Пример #1
0
        /// <summary>
        /// Update the Grid with a new target
        /// </summary>
        /// <param name="oldObject">the previous object edited</param>
        /// <param name="newObject">the new object being edited</param>
        private void UpdatePropertyGridTarget(object oldObject, object newObject)
        {
            Cleanup();
            ClearGridUI();
            ResetCategories();

            if (newObject != null)
            {
                componentMode = newObject is IComponentContainer;

                //ComponentContainers and PropertyProviders are handled differently with regards to
                //how they are categorizer and put into category containers
                //as well as the possible header of the category container
                if (componentMode)
                {
                    IComponentContainer componentContainer = newObject as IComponentContainer;
                    foreach (IInspectableComponent component in componentContainer.GetInspectableComponents())
                    {
                        AddInspectableComponent(component);
                    }
                    //Listen for component added/removed events
                    componentContainer.ComponentAdded += ComponentContainer_ComponentAdded;
                    //componentContainer.ComponentRemoved
                    //Add the button at the bottom to pick components
                    AddBehaviourButton();
                }
                else
                {
                    foreach (InspectableProperty property in DefaultPropertyFactory.GetProperties(newObject))
                    {
                        InspectablePropertyMetadata propertyMetadata = DefaultPropertyFactory.GetPropertyMetadata(property);
                        CategoryContainer           container        = GetDefaultHeaderCategoryContainer(propertyMetadata.Category);
                        ListenToPropertyChanged(property);
                        AddProperty(property, propertyMetadata, container);
                    }
                }
            }
            else
            {
                SetEmptyGridUi();
            }
        }
Пример #2
0
        private void OpenContextMenu(object sender)
        {
            //Generate the available ones based on the selected object
            IComponentContainer target = SelectedObject as IComponentContainer;
            Button button = sender as Button;

            if (target != null && button != null)
            {
                ComponentDescriptor[]   options    = target.GetAvailableComponents();
                IInspectableComponent[] behaviours = target.GetInspectableComponents();

                ContextMenu menu = button.ContextMenu;
                menu.Items.Clear();

                //Get them sorted by group
                var groupedOptions = options.GroupBy(item => item.Group,
                                                     (key, group) => new { Group = key, Components = group });

                foreach (var group in groupedOptions)
                {
                    MenuItem menuItem = new MenuItem();
                    menuItem.Header = group.Group;
                    menu.Items.Add(menuItem);
                    foreach (var component in group.Components)
                    {
                        //Ignore the ones that cant be removed
                        if (!component.Removable)
                        {
                            continue;
                        }
                        //Change the tooltip based on two cases
                        //If the component already exists on the object and its unique, disable and show "Behaviour already added"
                        //If the component is removable and not unique just show the description of it
                        bool   isEnabled = true;
                        string tooltip   = string.Empty;

                        //Check if the behaviour already exists
                        if (behaviours.Any(b => options.Any(o => b.GetType() == o.ComponentType)) && component.Unique)
                        {
                            isEnabled = false;
                            tooltip   = "Behaviour already added";
                        }
                        else
                        {
                            tooltip = component.Description;
                        }

                        MenuItem child = new MenuItem();
                        child.Header    = component.Title;
                        child.IsEnabled = isEnabled;
                        //Setup click handler
                        if (isEnabled)
                        {
                            child.Click += (s, args) => { AddComponentToCurrentTarget(target, component); };
                        }

                        menuItem.Items.Add(child);
                    }
                }
            }
        }