private void Construct(IStageDataUseCase stageDataUseCase, IClearDataUseCase clearDataUseCase, ISaveLanguageUseCase languageUseCase, SceneLoader sceneLoader) { for (int i = 0; i < clearDataUseCase.clearData.Length; i++) { var index = i; var stageData = stageDataUseCase.GetStageData(index); var isClear = clearDataUseCase.clearData[index]; stageButtonViews[index].Init(index + 1, stageData.GetButtonTexture(isClear), () => { sceneLoader.LoadScene(GameType.FreePlay, SceneName.Main, LoadType.Direct, index); }); } var freePlayClearCount = clearDataUseCase.clearData .Count(x => x); tweetButtonView.Init(languageUseCase, freePlayClearCount); // FreePlay全クリア var isFreePlayClear = freePlayClearCount.Equals(GameConfig.FREE_PLAY_COUNT); red.SetActive(isFreePlayClear); // ScoreAttack全クリア var isScoreAttackClear = clearDataUseCase.rankData .Count(x => x) .Equals(GameConfig.STAGE_COUNT); green.SetActive(isScoreAttackClear); }
private void Construct(IClearDataUseCase clearDataUseCase) { var clearData = clearDataUseCase.LoadClearData(); for (int i = 0; i < clearData.Length; i++) { levelButtonViews[i].ActivateClearLabel(clearData[i]); } }
private void Construct(GameType gameType, SeController seController, SceneLoader sceneLoader, ClearView clearView, FreePlayNextView freePlayNextView, IClearDataUseCase clearDataUseCase) { _gameType = gameType; _seController = seController; _sceneLoader = sceneLoader; _clearView = clearView; _freePlayNextView = freePlayNextView; _clearDataUseCase = clearDataUseCase; }
private void Construct(IClearDataUseCase clearDataUseCase) { _clearDataUseCase = clearDataUseCase; }