Пример #1
0
    // Use this for initialization
    void Start()
    {
        server = GameManager.gameManager.ClientController;
        server.Register ( this );

        string weaponType = "";
        switch(shipHull.weapon.gunType){
            case GunType.CANNON:
                weaponType = "Cannon";
                break;

            case GunType.SEEKERMISSILELAUNCHER:
                weaponType = "Seeker Missile Launcher";
                break;

            default:
                weaponType = "Cannon";
                break;
        }

        model = (GameObject)Instantiate(GameManager.gameManager.ShipModelPrefab);
        model.transform.parent = transform;

        shield = (GameObject)Instantiate(GameManager.gameManager.ShipShieldPrefab);
        shield.transform.parent = transform;

        server.Send(DataType.SPAWNED, weaponType);

        server.OnEvent("spawn", GameManager.gameManager.prespawnData);
    }
Пример #2
0
 void OnLevelWasLoaded(int id)
 {
     if (id == 3) {
         server = GameManager.gameManager.ClientController;
         server.Register(this);
         //server.Send(DataType.JOINGAME, "lobby");
         createdGames = new List<string>();
         createdGames.Add("");
         server.Send(DataType.GAMES_GET, null);
         AddQueuedGames();
     }
 }