Пример #1
0
 public override void onCommand(string cmd, string[] args, ICmdSource sender)
 {
     if (sender is Player)
     {
         Player player = (Player)sender;
         switch (cmd)
         {
             case "clearworld":
                 {
                     if (bot.Room.IsOwner && player.IsOp)
                         bot.Connection.Send("clear");
                     else
                         sender.Reply("You are not the owner.");
                     break;
                 }
             case "loadworld":
                 {
                     if (bot.Room.IsOwner && player.IsOp)
                         bot.ChatSayer.Command("/loadlevel");
                     else
                         sender.Reply("You are not the owner.");
                     break;
                 }
             case "saveworld":
                 {
                     if (bot.Room.IsOwner && player.IsOp)
                         bot.Connection.Send("save");
                     else
                         sender.Reply("You are not the owner.");
                     break;
                 }
             case "name":
                 {
                     if (bot.Room.IsOwner && player.IsOp)
                     {
                         string name = "";
                         if(args != null && args.Length > 0)
                         {
                             for (int i = 0; i < args.Length; i++)
                                 name += args[i] + " ";
                         }
                         bot.Connection.Send("name", name);
                     }
                     else
                         sender.Reply("You are not the owner.");
                     break;
                 }
         }
     }
 }
Пример #2
0
 public void PrintFurnitures(ICmdSource receiver)
 {
     string s = "You can place: ";
     foreach (var pair in furnitureTypes)
         s += pair.Key + ", ";
     s = s.Remove(s.Length - 3, 2);
     receiver.Reply(s);
 }
Пример #3
0
        public override void onCommand(string cmd, string[] args, ICmdSource cmdSource)
        {
            switch(cmd)
            {
                case "test":
                    {
                        if (cmdSource is IPlayer)
                            blockPlayers.Add(((Player)cmdSource).Id);
                        else
                            cmdSource.Reply("You are not a player.");
                        break;
                    }
                case "testf":
                case "testb":
                    {
                        int layer = 0; ;
                        if (cmd == "testb")
                            layer = 1;

                        if (cmdSource is IPlayer)
                        {
                            IPlayer player = (IPlayer)cmdSource;
                            int x = player.BlockX;
                            int y = player.BlockY;
                            IBlock block = bot.Room.getBlock(layer, x, y);
                            if (block != null)
                                player.Reply("ID:" + block.Id + " X:" + x + " Y:" + y + " Placer:" + (block.Placer != null ? block.Placer.Name : "undefined"));
                            else
                                player.Reply("That is a null block, not good!");
                        }
                        else
                            cmdSource.Reply("You are not a player.");
                        break;
                    }
            }
        }
Пример #4
0
        public override void onCommand(string cmd, string[] args, ICmdSource cmdSource)
        {
            switch (cmd)
            {
                case "loadhouses":
                    if (cmdSource is IPlayer)
                    {
                        IPlayer player = cmdSource as IPlayer;
                        if (player.IsOp)
                            houseManager.Load();
                    }
                    break;
                case "helphouse":
                case "househelp":
                    if (cmdSource is IPlayer)
                    {
                        IPlayer player = cmdSource as IPlayer;
                        player.Send("House commands: !houseinfo, !build, !finishhouse, !edithouse, !destroyhouse, !place, !trust, !untrust, !whoistrusted");
                    }
                    break;
                case "deletehouse":
                case "removehouse":
                case "destroyhouse":
                    if (cmdSource is IPlayer)
                    {
                        IPlayer builder = cmdSource as IPlayer;
                        houseManager.DestroyHouse(builder);
                    }
                    break;
                case "changehouse":
                case "edithouse":
                    if (cmdSource is IPlayer)
                    {
                        IPlayer builder = cmdSource as IPlayer;
                        houseManager.EditHouse(builder);
                    }
                    break;
                case "buildhouse":
                case "build":
                    if (cmdSource is IPlayer)
                    {
                        IPlayer builder = cmdSource as IPlayer;
                        if (args.Count() >= 1)
                        {
                            int width = 12;
                            int height = 12;

                            int x = builder.BlockX - width;
                            int y = builder.BlockY - height;

                            string houseType = args[0];

                            if (houseManager.BuildHouse(builder, houseType))
                                builder.Reply("say !finishhouse when you're done!");
                        }
                        else
                            houseManager.ShowHouses(builder);
                    }
                    break;
                case "placefurniture":
                case "placef":
                case "place":
                    if (cmdSource is IPlayer)
                    {
                        IPlayer player = cmdSource as IPlayer;
                        if (args.Length >= 1)
                        {
                            string furnitureType = args[0];

                            if (furnitureManager.GetFurnitureType(furnitureType) == null)
                            {
                                player.Reply("That is not a valid furniture.");
                                return;
                            }

                            Furniture furniture = (Furniture)Activator.CreateInstance(furnitureManager.GetFurnitureType(furnitureType).GetType(), new object[] {-1, -1});
                            if (furnitureType != null)
                            {
                                House house = houseManager.FindHouse(player.BlockX, player.BlockY);
                                if (house != null)
                                {
                                    if (house.IsValidFurniturePosition(player.BlockX, player.BlockY))
                                    {
                                        BlockPos pos = new BlockPos(0, player.BlockX, player.BlockY);
                                        furniture.X = pos.X;
                                        furniture.Y = pos.Y;
                                        bot.Room.setBlock(pos.X, pos.Y, furniture.getBlock(bot, player, house));
                                        if (house.Furniture.ContainsKey(pos))
                                        {
                                            if (house.Furniture[pos].Type != "empty")
                                                player.Reply("Replaced old furniture.");
                                            else
                                                player.Reply("Furniture placed.");

                                            house.Furniture[pos] = furniture;
                                        }
                                        else
                                        {
                                            house.Furniture.Add(pos, furniture);
                                            player.Reply("Furniture placed.");
                                        }
                                        houseManager.Save();
                                    }
                                    else
                                        player.Reply("You can't place furniture there.");
                                }
                                else
                                    player.Reply("You must be inside your house to place furniture!");
                            }
                            else
                            {
                                furnitureManager.PrintFurnitures(player);
                            }
                        }
                        else
                        {
                            furnitureManager.PrintFurnitures(player);
                            //string s = "You can place: ";
                            //foreach (var v in FurnitureManager.FurnitureTypes)
                            //    s += v.Key + ", ";
                            //s = s.Remove(s.Length - 3, 2);
                            //player.Reply(s);
                        }
                    }
                    break;
                case "finishouse":
                case "finishhouse":
                    if (cmdSource is IPlayer)
                    {
                        IPlayer builder = cmdSource as IPlayer;
                        houseManager.FinishHouse(builder);
                    }
                    break;
                case "houseinfo":
                    if (cmdSource is IPlayer && args.Length >= 1)
                    {
                        IPlayer player = cmdSource as IPlayer;

                        HouseType houseType = houseManager.GetHouseType(args[0]);

                        if (houseType == null)
                        {
                            houseManager.ListHouseTypes(player);
                        }
                        else
                        {
                            IInventoryContainer inventoryPlayer = (IInventoryContainer)player.GetMetadata("digplayer");
                            player.Reply(houseType.Name + "   " + "Size: " + houseType.Width + "*" + houseType.Height);
                            houseType.PrintCost(player, inventoryPlayer.Inventory);
                        }
                    }
                    break;

                case "trust":
                    if (cmdSource is IPlayer && args.Length >= 1)
                    {
                        HousePlayer housePlayer = HousePlayer.Get(cmdSource as IPlayer);
                        housePlayer.Trust(args[0]);
                        housePlayer.PrintTrusted();
                    }
                    break;

                case "untrust":
                    if (cmdSource is IPlayer && args.Length >= 1)
                    {
                        HousePlayer housePlayer = HousePlayer.Get(cmdSource as IPlayer);
                        if (housePlayer.IsTrusted(args[0]))
                        {
                            housePlayer.Untrust(args[0]);
                            cmdSource.Reply("You no longer trust" + args[0] + ".");
                            housePlayer.PrintTrusted();
                        }
                        else
                        {
                            cmdSource.Reply("You never trusted " + args[0] + ".");
                        }
                    }
                    break;

                case "whoistrusted":
                    if (cmdSource is IPlayer && args.Length >= 1)
                    {
                        HousePlayer.Get(cmdSource as IPlayer).PrintTrusted();
                    }
                    break;
                default:
                    break;
            }
        }