Пример #1
0
        private void Cutting(ICommandGenerator generator, double x, double y)
        {
            generator.Move(x, y);
            generator.Move(z: ZEntry);
            var    zMin    = -Depth;
            double z       = 0;
            int    counter = 0;

            while (z >= zMin)
            {
                var feed = (int)((FeedMax - FeedMin) / zMin * (z * z / zMin - 2 * z) + FeedMax);
                generator.Cutting(x, y, z, feed);
                if (z <= -2)
                {
                    if (++counter == 5) // Подъем на 1мм для охлаждения
                    {
                        counter = 0;
                        generator.Pause(0.2);
                        generator.Uplifting(z + 1);
                        generator.Cutting(x, y, z + 0.2, (int)(FeedMax * 1.5));
                        generator.Cutting(x, y, z, feed);
                    }
                }
                z -= 0.2;
            }
            generator.Pause(0.2);
            generator.Uplifting();
        }
Пример #2
0
        public override void BuildProcessing(ICommandGenerator generator)
        {
            const int AngleA             = 45;
            var       tactileTechProcess = (TactileTechProcess)TechProcess;
            var       contour            = tactileTechProcess.GetContour();
            var       contourPoints      = contour.GetPolyPoints().ToArray();
            var       ray = new Ray
            {
                BasePoint = ProcessingAngle == 45 ? contourPoints.Last() : contourPoints.First(),
                UnitDir   = Vector3d.XAxis.RotateBy(Graph.ToRad(ProcessingAngle), Vector3d.ZAxis)
            };
            var passDir = ray.UnitDir.GetPerpendicularVector();

            if (ProcessingAngle >= 90)
            {
                passDir = passDir.Negate();
            }
            ray.BasePoint += passDir * (tactileTechProcess.BandStart1.Value - tactileTechProcess.BandSpacing.Value);
            var step          = tactileTechProcess.BandWidth.Value + tactileTechProcess.BandSpacing.Value;
            var tactileParams = tactileTechProcess.TactileTechProcessParams;
            var engineSide    = ProcessingAngle < 90 ? Side.Right : Side.Left;

            while (true)
            {
                var points = new Point3dCollection();
                ray.IntersectWith(contour, Intersect.ExtendThis, new Plane(), points, IntPtr.Zero, IntPtr.Zero);
                if (points.Count == 2 && !points[0].IsEqualTo(points[1]))
                {
                    var vector     = (points[1] - points[0]).GetNormal() * tactileParams.Departure;
                    var startPoint = points[0] - vector - Vector3d.ZAxis * tactileParams.Depth;
                    var endPoint   = points[1] + vector - Vector3d.ZAxis * tactileParams.Depth;
                    if (generator.IsUpperTool)
                    {
                        generator.Move(startPoint.X, startPoint.Y, angleC: BuilderUtils.CalcToolAngle(ProcessingAngle.ToRad(), engineSide), angleA: AngleA);
                    }
                    generator.Cutting(startPoint, endPoint, CuttingFeed, tactileParams.TransitionFeed);
                }
                else if (step > 0)
                {
                    ray.BasePoint += passDir * tactileTechProcess.BandSpacing.Value;
                    step           = -step;
                    generator.Uplifting();
                    engineSide = engineSide.Opposite();
                }
                else
                {
                    break;
                }
                ray.BasePoint += passDir * step;
            }
        }
Пример #3
0
        public override void BuildProcessing(ICommandGenerator generator)
        {
            var tactileTechProcess = (TactileTechProcess)TechProcess;
            var tactileParams      = ((TactileTechProcess)TechProcess).TactileTechProcessParams;
            var isDiag             = tactileTechProcess.ProcessingAngle1 != 0;

            var contour       = tactileTechProcess.GetContour();
            var contourPoints = contour.GetPolyPoints().ToArray();

            var point = tactileTechProcess.Objects.Select(p => p.GetCurve()).OfType <Circle>().Select(p => p.Center).OrderBy(p => (int)p.Y).ThenBy(p => p.X).First();
            var x     = point.X;
            var y     = point.Y;
            var stepX = tactileTechProcess.BandSpacing.Value + tactileTechProcess.BandWidth.Value;
            var stepY = stepX;

            if (isDiag)
            {
                stepY /= Math.Sqrt(2);
                stepX  = stepY * 2;
            }
            generator.SetTool(2, Frequency, 90, false);
            generator.ZSafety = ZSafety;

            while (y < contourPoints[1].Y)
            {
                Cutting();
                x += stepX;
                if (x > contourPoints[3].X)
                {
                    y    += stepY;
                    x    -= stepY;
                    stepX = -stepX;
                    if (x > contourPoints[3].X)
                    {
                        x += stepX;
                    }
                }
                if (x < contourPoints[1].X)
                {
                    y    += stepY;
                    x    += stepY;
                    stepX = -stepX;
                    if (x < contourPoints[1].X)
                    {
                        x += stepX;
                    }
                }
            }

            void Cutting()
            {
                generator.Move(x, y);
                generator.Move(z: ZEntry);
                var    zMin    = -tactileParams.Depth;
                double z       = 0;
                int    counter = 0;

                while (z >= zMin)
                {
                    var feed = (int)((FeedMax - FeedMin) / zMin * (z * z / zMin - 2 * z) + FeedMax);
                    generator.Cutting(x, y, z, feed);
                    if (z <= -2)
                    {
                        if (++counter == 5) // Подъем на 1мм для охлаждения
                        {
                            counter = 0;
                            Pause();
                            generator.Uplifting(z + 1);
                            generator.Cutting(x, y, z + 0.2, (int)(FeedMax * 1.5));
                            generator.Cutting(x, y, z, feed);
                        }
                    }
                    z -= 0.2;
                }
                Pause();
                generator.Uplifting();

                void Pause() => generator.Command("G4 F0.2", "Пауза");
            }

            contour.Dispose();
        }
Пример #4
0
        public override void BuildProcessing(ICommandGenerator generator)
        {
            const int CornerIndentIncrease = 5;
            var       techProcess          = (SawingTechProcess)TechProcess;
            var       curve        = ProcessingArea.GetCurve();
            var       thickness    = techProcess.Thickness.Value;
            var       toolDiameter = techProcess.Tool.Diameter;
            var       engineSide   = Side.None;
            double    offsetArc    = 0;
            double    angleA       = 0;

            if (techProcess.MachineType == MachineType.ScemaLogic)
            {
                AngleA = 0;
            }

            switch (curve)
            {
            case Arc arc:
                CalcArc(arc);
                break;

            case Line line:
                CalcLine(line);
                break;

            case Polyline polyline:
                CalcPolyline(polyline);
                break;

            default:
                throw new InvalidOperationException($"Кривая типа {curve.GetType()} не может быть обработана.");
            }

            var outerSideSign = OuterSide == Side.Left ^ curve is Line ? -1 : 1;
            var offsetCoeff   = Math.Tan(angleA) * outerSideSign;
            var depthCoeff    = 1 / Math.Cos(angleA);
            var toolThickness = techProcess.Tool.Thickness.Value * depthCoeff;
            var compensation  = (offsetArc + (engineSide == OuterSide ^ techProcess.MachineType == MachineType.Donatoni ? toolThickness : 0)) * outerSideSign;
            var shift         = angleA > 0 ? -thickness * offsetCoeff : 0;

            var sumIndent = CalcIndent(thickness) * (Convert.ToInt32(IsExactlyBegin) + Convert.ToInt32(IsExactlyEnd));

            if (sumIndent >= curve.Length())
            {
                if (AngleA != 0)
                {
                    throw new InvalidOperationException("Расчет намечания выполняется только при нулевом вертикальном угле.");
                }
                var point = Scheduling();
                var angle = BuilderUtils.CalcToolAngle((curve.EndPoint - curve.StartPoint).ToVector2d().Angle, engineSide);
                generator.Move(point.X, point.Y, angleC: angle);
                generator.Cutting(point.X, point.Y, point.Z, techProcess.PenetrationFeed);
                return;
            }

            var modes = SawingModes.ConvertAll(p => new CuttingMode {
                Depth = p.Depth, DepthStep = p.DepthStep, Feed = p.Feed
            });
            var passList = BuilderUtils.GetPassList(modes, thickness, !ProcessingArea.ObjectId.IsLine()).ToList();

            Curve toolpathCurve = null;

            foreach (var item in passList)
            {
                CreateToolpath(item.Key, compensation + shift + item.Key * offsetCoeff);
                if (generator.IsUpperTool)
                {
                    var point  = engineSide == Side.Right ^ (passList.Count() % 2 == 1) ? toolpathCurve.EndPoint : toolpathCurve.StartPoint;
                    var vector = Vector3d.ZAxis * (item.Key + generator.ZSafety);
                    if (angleA != 0)
                    {
                        vector = vector.RotateBy(outerSideSign * angleA, ((Line)toolpathCurve).Delta) * depthCoeff;
                    }
                    var p0     = point + vector;
                    var angleC = BuilderUtils.CalcToolAngle(toolpathCurve, point, engineSide);
                    generator.Move(p0.X, p0.Y, angleC: angleC, angleA: Math.Abs(AngleA));
                    if (techProcess.MachineType == MachineType.ScemaLogic)
                    {
                        generator.Command("28;;XYCZ;;;;;;", "Цикл");
                    }
                }
                generator.Cutting(toolpathCurve, item.Value, techProcess.PenetrationFeed, engineSide);
            }
            generator.Uplifting(Vector3d.ZAxis.RotateBy(outerSideSign * angleA, toolpathCurve.EndPoint - toolpathCurve.StartPoint) * (thickness + generator.ZSafety) * depthCoeff);

            if (!IsExactlyBegin || !IsExactlyEnd)
            {
                var gashCurve = curve.GetOffsetCurves(shift)[0] as Curve;
                if (!IsExactlyBegin)
                {
                    Acad.CreateGash(gashCurve, gashCurve.StartPoint, OuterSide, thickness * depthCoeff, toolDiameter, toolThickness);
                }
                if (!IsExactlyEnd)
                {
                    Acad.CreateGash(gashCurve, gashCurve.EndPoint, OuterSide, thickness * depthCoeff, toolDiameter, toolThickness);
                }
                gashCurve.Dispose();
            }

            // Local func ------------------------

            void CalcArc(Arc arc)
            {
                AngleA = 0;
                var startSide      = Math.Sign(Math.Cos(arc.StartAngle.Round(3)));
                var endSide        = Math.Sign(Math.Cos(arc.EndAngle.Round(3)));
                var cornersOneSide = Math.Sign(startSide * endSide);

                if (arc.TotalAngle.Round(3) > Math.PI && cornersOneSide > 0)
                {
                    throw new InvalidOperationException("Обработка дуги невозможна - дуга пересекает углы 90 и 270 градусов.");
                }

                if (cornersOneSide < 0) //  дуга пересекает углы 90 или 270 градусов
                {
                    if (techProcess.MachineType == MachineType.ScemaLogic)
                    {
                        throw new InvalidOperationException("Обработка дуги невозможна - дуга пересекает угол 90 или 270 градусов.");
                    }

                    engineSide = startSide > 0 ? Side.Left : Side.Right;
                }
                if (OuterSide == Side.Left)                                                         // внутренний рез дуги
                {
                    if (techProcess.MachineType == MachineType.Donatoni && engineSide != Side.Left) // подворот диска при вн. резе дуги
                    {
                        engineSide = Side.Right;
                        //var comp = arc.Radius - Math.Sqrt(arc.Radius * arc.Radius - thickness * (toolDiameter - thickness));
                        //AngleA = Math.Atan2(comp, thickness).ToDeg();

                        var R    = arc.Radius;
                        var t    = thickness;
                        var d    = toolDiameter;
                        var comp = (2 * R * t * t - Math.Sqrt(-d * d * d * d * t * t + 4 * d * d * R * R * t * t + d * d * t * t * t * t)) / (d * d - 4 * R * R);
                        AngleA = -Math.Atan2(comp, thickness).ToDeg();
                    }
                    else
                    {
                        offsetArc = arc.Radius - Math.Sqrt(arc.Radius * arc.Radius - thickness * (toolDiameter - thickness));
                    }
                }
                if (engineSide == Side.None)
                {
                    engineSide = (startSide + endSide) > 0 ? Side.Right : Side.Left;
                }
            }

            void CalcLine(Line line)
            {
                angleA     = AngleA.ToRad();
                engineSide = AngleA == 0 ? BuilderUtils.CalcEngineSide(line.Angle) : AngleA > 0 ? OuterSide : OuterSide.Opposite();
            }

            void CalcPolyline(Polyline polyline)
            {
                int sign = 0;

                for (int i = 0; i < polyline.NumberOfVertices; i++)
                {
                    var point = polyline.GetPoint3dAt(i);
                    var s     = Math.Sign(Math.Sin(polyline.GetTangent(point).Angle.Round(6)));
                    if (s == 0)
                    {
                        continue;
                    }
                    if (sign == 0)
                    {
                        sign = s;
                        continue;
                    }
                    var bulge = polyline.GetBulgeAt(i - 1);
                    if (bulge == 0)
                    {
                        bulge = polyline.GetBulgeAt(i);
                    }

                    if (s != sign)
                    {
                        if (techProcess.MachineType == MachineType.ScemaLogic)
                        {
                            throw new InvalidOperationException("Обработка полилинии невозможна - кривая пересекает углы 90 или 270 градусов.");
                        }
                        var side = sign > 0 ^ bulge < 0 ? Side.Left : Side.Right;
                        if (engineSide != Side.None)
                        {
                            if (engineSide != side)
                            {
                                throw new InvalidOperationException("Обработка полилинии невозможна.");
                            }
                        }
                        else
                        {
                            engineSide = side;
                        }
                        sign = s;
                    }
                    else
                    if (Math.Abs(bulge) > 1)
                    {
                        throw new InvalidOperationException("Обработка невозможна - дуга полилинии пересекает углы 90 и 270 градусов.");
                    }
                }
                if (engineSide == Side.None)
                {
                    engineSide = BuilderUtils.CalcEngineSide(polyline.GetTangent(polyline.StartPoint).Angle);
                }
            }

            void CreateToolpath(double depth, double offset)
            {
                toolpathCurve = curve.GetOffsetCurves(offset)[0] as Curve;
                toolpathCurve.TransformBy(Matrix3d.Displacement(-Vector3d.ZAxis * depth));
                if (!IsExactlyBegin && !IsExactlyEnd)
                {
                    return;
                }
                var indent = CalcIndent(depth * depthCoeff);

                switch (toolpathCurve)
                {
                case Line l:
                    if (IsExactlyBegin)
                    {
                        l.StartPoint = l.GetPointAtDist(indent);
                    }
                    if (IsExactlyEnd)
                    {
                        l.EndPoint = l.GetPointAtDist(l.Length - indent);
                    }
                    break;

                case Arc a:
                    var indentAngle = indent / ((Arc)curve).Radius;
                    if (IsExactlyBegin)
                    {
                        a.StartAngle = a.StartAngle + indentAngle;
                    }
                    if (IsExactlyEnd)
                    {
                        a.EndAngle = a.EndAngle - indentAngle;
                    }
                    break;

                case Polyline p:
                    if (IsExactlyBegin)
                    {
                        p.SetPointAt(0, p.GetPointAtDist(indent).ToPoint2d());
                    }
                    //p.StartPoint = p.GetPointAtDist(indent);
                    if (IsExactlyEnd)
                    {
                        //p.EndPoint = p.GetPointAtDist(p.Length - indent);
                        p.SetPointAt(p.NumberOfVertices - 1, p.GetPointAtDist(p.Length - indent).ToPoint2d());
                    }
                    break;
                }
                ;
            }

            double CalcIndent(double depth) => Math.Sqrt(depth * (toolDiameter - depth)) + CornerIndentIncrease;

            /// <summary>
            /// Расчет точки намечания
            /// </summary>
            Point3d Scheduling()
            {
                var vector = curve.EndPoint - curve.StartPoint;
                var depth  = thickness;
                var point  = Point3d.Origin;

                if (IsExactlyBegin && IsExactlyEnd)
                {
                    var l = vector.Length - 2 * CornerIndentIncrease;
                    depth = (toolDiameter - Math.Sqrt(toolDiameter * toolDiameter - l * l)) / 2;
                    point = curve.StartPoint + vector / 2;
                }
                else
                {
                    var indentVector = vector.GetNormal() * (Math.Sqrt(depth * (toolDiameter - depth)) + CornerIndentIncrease);
                    point = IsExactlyBegin ? curve.StartPoint + indentVector : curve.EndPoint - indentVector;
                    Acad.CreateGash(curve, IsExactlyBegin ? curve.EndPoint : curve.StartPoint, OuterSide, depth, toolDiameter, toolThickness, point);
                }
                return(point + vector.GetPerpendicularVector().GetNormal() * compensation - Vector3d.ZAxis * depth);
            }
        }
Пример #5
0
        public override void BuildProcessing(ICommandGenerator generator)
        {
            if (PassList?.Any() != true)
            {
                CalcPassList();
            }
            var tactileTechProcess = (TactileTechProcess)TechProcess;
            var thickness          = TechProcess.Tool.Thickness.Value;
            var contour            = tactileTechProcess.GetContour();
            var contourPoints      = contour.GetPolyPoints().ToArray();
            var basePoint          = ProcessingAngle == 45 ? contourPoints[3] : contourPoints[0];
            var ray = new Ray
            {
                BasePoint = basePoint,
                UnitDir   = Vector3d.XAxis.RotateBy(ProcessingAngle.ToRad(), Vector3d.ZAxis)
            };
            var passDir = ray.UnitDir.GetPerpendicularVector();

            if (ProcessingAngle >= 90)
            {
                passDir = passDir.Negate();
            }
            double offset = BandStart - BandSpacing - BandWidth;
            var    size   = (contourPoints[ProcessingAngle == 0 ? 1 : ProcessingAngle == 90 ? 3 : 2] - contourPoints[0]).Length;

            if (IsEdgeProcessing)
            {
                if (ProcessingAngle == 45 ^ TechProcess.MachineType == MachineType.Donatoni)
                {
                    Cutting(0.8 * thickness, CuttingFeed, -thickness);
                }

                if (offset > 0)
                {
                    var count = (int)Math.Ceiling(offset / (0.8 * thickness));
                    Algorithms.Range(-0.8 * thickness * count, -0.1, 0.8 * thickness).ForEach(p => Cutting(offset + PassList[0].Pos + p, CuttingFeed));
                }
            }
            do
            {
                foreach (var pass in PassList)
                {
                    Cutting(offset + pass.Pos, pass.CuttingType == CuttingType.Roughing ? CuttingFeed : FeedFinishing);
                }

                offset += BandWidth + BandSpacing;
            }while (offset < size);

            if (IsEdgeProcessing)
            {
                if (offset - BandSpacing < size)
                {
                    Algorithms.Range(offset - BandSpacing, size, 0.8 * thickness).ForEach(p => Cutting(p, CuttingFeed));
                }

                if (ProcessingAngle == 45 ^ TechProcess.MachineType == MachineType.ScemaLogic)
                {
                    Cutting(size - 0.8 * thickness, CuttingFeed, thickness);
                }
            }
            ray.Dispose();
            contour.Dispose();

            void Cutting(double pos, int feed, double s = 0)
            {
                if (pos < 0 || pos > size)
                {
                    return;
                }
                ray.BasePoint = basePoint + passDir * pos;
                var points = new Point3dCollection();

                ray.IntersectWith(contour, Intersect.ExtendThis, new Plane(), points, IntPtr.Zero, IntPtr.Zero);
                if (points.Count == 2)
                {
                    var vector     = (points[1] - points[0]).GetNormal() * tactileTechProcess.TactileTechProcessParams.Departure;
                    var startPoint = points[0] + passDir * s - vector - Vector3d.ZAxis * Depth;
                    var endPoint   = points[1] + passDir * s + vector - Vector3d.ZAxis * Depth;
                    if (generator.IsUpperTool)
                    {
                        generator.Move(startPoint.X, startPoint.Y, angleC: BuilderUtils.CalcToolAngle(ProcessingAngle.ToRad()));
                    }
                    generator.Cutting(startPoint, endPoint, feed, tactileTechProcess.TactileTechProcessParams.TransitionFeed);
                }
            }
        }
Пример #6
0
        protected override void BuildProcessing(ICommandGenerator generator)
        {
            var rail = Rail != null?Rail.GetCurve() as Line : new Line(Point3d.Origin, new Point3d(Length.Value, 0, 0));

            var startRail  = rail.StartPoint;
            var railVector = rail.Delta.GetNormal();

            if (rail.Angle >= Math.PI)
            {
                startRail  = rail.EndPoint;
                railVector = railVector.Negate();
            }
            var startPass  = startRail - railVector * Departure;
            var passVector = railVector * (rail.Length + 2 * Departure);
            var railAngle  = railVector.GetAngleTo(Vector3d.XAxis);

            if (Rail == null)
            {
                rail.Dispose();
            }

            var profile       = ProcessingArea[0].GetCurve();
            var profileLength = profile.Length();

            startPass          = new Point3d(startPass.X, startPass.Y - profile.StartPoint.X, profile.StartPoint.Y);
            generator.ZSafety += profile.StartPoint.Y;

            double dist       = 0;
            var    engineSide = Side.None;
            double angleC;

            do
            {
                var point   = profile.GetPointAtDist(dist);
                var tangent = profile.GetFirstDerivative(point);
                var angleA  = Math.Abs(tangent.GetAngleTo(Vector3d.XAxis).ToDeg());
                var side    = tangent.Y < 0 ? Side.Left : Side.Right;
                if (engineSide != side)
                {
                    engineSide = side;
                    angleC     = BuilderUtils.CalcToolAngle(railAngle, side);
                    if (!generator.IsUpperTool)
                    {
                        generator.Uplifting();
                    }
                    var sp = GetStartPoint(point, tangent);
                    generator.Move(sp.X, sp.Y, angleC: angleC, angleA: angleA);
                }
                var startPoint = GetStartPoint(point, tangent);
                generator.Cutting(startPoint, startPoint + passVector, CuttingFeed, PenetrationFeed, angleA: angleA);
                dist += Step;
            }while (dist < profileLength);

            generator.Uplifting();

            Point3d GetStartPoint(Point3d point, Vector3d tangent)
            {
                if (engineSide == Side.Left)
                {
                    point += tangent.GetNormal() * Tool.Thickness.Value;
                }
                var profileVector = point - profile.StartPoint;

                return(startPass + railVector.RotateBy(Math.PI / 2, -Vector3d.ZAxis).RotateBy(profileVector.GetAngleTo(Vector3d.XAxis), railVector) * profileVector.Length);
            }
        }