public CollectingResourcesEffect(IGame game, ICollectingResources collectingResources) : base("Collect Resources", GetDescription(collectingResources), game) { if (collectingResources == null) { throw new ArgumentNullException("collectingResources"); } this.collectingResources = collectingResources; }
private static string GetDescription(ICollectingResources collectingResources) { if (!collectingResources.IsCollectingResources || collectingResources.ResourcesToCollect == 0) { return(string.Format("{0} does not collect any resources", collectingResources.Character.Title)); } return(collectingResources.ResourcesToCollect > 1 ? string.Format("{0} collects {1} resources", collectingResources.Character.Title, collectingResources.ResourcesToCollect) : string.Format("{0} collects 1 resource", collectingResources.Character.Title)); }