public override void ClientSetupShadowRenderer(IComponentSpriteRenderer shadowRenderer, double scaleMultiplier) { shadowRenderer.PositionOffset = (0, -0.1 * scaleMultiplier); shadowRenderer.Scale = 0.6 * scaleMultiplier; }
protected override void ClientSetupRenderer(IComponentSpriteRenderer renderer) { base.ClientSetupRenderer(renderer); renderer.PositionOffset += (0, 0.1); }