public ClansController( UserManager <ApplicationUser> userManager, IClanManager clanManager) { this.userManager = userManager; this.clanManager = clanManager; }
public ClansController( UserManager <ApplicationUser> userManager, IClanManager clanManager) { _userManager = userManager; _clanManager = clanManager; }
public BistroMenuHandler(IPlayerInfoManager playerInfoManager, IWorkInfoManager workInfoManager, IWorkEquipmentManager workEquipmentManager, IBistroManager bistroManager, IClanManager clanManager) : base(playerInfoManager, workInfoManager) { _workEquipmentManager = workEquipmentManager; _bistroManager = bistroManager; _clanManager = clanManager; }
public Parking(IPlayerInfoManager playerInfoManager, IVehicleManager vehicleManager, IVehicleInfoManager vehicleInfoManager, IClanManager clanManager) { _playerInfoManager = playerInfoManager; _vehicleManager = vehicleManager; _vehicleInfoManager = vehicleInfoManager; _clanManager = clanManager; }
public DistrictWarsManager(IDistrictsProvider districtsProvider, IPointCreator pointCreator, IClanManager clanManager, IPlayerInfoManager playerInfoManager) { _districtsProvider = districtsProvider; _pointCreator = pointCreator; _clanManager = clanManager; _playerInfoManager = playerInfoManager; }
public VehicleShowroomMenuHandler(IVehiclesProvider vehiclesProvider, IVehicleInfoManager vehicleInfoManager, IPlayerInfoManager playerInfoManager, IHouseManager houseManager, IClanManager clanManager) { _vehiclesProvider = vehiclesProvider; _vehicleInfoManager = vehicleInfoManager; _playerInfoManager = playerInfoManager; _houseManager = houseManager; _clanManager = clanManager; }
public PlayerDeathManager(IPlayerInfoManager playerInfoManager, IPoliceManager policeManager, IPoliceAlertManager policeAlertManager, IClanManager clanManager, IWorkInfoManager workInfoManager, IInventoryManager inventoryManager) { _playerInfoManager = playerInfoManager; _policeManager = policeManager; _policeAlertManager = policeAlertManager; _clanManager = clanManager; _workInfoManager = workInfoManager; _inventoryManager = inventoryManager; }
public AmmuNation(IPointCreator pointCreator, IDoormanager doormanager, IPlayerInfoManager playerInfoManager, IInventoryManager inventoryManager, IClanManager clanManager, IInventoryHelper inventoryHelper) { _pointCreator = pointCreator; _doormanager = doormanager; _playerInfoManager = playerInfoManager; _inventoryManager = inventoryManager; _clanManager = clanManager; _inventoryHelper = inventoryHelper; }
public ClanService( IGameData gameData, IClanManager clanManager, IHttpContextAccessor accessor, ISessionInfoProvider sessionInfoProvider) : base(accessor, sessionInfoProvider) { this.gameData = gameData; this.clanManager = clanManager; }
public ZoneListener(IChatManager chatManager, IClanManager clanManager, IFriendManager friendManager, IGroupManager groupManager, IGuildManager guildManager, IMemorialDungeonManager memorialDungeonManager, IPlayerManager playerManager, ISiegeManager siegeManager) { _chatManager = chatManager; _clanManager = clanManager; _friendManager = friendManager; _groupManager = groupManager; _guildManager = guildManager; _memorialDungeonManager = memorialDungeonManager; _siegeManager = siegeManager; _playerManager = playerManager; }
public UploadsController( IDatabaseCommandFactory databaseCommandFactory, GameData gameData, IUserSettingsProvider userSettingsProvider, UserManager <ApplicationUser> userManager, IClanManager clanManager, TelemetryClient telemetryClient) { this.databaseCommandFactory = databaseCommandFactory; this.gameData = gameData; this.userSettingsProvider = userSettingsProvider; this.userManager = userManager; this.clanManager = clanManager; this.telemetryClient = telemetryClient; }
public UserController( GameData gameData, TelemetryClient telemetryClient, IDatabaseCommandFactory databaseCommandFactory, IUserSettingsProvider userSettingsProvider, UserManager <ApplicationUser> userManager, IEmailSender emailSender, IClanManager clanManager) { _gameData = gameData; _telemetryClient = telemetryClient; _databaseCommandFactory = databaseCommandFactory; _userSettingsProvider = userSettingsProvider; _userManager = userManager; _emailSender = emailSender; _clanManager = clanManager; }
public WorldInitializer( IHouseManager houseManager, IInventoryManager inventoryManager, IClanManager clanManager, IPhoneManager phoneManager, IInterfaceManager[] interfaceManagers, INpc[] npcs, IMenu[] menus, Place[] places, IScheduler[] schedulers, ClanQuest[] clanQuests) { _houseManager = houseManager; _inventoryManager = inventoryManager; _interfaceManagers = interfaceManagers; _clanManager = clanManager; _phoneManager = phoneManager; _npcs = npcs; _menus = menus; _places = places; _schedulers = schedulers; _clanQuests = clanQuests; }
public FillingMenuHandler(IPlayerInfoManager playerInfoManager, IClanManager clanManager) { _playerInfoManager = playerInfoManager; _clanManager = clanManager; }
public Parachute(IPointCreator pointCreator, IPlayerInfoManager playerInfoManager, IClanManager clanManager) { _pointCreator = pointCreator; _playerInfoManager = playerInfoManager; _clanManager = clanManager; }
public RentOfScootersMenuHandler(IPlayerInfoManager playerInfoManager, IClanManager clanManager) { _playerInfoManager = playerInfoManager; _clanManager = clanManager; }
protected ClanQuest(IPlayerInfoManager playerInfoManager, IClanManager clanManager) { PlayerInfoManager = playerInfoManager; _clanManager = clanManager; }
public ShopMenuHandler(IPlayerInfoManager playerInfoManager, IClanManager clanManager, IInventoryHelper inventoryHelper) { _playerInfoManager = playerInfoManager; _clanManager = clanManager; _inventoryHelper = inventoryHelper; }
internal void SetGmObj(IClanManager clanManager) { this.clanManager = clanManager; }
public DrugDelivery(IPlayerInfoManager playerInfoManager, IClanManager clanManager, IPointCreator pointCreator) : base(playerInfoManager, clanManager) { _pointCreator = pointCreator; }
public ClanCourtyard(IPointCreator pointCreator, IPlayerInfoManager playerInfoManager, IClanManager clanManager) { _pointCreator = pointCreator; _playerInfoManager = playerInfoManager; _clanManager = clanManager; }
public ClanRacket(IPlayerInfoManager playerInfoManager, IClanManager clanManager, IPointCreator pointCreator) : base(playerInfoManager, clanManager) { _pointCreator = pointCreator; }
public PilotManager(IPlayerInfoManager playerInfoManager, IWorkInfoManager workInfoManager, IClanManager clanManager) { _playerInfoManager = playerInfoManager; _workInfoManager = workInfoManager; _clanManager = clanManager; }
public CaseFalsification(IPlayerInfoManager playerInfoManager, IClanManager clanManager, IInventoryManager inventoryManager) : base(playerInfoManager, clanManager) { _inventoryManager = inventoryManager; }
public DressingRoomMenuHandler(IPlayerInfoManager playerInfoManager, IGtaCharacter gtaCharacter, IClanManager clanManager) { _playerInfoManager = playerInfoManager; _gtaCharacter = gtaCharacter; _clanManager = clanManager; }