Пример #1
0
		/// <summary>
		/// determine whether the object should be included in the output
		/// </summary>
		/// <param name="obj">the object in question</param>
		/// <param name="filterReason">any explanation of why the object should not be included</param>
		/// <returns>true if the object should be included in the output</returns>
		public bool DoInclude (ICmObject obj, out string filterReason)
		{
			ConstraintFailure failure;
			//discussion: should we were first check can to see if there are already errors?
			//  pro: it would be faster on the relatively few objects that already have error annotations
			//	con: it would allow a error which is no longer true to live on, causing problems
			//	decision: just go ahead in check them every time.
			if (!obj.CheckConstraints(0, false, out failure))
			{
				filterReason = failure.GetMessage();
				return false;
			}
			filterReason=null;
			return true;
		}
Пример #2
0
        /// <summary>
        /// determine whether the object should be included in the output
        /// </summary>
        /// <param name="obj">the object in question</param>
        /// <param name="filterReason">any explanation of why the object should not be included</param>
        /// <returns>true if the object should be included in the output</returns>
        public bool DoInclude(ICmObject obj, out string filterReason)
        {
            ConstraintFailure failure;

            //discussion: should we were first check can to see if there are already errors?
            //  pro: it would be faster on the relatively few objects that already have error annotations
            //	con: it would allow a error which is no longer true to live on, causing problems
            //	decision: just go ahead in check them every time.
            if (!obj.CheckConstraints(0, false, out failure))
            {
                filterReason = failure.GetMessage();
                return(false);
            }
            filterReason = null;
            return(true);
        }
Пример #3
0
 private void DoValidation()
 {
     // This may be called in the process of deleting the object after the object
     // has been partially cleared out and thus would certainly fail the constraint
     // check, then try to instantiate an error annotation which wouldn't have an
     // owner, causing bad things to happen.
     if (m_obj != null && m_obj.IsValidObject)
     {
         ConstraintFailure failure;
         if (m_obj is IPhEnvironment)
         {
             (m_obj as IPhEnvironment).CheckConstraints(m_flid, true, out failure, /* adjust squiggly line */ true);
         }
         else
         {
             m_obj.CheckConstraints(m_flid, true, out failure);
         }
     }
 }