Пример #1
0
        private static ArrayRange <RenderTreeFrame> GetRenderTree(IComponent component)
        {
            var treeBuilder = new RenderTreeBuilder(new TestRenderer());

            component.BuildRenderTree(treeBuilder);
            return(treeBuilder.GetFrames());
        }
Пример #2
0
        /// <summary>
        /// Regenerates the <see cref="RenderTree"/> and adds the changes to the
        /// <paramref name="batchBuilder"/>.
        /// </summary>
        public void Render(Renderer renderer, RenderBatchBuilder batchBuilder)
        {
            if (_component is IHandlePropertiesChanged notifyableComponent)
            {
                notifyableComponent.OnPropertiesChanged();
            }

            // Swap the old and new tree builders
            (_renderTreeBuilderCurrent, _renderTreeBuilderPrevious) = (_renderTreeBuilderPrevious, _renderTreeBuilderCurrent);

            _renderTreeBuilderCurrent.Clear();
            _component.BuildRenderTree(_renderTreeBuilderCurrent);

            var diff = RenderTreeDiffBuilder.ComputeDiff(
                _renderer,
                batchBuilder,
                _componentId,
                _renderTreeBuilderPrevious.GetFrames(),
                _renderTreeBuilderCurrent.GetFrames());

            batchBuilder.UpdatedComponentDiffs.Append(diff);

            // Process disposal queue now in case it causes further component renders to be enqueued
            while (batchBuilder.ComponentDisposalQueue.Count > 0)
            {
                var disposeComponentId = batchBuilder.ComponentDisposalQueue.Dequeue();
                renderer.DisposeInExistingBatch(batchBuilder, disposeComponentId);
            }
        }
Пример #3
0
        /// <summary>
        /// Regenerates the <see cref="RenderTree"/> and adds the changes to the
        /// <paramref name="batchBuilder"/>.
        /// </summary>
        public void Render(RenderBatchBuilder batchBuilder)
        {
            // Swap the old and new tree builders
            (_renderTreeBuilderCurrent, _renderTreeBuilderPrevious) = (_renderTreeBuilderPrevious, _renderTreeBuilderCurrent);

            _renderTreeBuilderCurrent.Clear();
            _component.BuildRenderTree(_renderTreeBuilderCurrent);
            _diffComputer.ApplyNewRenderTreeVersion(
                batchBuilder,
                _componentId,
                _renderTreeBuilderPrevious.GetFrames(),
                _renderTreeBuilderCurrent.GetFrames());
        }
Пример #4
0
        public void RenderIntoBatch(RenderBatchBuilder batchBuilder)
        {
            if (_component is IHandlePropertiesChanged notifyableComponent)
            {
                notifyableComponent.OnPropertiesChanged();
            }

            // Swap the old and new tree builders
            (_renderTreeBuilderCurrent, _renderTreeBuilderPrevious) = (_renderTreeBuilderPrevious, _renderTreeBuilderCurrent);

            _renderTreeBuilderCurrent.Clear();
            _component.BuildRenderTree(_renderTreeBuilderCurrent);

            var diff = RenderTreeDiffBuilder.ComputeDiff(
                _renderer,
                batchBuilder,
                _componentId,
                _renderTreeBuilderPrevious.GetFrames(),
                _renderTreeBuilderCurrent.GetFrames());

            batchBuilder.UpdatedComponentDiffs.Append(diff);
        }