public virtual void Collide(ICollider other) { if (other is Peg) { other.Trigger(); } if (other is Chute) { this.GameBoard.PegPhysicsManager.DestroyBody(this.Body); this.BallDead = true; other.Trigger(); this.GameBoard.RoundOver(); } }
public virtual void Collide(ICollider other) { if (other is Peg) { other.Trigger(); } if (other is Chute) { this.GameBoard.PegPhysicsManager.DestroyBody(this.Body); this.BallDead = true; other.Trigger(); this.GameBoard.RoundOver(); } }