// Update is called once per frame
 void Update()
 {
     if (Input.GetMouseButtonDown(0))
     {
         //Raycast from mouse cursor pos
         RaycastHit rayCastHit;
         Ray        rayCast = Camera.main.ScreenPointToRay(Input.mousePosition);
         if (Physics.Raycast(rayCast, out rayCastHit))
         {
             IClickable tempIClickable = rayCastHit.transform.GetComponent <IClickable>();
             if (tempIClickable != null)
             {
                 tempIClickable.Show_status(true);
                 current_transform.GetComponent <IClickable>().Show_status(false);
                 current_transform = rayCastHit.transform;
             }
         }
     }
 }