private void Cutting(ICommandGenerator generator, double x, double y) { generator.Move(x, y); generator.Move(z: ZEntry); var zMin = -Depth; double z = 0; int counter = 0; while (z >= zMin) { var feed = (int)((FeedMax - FeedMin) / zMin * (z * z / zMin - 2 * z) + FeedMax); generator.Cutting(x, y, z, feed); if (z <= -2) { if (++counter == 5) // Подъем на 1мм для охлаждения { counter = 0; generator.Pause(0.2); generator.Uplifting(z + 1); generator.Cutting(x, y, z + 0.2, (int)(FeedMax * 1.5)); generator.Cutting(x, y, z, feed); } } z -= 0.2; } generator.Pause(0.2); generator.Uplifting(); }
public override void BuildProcessing(ICommandGenerator generator) { const int AngleA = 45; var tactileTechProcess = (TactileTechProcess)TechProcess; var contour = tactileTechProcess.GetContour(); var contourPoints = contour.GetPolyPoints().ToArray(); var ray = new Ray { BasePoint = ProcessingAngle == 45 ? contourPoints.Last() : contourPoints.First(), UnitDir = Vector3d.XAxis.RotateBy(Graph.ToRad(ProcessingAngle), Vector3d.ZAxis) }; var passDir = ray.UnitDir.GetPerpendicularVector(); if (ProcessingAngle >= 90) { passDir = passDir.Negate(); } ray.BasePoint += passDir * (tactileTechProcess.BandStart1.Value - tactileTechProcess.BandSpacing.Value); var step = tactileTechProcess.BandWidth.Value + tactileTechProcess.BandSpacing.Value; var tactileParams = tactileTechProcess.TactileTechProcessParams; var engineSide = ProcessingAngle < 90 ? Side.Right : Side.Left; while (true) { var points = new Point3dCollection(); ray.IntersectWith(contour, Intersect.ExtendThis, new Plane(), points, IntPtr.Zero, IntPtr.Zero); if (points.Count == 2 && !points[0].IsEqualTo(points[1])) { var vector = (points[1] - points[0]).GetNormal() * tactileParams.Departure; var startPoint = points[0] - vector - Vector3d.ZAxis * tactileParams.Depth; var endPoint = points[1] + vector - Vector3d.ZAxis * tactileParams.Depth; if (generator.IsUpperTool) { generator.Move(startPoint.X, startPoint.Y, angleC: BuilderUtils.CalcToolAngle(ProcessingAngle.ToRad(), engineSide), angleA: AngleA); } generator.Cutting(startPoint, endPoint, CuttingFeed, tactileParams.TransitionFeed); } else if (step > 0) { ray.BasePoint += passDir * tactileTechProcess.BandSpacing.Value; step = -step; generator.Uplifting(); engineSide = engineSide.Opposite(); } else { break; } ray.BasePoint += passDir * step; } }
public override void BuildProcessing(ICommandGenerator generator) { var tactileTechProcess = (TactileTechProcess)TechProcess; var tactileParams = ((TactileTechProcess)TechProcess).TactileTechProcessParams; var isDiag = tactileTechProcess.ProcessingAngle1 != 0; var contour = tactileTechProcess.GetContour(); var contourPoints = contour.GetPolyPoints().ToArray(); var point = tactileTechProcess.Objects.Select(p => p.GetCurve()).OfType <Circle>().Select(p => p.Center).OrderBy(p => (int)p.Y).ThenBy(p => p.X).First(); var x = point.X; var y = point.Y; var stepX = tactileTechProcess.BandSpacing.Value + tactileTechProcess.BandWidth.Value; var stepY = stepX; if (isDiag) { stepY /= Math.Sqrt(2); stepX = stepY * 2; } generator.SetTool(2, Frequency, 90, false); generator.ZSafety = ZSafety; while (y < contourPoints[1].Y) { Cutting(); x += stepX; if (x > contourPoints[3].X) { y += stepY; x -= stepY; stepX = -stepX; if (x > contourPoints[3].X) { x += stepX; } } if (x < contourPoints[1].X) { y += stepY; x += stepY; stepX = -stepX; if (x < contourPoints[1].X) { x += stepX; } } } void Cutting() { generator.Move(x, y); generator.Move(z: ZEntry); var zMin = -tactileParams.Depth; double z = 0; int counter = 0; while (z >= zMin) { var feed = (int)((FeedMax - FeedMin) / zMin * (z * z / zMin - 2 * z) + FeedMax); generator.Cutting(x, y, z, feed); if (z <= -2) { if (++counter == 5) // Подъем на 1мм для охлаждения { counter = 0; Pause(); generator.Uplifting(z + 1); generator.Cutting(x, y, z + 0.2, (int)(FeedMax * 1.5)); generator.Cutting(x, y, z, feed); } } z -= 0.2; } Pause(); generator.Uplifting(); void Pause() => generator.Command("G4 F0.2", "Пауза"); } contour.Dispose(); }
public override void BuildProcessing(ICommandGenerator generator) { const int CornerIndentIncrease = 5; var techProcess = (SawingTechProcess)TechProcess; var curve = ProcessingArea.GetCurve(); var thickness = techProcess.Thickness.Value; var toolDiameter = techProcess.Tool.Diameter; var engineSide = Side.None; double offsetArc = 0; double angleA = 0; if (techProcess.MachineType == MachineType.ScemaLogic) { AngleA = 0; } switch (curve) { case Arc arc: CalcArc(arc); break; case Line line: CalcLine(line); break; case Polyline polyline: CalcPolyline(polyline); break; default: throw new InvalidOperationException($"Кривая типа {curve.GetType()} не может быть обработана."); } var outerSideSign = OuterSide == Side.Left ^ curve is Line ? -1 : 1; var offsetCoeff = Math.Tan(angleA) * outerSideSign; var depthCoeff = 1 / Math.Cos(angleA); var toolThickness = techProcess.Tool.Thickness.Value * depthCoeff; var compensation = (offsetArc + (engineSide == OuterSide ^ techProcess.MachineType == MachineType.Donatoni ? toolThickness : 0)) * outerSideSign; var shift = angleA > 0 ? -thickness * offsetCoeff : 0; var sumIndent = CalcIndent(thickness) * (Convert.ToInt32(IsExactlyBegin) + Convert.ToInt32(IsExactlyEnd)); if (sumIndent >= curve.Length()) { if (AngleA != 0) { throw new InvalidOperationException("Расчет намечания выполняется только при нулевом вертикальном угле."); } var point = Scheduling(); var angle = BuilderUtils.CalcToolAngle((curve.EndPoint - curve.StartPoint).ToVector2d().Angle, engineSide); generator.Move(point.X, point.Y, angleC: angle); generator.Cutting(point.X, point.Y, point.Z, techProcess.PenetrationFeed); return; } var modes = SawingModes.ConvertAll(p => new CuttingMode { Depth = p.Depth, DepthStep = p.DepthStep, Feed = p.Feed }); var passList = BuilderUtils.GetPassList(modes, thickness, !ProcessingArea.ObjectId.IsLine()).ToList(); Curve toolpathCurve = null; foreach (var item in passList) { CreateToolpath(item.Key, compensation + shift + item.Key * offsetCoeff); if (generator.IsUpperTool) { var point = engineSide == Side.Right ^ (passList.Count() % 2 == 1) ? toolpathCurve.EndPoint : toolpathCurve.StartPoint; var vector = Vector3d.ZAxis * (item.Key + generator.ZSafety); if (angleA != 0) { vector = vector.RotateBy(outerSideSign * angleA, ((Line)toolpathCurve).Delta) * depthCoeff; } var p0 = point + vector; var angleC = BuilderUtils.CalcToolAngle(toolpathCurve, point, engineSide); generator.Move(p0.X, p0.Y, angleC: angleC, angleA: Math.Abs(AngleA)); if (techProcess.MachineType == MachineType.ScemaLogic) { generator.Command("28;;XYCZ;;;;;;", "Цикл"); } } generator.Cutting(toolpathCurve, item.Value, techProcess.PenetrationFeed, engineSide); } generator.Uplifting(Vector3d.ZAxis.RotateBy(outerSideSign * angleA, toolpathCurve.EndPoint - toolpathCurve.StartPoint) * (thickness + generator.ZSafety) * depthCoeff); if (!IsExactlyBegin || !IsExactlyEnd) { var gashCurve = curve.GetOffsetCurves(shift)[0] as Curve; if (!IsExactlyBegin) { Acad.CreateGash(gashCurve, gashCurve.StartPoint, OuterSide, thickness * depthCoeff, toolDiameter, toolThickness); } if (!IsExactlyEnd) { Acad.CreateGash(gashCurve, gashCurve.EndPoint, OuterSide, thickness * depthCoeff, toolDiameter, toolThickness); } gashCurve.Dispose(); } // Local func ------------------------ void CalcArc(Arc arc) { AngleA = 0; var startSide = Math.Sign(Math.Cos(arc.StartAngle.Round(3))); var endSide = Math.Sign(Math.Cos(arc.EndAngle.Round(3))); var cornersOneSide = Math.Sign(startSide * endSide); if (arc.TotalAngle.Round(3) > Math.PI && cornersOneSide > 0) { throw new InvalidOperationException("Обработка дуги невозможна - дуга пересекает углы 90 и 270 градусов."); } if (cornersOneSide < 0) // дуга пересекает углы 90 или 270 градусов { if (techProcess.MachineType == MachineType.ScemaLogic) { throw new InvalidOperationException("Обработка дуги невозможна - дуга пересекает угол 90 или 270 градусов."); } engineSide = startSide > 0 ? Side.Left : Side.Right; } if (OuterSide == Side.Left) // внутренний рез дуги { if (techProcess.MachineType == MachineType.Donatoni && engineSide != Side.Left) // подворот диска при вн. резе дуги { engineSide = Side.Right; //var comp = arc.Radius - Math.Sqrt(arc.Radius * arc.Radius - thickness * (toolDiameter - thickness)); //AngleA = Math.Atan2(comp, thickness).ToDeg(); var R = arc.Radius; var t = thickness; var d = toolDiameter; var comp = (2 * R * t * t - Math.Sqrt(-d * d * d * d * t * t + 4 * d * d * R * R * t * t + d * d * t * t * t * t)) / (d * d - 4 * R * R); AngleA = -Math.Atan2(comp, thickness).ToDeg(); } else { offsetArc = arc.Radius - Math.Sqrt(arc.Radius * arc.Radius - thickness * (toolDiameter - thickness)); } } if (engineSide == Side.None) { engineSide = (startSide + endSide) > 0 ? Side.Right : Side.Left; } } void CalcLine(Line line) { angleA = AngleA.ToRad(); engineSide = AngleA == 0 ? BuilderUtils.CalcEngineSide(line.Angle) : AngleA > 0 ? OuterSide : OuterSide.Opposite(); } void CalcPolyline(Polyline polyline) { int sign = 0; for (int i = 0; i < polyline.NumberOfVertices; i++) { var point = polyline.GetPoint3dAt(i); var s = Math.Sign(Math.Sin(polyline.GetTangent(point).Angle.Round(6))); if (s == 0) { continue; } if (sign == 0) { sign = s; continue; } var bulge = polyline.GetBulgeAt(i - 1); if (bulge == 0) { bulge = polyline.GetBulgeAt(i); } if (s != sign) { if (techProcess.MachineType == MachineType.ScemaLogic) { throw new InvalidOperationException("Обработка полилинии невозможна - кривая пересекает углы 90 или 270 градусов."); } var side = sign > 0 ^ bulge < 0 ? Side.Left : Side.Right; if (engineSide != Side.None) { if (engineSide != side) { throw new InvalidOperationException("Обработка полилинии невозможна."); } } else { engineSide = side; } sign = s; } else if (Math.Abs(bulge) > 1) { throw new InvalidOperationException("Обработка невозможна - дуга полилинии пересекает углы 90 и 270 градусов."); } } if (engineSide == Side.None) { engineSide = BuilderUtils.CalcEngineSide(polyline.GetTangent(polyline.StartPoint).Angle); } } void CreateToolpath(double depth, double offset) { toolpathCurve = curve.GetOffsetCurves(offset)[0] as Curve; toolpathCurve.TransformBy(Matrix3d.Displacement(-Vector3d.ZAxis * depth)); if (!IsExactlyBegin && !IsExactlyEnd) { return; } var indent = CalcIndent(depth * depthCoeff); switch (toolpathCurve) { case Line l: if (IsExactlyBegin) { l.StartPoint = l.GetPointAtDist(indent); } if (IsExactlyEnd) { l.EndPoint = l.GetPointAtDist(l.Length - indent); } break; case Arc a: var indentAngle = indent / ((Arc)curve).Radius; if (IsExactlyBegin) { a.StartAngle = a.StartAngle + indentAngle; } if (IsExactlyEnd) { a.EndAngle = a.EndAngle - indentAngle; } break; case Polyline p: if (IsExactlyBegin) { p.SetPointAt(0, p.GetPointAtDist(indent).ToPoint2d()); } //p.StartPoint = p.GetPointAtDist(indent); if (IsExactlyEnd) { //p.EndPoint = p.GetPointAtDist(p.Length - indent); p.SetPointAt(p.NumberOfVertices - 1, p.GetPointAtDist(p.Length - indent).ToPoint2d()); } break; } ; } double CalcIndent(double depth) => Math.Sqrt(depth * (toolDiameter - depth)) + CornerIndentIncrease; /// <summary> /// Расчет точки намечания /// </summary> Point3d Scheduling() { var vector = curve.EndPoint - curve.StartPoint; var depth = thickness; var point = Point3d.Origin; if (IsExactlyBegin && IsExactlyEnd) { var l = vector.Length - 2 * CornerIndentIncrease; depth = (toolDiameter - Math.Sqrt(toolDiameter * toolDiameter - l * l)) / 2; point = curve.StartPoint + vector / 2; } else { var indentVector = vector.GetNormal() * (Math.Sqrt(depth * (toolDiameter - depth)) + CornerIndentIncrease); point = IsExactlyBegin ? curve.StartPoint + indentVector : curve.EndPoint - indentVector; Acad.CreateGash(curve, IsExactlyBegin ? curve.EndPoint : curve.StartPoint, OuterSide, depth, toolDiameter, toolThickness, point); } return(point + vector.GetPerpendicularVector().GetNormal() * compensation - Vector3d.ZAxis * depth); } }
public override void BuildProcessing(ICommandGenerator generator) { if (PassList?.Any() != true) { CalcPassList(); } var tactileTechProcess = (TactileTechProcess)TechProcess; var thickness = TechProcess.Tool.Thickness.Value; var contour = tactileTechProcess.GetContour(); var contourPoints = contour.GetPolyPoints().ToArray(); var basePoint = ProcessingAngle == 45 ? contourPoints[3] : contourPoints[0]; var ray = new Ray { BasePoint = basePoint, UnitDir = Vector3d.XAxis.RotateBy(ProcessingAngle.ToRad(), Vector3d.ZAxis) }; var passDir = ray.UnitDir.GetPerpendicularVector(); if (ProcessingAngle >= 90) { passDir = passDir.Negate(); } double offset = BandStart - BandSpacing - BandWidth; var size = (contourPoints[ProcessingAngle == 0 ? 1 : ProcessingAngle == 90 ? 3 : 2] - contourPoints[0]).Length; if (IsEdgeProcessing) { if (ProcessingAngle == 45 ^ TechProcess.MachineType == MachineType.Donatoni) { Cutting(0.8 * thickness, CuttingFeed, -thickness); } if (offset > 0) { var count = (int)Math.Ceiling(offset / (0.8 * thickness)); Algorithms.Range(-0.8 * thickness * count, -0.1, 0.8 * thickness).ForEach(p => Cutting(offset + PassList[0].Pos + p, CuttingFeed)); } } do { foreach (var pass in PassList) { Cutting(offset + pass.Pos, pass.CuttingType == CuttingType.Roughing ? CuttingFeed : FeedFinishing); } offset += BandWidth + BandSpacing; }while (offset < size); if (IsEdgeProcessing) { if (offset - BandSpacing < size) { Algorithms.Range(offset - BandSpacing, size, 0.8 * thickness).ForEach(p => Cutting(p, CuttingFeed)); } if (ProcessingAngle == 45 ^ TechProcess.MachineType == MachineType.ScemaLogic) { Cutting(size - 0.8 * thickness, CuttingFeed, thickness); } } ray.Dispose(); contour.Dispose(); void Cutting(double pos, int feed, double s = 0) { if (pos < 0 || pos > size) { return; } ray.BasePoint = basePoint + passDir * pos; var points = new Point3dCollection(); ray.IntersectWith(contour, Intersect.ExtendThis, new Plane(), points, IntPtr.Zero, IntPtr.Zero); if (points.Count == 2) { var vector = (points[1] - points[0]).GetNormal() * tactileTechProcess.TactileTechProcessParams.Departure; var startPoint = points[0] + passDir * s - vector - Vector3d.ZAxis * Depth; var endPoint = points[1] + passDir * s + vector - Vector3d.ZAxis * Depth; if (generator.IsUpperTool) { generator.Move(startPoint.X, startPoint.Y, angleC: BuilderUtils.CalcToolAngle(ProcessingAngle.ToRad())); } generator.Cutting(startPoint, endPoint, feed, tactileTechProcess.TactileTechProcessParams.TransitionFeed); } } }
protected override void BuildProcessing(ICommandGenerator generator) { var rail = Rail != null?Rail.GetCurve() as Line : new Line(Point3d.Origin, new Point3d(Length.Value, 0, 0)); var startRail = rail.StartPoint; var railVector = rail.Delta.GetNormal(); if (rail.Angle >= Math.PI) { startRail = rail.EndPoint; railVector = railVector.Negate(); } var startPass = startRail - railVector * Departure; var passVector = railVector * (rail.Length + 2 * Departure); var railAngle = railVector.GetAngleTo(Vector3d.XAxis); if (Rail == null) { rail.Dispose(); } var profile = ProcessingArea[0].GetCurve(); var profileLength = profile.Length(); startPass = new Point3d(startPass.X, startPass.Y - profile.StartPoint.X, profile.StartPoint.Y); generator.ZSafety += profile.StartPoint.Y; double dist = 0; var engineSide = Side.None; double angleC; do { var point = profile.GetPointAtDist(dist); var tangent = profile.GetFirstDerivative(point); var angleA = Math.Abs(tangent.GetAngleTo(Vector3d.XAxis).ToDeg()); var side = tangent.Y < 0 ? Side.Left : Side.Right; if (engineSide != side) { engineSide = side; angleC = BuilderUtils.CalcToolAngle(railAngle, side); if (!generator.IsUpperTool) { generator.Uplifting(); } var sp = GetStartPoint(point, tangent); generator.Move(sp.X, sp.Y, angleC: angleC, angleA: angleA); } var startPoint = GetStartPoint(point, tangent); generator.Cutting(startPoint, startPoint + passVector, CuttingFeed, PenetrationFeed, angleA: angleA); dist += Step; }while (dist < profileLength); generator.Uplifting(); Point3d GetStartPoint(Point3d point, Vector3d tangent) { if (engineSide == Side.Left) { point += tangent.GetNormal() * Tool.Thickness.Value; } var profileVector = point - profile.StartPoint; return(startPass + railVector.RotateBy(Math.PI / 2, -Vector3d.ZAxis).RotateBy(profileVector.GetAngleTo(Vector3d.XAxis), railVector) * profileVector.Length); } }