public CommandLoopUpdater(ICommandLoopContext commandLoopContext, ICommandPool commandPool) { _commandLoopContext = commandLoopContext; _commandPool = commandPool; _semaphoreSlim = new SemaphoreSlim(1, 1); }
public BottomMenuPanel( IHumanActorTaskSource <ISectorTaskSourceContext> humanActorTaskSource, ICombatActModule combatActModule, IUiContentStorage uiContentStorage, IEquipmentModule equipmentModule, ISectorUiState sectorUiState, ICommandPool commandPool, ServiceProviderCommandFactory commandFactory, ICommandLoopContext commandLoopContext, IPlayerEventLogService logService) { _travelPanel = new TravelPanel(humanActorTaskSource, uiContentStorage, commandPool, commandFactory, commandLoopContext); _combatActPanel = new CombatActPanel(combatActModule, equipmentModule, uiContentStorage, sectorUiState); _travelPanel.PropButtonClicked += PersonPropButton_OnClick; _travelPanel.StatButtonClicked += PersonStatsButton_OnClick; _travelPanel.TraitsButtonClicked += PersonTraitsButton_OnClick; _travelPanel.FastDeathButtonClicked += FastDeathButtonClicked; _currentModeMenu = _travelPanel; var combatButtonIcon = new IconData( uiContentStorage.GetSmallVerticalButtonIconsTexture(), new Rectangle(48, 0, SWITCHER_MODE_BUTTON_WIDTH, SWITCHER_MODE_BUTTON_HEIGHT) ); var idleButtonIcon = new IconData( uiContentStorage.GetSmallVerticalButtonIconsTexture(), new Rectangle(0, 32, SWITCHER_MODE_BUTTON_WIDTH, SWITCHER_MODE_BUTTON_HEIGHT) ); _idleModeSwitcherButton = new IconButton( uiContentStorage.GetSmallVerticalButtonBackgroundTexture(), idleButtonIcon, new Rectangle(0, 0, SWITCHER_MODE_BUTTON_WIDTH, SWITCHER_MODE_BUTTON_HEIGHT)); _idleModeSwitcherButton.OnClick += IdleModeSwitcherButton_OnClick; _combatActModule = combatActModule; _uiContentStorage = uiContentStorage; _sectorUiState = sectorUiState; _logService = logService; _combatModeSwitcherButton = new IconButton( texture: uiContentStorage.GetSmallVerticalButtonBackgroundTexture(), iconData: combatButtonIcon, rect: new Rectangle(0, 0, SWITCHER_MODE_BUTTON_WIDTH, SWITCHER_MODE_BUTTON_HEIGHT)); _combatModeSwitcherButton.OnClick += CombatModeSwitcherButton_OnClick; }
public TravelPanel(IHumanActorTaskSource <ISectorTaskSourceContext> humanActorTaskSource, IUiContentStorage uiContentStorage, ICommandPool commandPool, ServiceProviderCommandFactory commandFactory, ICommandLoopContext commandLoopContext) { _humanActorTaskSource = humanActorTaskSource; _uiContentStorage = uiContentStorage; _commandPool = commandPool; _commandFactory = commandFactory; _commandLoopContext = commandLoopContext; _autoplayModeButton = new IconButton( texture: uiContentStorage.GetSmallVerticalButtonBackgroundTexture(), iconData: new IconData( uiContentStorage.GetSmallVerticalButtonIconsTexture(), new Rectangle(0, 0, BUTTON_WIDTH, BUTTON_HEIGHT) ), rect: new Rectangle(0, 0, BUTTON_WIDTH, BUTTON_HEIGHT) ); _autoplayModeButton.OnClick += AutoplayModeButton_OnClick; _autoplayModeButtonTitle = string.Format(UiResources.SwitchAutomodeButtonTitle, UiResources.SwitchAutomodeButtonOffTitle); var personPropButton = new IconButton( texture: uiContentStorage.GetSmallVerticalButtonBackgroundTexture(), iconData: new IconData( uiContentStorage.GetSmallVerticalButtonIconsTexture(), new Rectangle(16, 0, BUTTON_WIDTH, BUTTON_HEIGHT) ), rect: new Rectangle(0, 0, BUTTON_WIDTH, BUTTON_HEIGHT)); personPropButton.OnClick += PersonEquipmentButton_OnClick; _personPropButton = personPropButton; var personStatsButton = new IconButton( texture: uiContentStorage.GetSmallVerticalButtonBackgroundTexture(), iconData: new IconData( uiContentStorage.GetSmallVerticalButtonIconsTexture(), new Rectangle(32, 0, BUTTON_WIDTH, BUTTON_HEIGHT) ), rect: new Rectangle(0, 0, BUTTON_WIDTH, BUTTON_HEIGHT)); personStatsButton.OnClick += PersonStatsButton_OnClick; var personTraitsButton = new IconButton( texture: uiContentStorage.GetSmallVerticalButtonBackgroundTexture(), iconData: new IconData( uiContentStorage.GetSmallVerticalButtonIconsTexture(), new Rectangle(48, 32, BUTTON_WIDTH, BUTTON_HEIGHT) ), rect: new Rectangle(48, 32, BUTTON_WIDTH, BUTTON_HEIGHT)); personTraitsButton.OnClick += PersonTraitsButton_OnClick; var gameSpeedButton = new IconButton( texture: uiContentStorage.GetSmallVerticalButtonBackgroundTexture(), iconData: new IconData( uiContentStorage.GetSmallVerticalButtonIconsTexture(), new Rectangle(16, 32, BUTTON_WIDTH, BUTTON_HEIGHT) ), rect: new Rectangle(0, 0, BUTTON_WIDTH, BUTTON_HEIGHT)); gameSpeedButton.OnClick += GameSpeedButton_OnClick; _personStatsButton = personStatsButton; var idleButton = new IconButton(texture: uiContentStorage.GetSmallVerticalButtonBackgroundTexture(), iconData: new IconData( uiContentStorage.GetSmallVerticalButtonIconsTexture(), new Rectangle(32, 32, BUTTON_WIDTH, BUTTON_HEIGHT) ), rect: new Rectangle(0, 0, BUTTON_WIDTH, BUTTON_HEIGHT)); idleButton.OnClick += IdleButton_OnClick; _idleButton = idleButton; var fastDeathButton = new IconButton(texture: uiContentStorage.GetSmallVerticalButtonBackgroundTexture(), iconData: new IconData( uiContentStorage.GetSmallVerticalButtonIconsTexture(), new Rectangle(32, 32, BUTTON_WIDTH, BUTTON_HEIGHT) ), rect: new Rectangle(0, 0, BUTTON_WIDTH, BUTTON_HEIGHT)); fastDeathButton.OnClick += FastDeathButton_OnClick; #if DEBUG _buttons = new[] { _autoplayModeButton, personPropButton, personStatsButton, personTraitsButton, idleButton, gameSpeedButton, fastDeathButton }; #else _buttons = new[] { personPropButton, personStatsButton, personTraitsButton, idleButton }; #endif }