageFormat"/>s is queried. </param>
 /// <param name="flags"> The <c>ComputeMemoryFlags</c> for which the collection of <see cref="ComputeImageFormat"/>s is queried. </param>
 /// <returns> The collection of the required <see cref="ComputeImageFormat"/>s. </returns>
 public static ICollection <ComputeImageFormat> GetSupportedFormats(IComputeContext context, ComputeMemoryFlags flags)
 {
     return(GetSupportedFormats(context, flags, ComputeMemoryType.Image3D));
 }
Пример #2
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 public void Run(IComputeContext context, TextWriter log)
 {
     log.WriteLine(Description);
 }
Пример #3
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 /// <summary>
 ///
 /// </summary>
 /// <param name="context"></param>
 /// <param name="flags"></param>
 protected ComputeMemory(IComputeContext context, ComputeMemoryFlags flags)
 {
     Context = context;
     Flags   = flags;
 }
 private void InternalCreateBuffer(IComputeContext context, ComputeMemoryFlags flags, long count, IntPtr dataPtr)
 {
     Handle = CL10.CreateBuffer(context.Handle, flags, new IntPtr(Marshal.SizeOf(typeof(T)) * count), dataPtr, out ComputeErrorCode error);
     ComputeException.ThrowOnError(error);
     Init();
 }
 private ComputeBuffer(CLMemoryHandle handle, IComputeContext context, ComputeMemoryFlags flags)
     : base(context, flags)
 {
     Handle = handle;
     Init();
 }
 /// <summary>
 /// Creates a new buffer from the given pointer.
 /// </summary>
 /// <param name="context"> A context used to create the buffer. </param>
 /// <param name="flags"> A bit-field that is used to specify allocation and usage information about the buffer. </param>
 /// <param name="count"> The number of elements of the buffer. </param>
 /// <param name="dataPtr"> A pointer to the data for the buffer. </param>
 /// <remarks> Note, that if <paramref name="dataPtr"/> does not persist for the life of this buffer, <c>ComputeMemoryFlags.CopyHostPointer</c> should be set in flags to ensure that the underlying buffer remains available. </remarks>
 public ComputeBuffer(IComputeContext context, ComputeMemoryFlags flags, long count, IntPtr dataPtr)
     : base(context, flags)
 {
     InternalCreateBuffer(context, flags, count, dataPtr);
 }
 /// <summary>
 /// Creates a new buffer.
 /// </summary>
 /// <param name="context"> A context used to create the buffer. </param>
 /// <param name="flags"> A bit-field that is used to specify allocation and usage information about the buffer. </param>
 /// <param name="count"> The number of elements of the buffer. </param>
 public ComputeBuffer(IComputeContext context, ComputeMemoryFlags flags, long count)
     : this(context, flags, count, IntPtr.Zero)
 {
 }
Пример #8
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        public void Run(IComputeContext context, TextWriter log)
        {
            var builder = new OpenCL100Factory();

            try
            {
                // Create the arrays and fill them with random data.
                int     count = 10;
                float[] arrA  = new float[count];
                float[] arrB  = new float[count];
                float[] arrC  = new float[count];

                Random rand = new Random();
                for (int i = 0; i < count; i++)
                {
                    arrA[i] = (float)(rand.NextDouble() * 100);
                    arrB[i] = (float)(rand.NextDouble() * 100);
                }

                // Create the input buffers and fill them with data from the arrays.
                // Access modifiers should match those in a kernel.
                // CopyHostPointer means the buffer should be filled with the data provided in the last argument.
                var a = new ComputeBuffer <float>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, arrA);
                var b = new ComputeBuffer <float>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, arrB);

                // The output buffer doesn't need any data from the host. Only its size is specified (arrC.Length).
                var c = new ComputeBuffer <float>(context, ComputeMemoryFlags.WriteOnly, arrC.Length);

                // Create and build the opencl program.
                program = builder.BuildComputeProgram(context, clProgramSource);
                program.Build(null, null, null, IntPtr.Zero);

                // Create the kernel function and set its arguments.
                var kernel = builder.CreateKernel(program, "VectorAdd");
                kernel.SetMemoryArgument(0, a);
                kernel.SetMemoryArgument(1, b);
                kernel.SetMemoryArgument(2, c);

                // Create the event wait list. An event list is not really needed for this example but it is important to see how it works.
                // Note that events (like everything else) consume OpenCL resources and creating a lot of them may slow down execution.
                // For this reason their use should be avoided if possible.
                var eventList = new List <IComputeEvent>();

                // Create the command queue. This is used to control kernel execution and manage read/write/copy operations.
                var commands = new ComputeCommandQueue(context, context.Devices[0], ComputeCommandQueueFlags.None);

                // Execute the kernel "count" times. After this call returns, "eventList" will contain an event associated with this command.
                // If eventList == null or typeof(eventList) == ReadOnlyCollection<ComputeEventBase>, a new event will not be created.
                commands.Execute(kernel, null, new long[] { count }, null, eventList);

                // Read back the results. If the command-queue has out-of-order execution enabled (default is off), ReadFromBuffer
                // will not execute until any previous events in eventList (in our case only eventList[0]) are marked as complete
                // by OpenCL. By default the command-queue will execute the commands in the same order as they are issued from the host.
                // eventList will contain two events after this method returns.
                commands.ReadFromBuffer(c, ref arrC, false, eventList);

                // A blocking "ReadFromBuffer" (if 3rd argument is true) will wait for itself and any previous commands
                // in the command queue or eventList to finish execution. Otherwise an explicit wait for all the opencl commands
                // to finish has to be issued before "arrC" can be used.
                // This explicit synchronization can be achieved in two ways:

                // 1) Wait for the events in the list to finish,
                //eventList.Wait();

                // 2) Or simply use
                commands.Finish();

                // Print the results to a log/console.
                for (int i = 0; i < count; i++)
                {
                    log.WriteLine("{0} + {1} = {2}", arrA[i], arrB[i], arrC[i]);
                }
            }
            catch (Exception e)
            {
                log.WriteLine(e.ToString());
            }
        }
Пример #9
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 /// <summary>
 ///
 /// </summary>
 /// <param name="context"></param>
 /// <param name="flags"></param>
 protected ComputeBufferBase(IComputeContext context, ComputeMemoryFlags flags)
     : base(context, flags)
 {
 }
Пример #10
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="context"></param>
 /// <param name="flags"></param>
 protected ComputeImage(IComputeContext context, ComputeMemoryFlags flags)
     : base(context, flags)
 {
 }