Пример #1
0
 public CharacterClass(ClassType classType, int level, IClassModifier modifier)
 {
     ClassType = classType;
     Level = level;
     Modifier = modifier;
     Saves = new ClassSaves(modifier.FortitudeSaveType, modifier.ReflexSaveType, modifier.WillSaveType, Level);
     Attack = new Attack(_attackBonusses[modifier.AttackBonusType], level);
 }
Пример #2
0
 public void AcceptOnMultiClass(IClassModifier modifier)
 {
     if (Experience.Level <= Experience.MaxLevel) {
         modifier.ModifyOnMultiClass(this);
     } else {
         throw new InvalidOperationException("The character must be able to level to be modified by ModifyOnMultiClass");
     }
 }