Пример #1
0
        private void Construct(IStageDataUseCase stageDataUseCase, IClearDataUseCase clearDataUseCase, ISaveLanguageUseCase languageUseCase, SceneLoader sceneLoader)
        {
            for (int i = 0; i < clearDataUseCase.clearData.Length; i++)
            {
                var index     = i;
                var stageData = stageDataUseCase.GetStageData(index);
                var isClear   = clearDataUseCase.clearData[index];
                stageButtonViews[index].Init(index + 1, stageData.GetButtonTexture(isClear), () =>
                {
                    sceneLoader.LoadScene(GameType.FreePlay, SceneName.Main, LoadType.Direct, index);
                });
            }

            var freePlayClearCount = clearDataUseCase.clearData
                                     .Count(x => x);

            tweetButtonView.Init(languageUseCase, freePlayClearCount);

            // FreePlay全クリア
            var isFreePlayClear = freePlayClearCount.Equals(GameConfig.FREE_PLAY_COUNT);

            red.SetActive(isFreePlayClear);

            // ScoreAttack全クリア
            var isScoreAttackClear = clearDataUseCase.rankData
                                     .Count(x => x)
                                     .Equals(GameConfig.STAGE_COUNT);

            green.SetActive(isScoreAttackClear);
        }
Пример #2
0
        private void Construct(IClearDataUseCase clearDataUseCase)
        {
            var clearData = clearDataUseCase.LoadClearData();

            for (int i = 0; i < clearData.Length; i++)
            {
                levelButtonViews[i].ActivateClearLabel(clearData[i]);
            }
        }
Пример #3
0
 private void Construct(GameType gameType, SeController seController, SceneLoader sceneLoader,
                        ClearView clearView, FreePlayNextView freePlayNextView, IClearDataUseCase clearDataUseCase)
 {
     _gameType         = gameType;
     _seController     = seController;
     _sceneLoader      = sceneLoader;
     _clearView        = clearView;
     _freePlayNextView = freePlayNextView;
     _clearDataUseCase = clearDataUseCase;
 }
Пример #4
0
 private void Construct(IClearDataUseCase clearDataUseCase)
 {
     _clearDataUseCase = clearDataUseCase;
 }