Пример #1
0
 public ClansController(
     UserManager <ApplicationUser> userManager,
     IClanManager clanManager)
 {
     this.userManager = userManager;
     this.clanManager = clanManager;
 }
Пример #2
0
 public ClansController(
     UserManager <ApplicationUser> userManager,
     IClanManager clanManager)
 {
     _userManager = userManager;
     _clanManager = clanManager;
 }
Пример #3
0
 public BistroMenuHandler(IPlayerInfoManager playerInfoManager, IWorkInfoManager workInfoManager, IWorkEquipmentManager workEquipmentManager,
                          IBistroManager bistroManager, IClanManager clanManager) : base(playerInfoManager, workInfoManager)
 {
     _workEquipmentManager = workEquipmentManager;
     _bistroManager        = bistroManager;
     _clanManager          = clanManager;
 }
Пример #4
0
 public Parking(IPlayerInfoManager playerInfoManager, IVehicleManager vehicleManager,
                IVehicleInfoManager vehicleInfoManager, IClanManager clanManager)
 {
     _playerInfoManager  = playerInfoManager;
     _vehicleManager     = vehicleManager;
     _vehicleInfoManager = vehicleInfoManager;
     _clanManager        = clanManager;
 }
Пример #5
0
 public DistrictWarsManager(IDistrictsProvider districtsProvider, IPointCreator pointCreator,
                            IClanManager clanManager, IPlayerInfoManager playerInfoManager)
 {
     _districtsProvider = districtsProvider;
     _pointCreator      = pointCreator;
     _clanManager       = clanManager;
     _playerInfoManager = playerInfoManager;
 }
Пример #6
0
 public VehicleShowroomMenuHandler(IVehiclesProvider vehiclesProvider, IVehicleInfoManager vehicleInfoManager,
                                   IPlayerInfoManager playerInfoManager, IHouseManager houseManager, IClanManager clanManager)
 {
     _vehiclesProvider   = vehiclesProvider;
     _vehicleInfoManager = vehicleInfoManager;
     _playerInfoManager  = playerInfoManager;
     _houseManager       = houseManager;
     _clanManager        = clanManager;
 }
 public PlayerDeathManager(IPlayerInfoManager playerInfoManager, IPoliceManager policeManager, IPoliceAlertManager policeAlertManager,
                           IClanManager clanManager, IWorkInfoManager workInfoManager, IInventoryManager inventoryManager)
 {
     _playerInfoManager  = playerInfoManager;
     _policeManager      = policeManager;
     _policeAlertManager = policeAlertManager;
     _clanManager        = clanManager;
     _workInfoManager    = workInfoManager;
     _inventoryManager   = inventoryManager;
 }
Пример #8
0
 public AmmuNation(IPointCreator pointCreator, IDoormanager doormanager, IPlayerInfoManager playerInfoManager,
                   IInventoryManager inventoryManager, IClanManager clanManager, IInventoryHelper inventoryHelper)
 {
     _pointCreator      = pointCreator;
     _doormanager       = doormanager;
     _playerInfoManager = playerInfoManager;
     _inventoryManager  = inventoryManager;
     _clanManager       = clanManager;
     _inventoryHelper   = inventoryHelper;
 }
Пример #9
0
 public ClanService(
     IGameData gameData,
     IClanManager clanManager,
     IHttpContextAccessor accessor,
     ISessionInfoProvider sessionInfoProvider)
     : base(accessor, sessionInfoProvider)
 {
     this.gameData    = gameData;
     this.clanManager = clanManager;
 }
Пример #10
0
 public ZoneListener(IChatManager chatManager, IClanManager clanManager, IFriendManager friendManager,
     IGroupManager groupManager, IGuildManager guildManager, IMemorialDungeonManager memorialDungeonManager,
     IPlayerManager playerManager, ISiegeManager siegeManager)
 {
     _chatManager = chatManager;
     _clanManager = clanManager;
     _friendManager = friendManager;
     _groupManager = groupManager;
     _guildManager = guildManager;
     _memorialDungeonManager = memorialDungeonManager;
     _siegeManager = siegeManager;
     _playerManager = playerManager;
 }
 public UploadsController(
     IDatabaseCommandFactory databaseCommandFactory,
     GameData gameData,
     IUserSettingsProvider userSettingsProvider,
     UserManager <ApplicationUser> userManager,
     IClanManager clanManager,
     TelemetryClient telemetryClient)
 {
     this.databaseCommandFactory = databaseCommandFactory;
     this.gameData             = gameData;
     this.userSettingsProvider = userSettingsProvider;
     this.userManager          = userManager;
     this.clanManager          = clanManager;
     this.telemetryClient      = telemetryClient;
 }
Пример #12
0
 public UserController(
     GameData gameData,
     TelemetryClient telemetryClient,
     IDatabaseCommandFactory databaseCommandFactory,
     IUserSettingsProvider userSettingsProvider,
     UserManager <ApplicationUser> userManager,
     IEmailSender emailSender,
     IClanManager clanManager)
 {
     _gameData               = gameData;
     _telemetryClient        = telemetryClient;
     _databaseCommandFactory = databaseCommandFactory;
     _userSettingsProvider   = userSettingsProvider;
     _userManager            = userManager;
     _emailSender            = emailSender;
     _clanManager            = clanManager;
 }
Пример #13
0
 public WorldInitializer(
     IHouseManager houseManager,
     IInventoryManager inventoryManager,
     IClanManager clanManager,
     IPhoneManager phoneManager,
     IInterfaceManager[] interfaceManagers,
     INpc[] npcs,
     IMenu[] menus,
     Place[] places,
     IScheduler[] schedulers,
     ClanQuest[] clanQuests)
 {
     _houseManager      = houseManager;
     _inventoryManager  = inventoryManager;
     _interfaceManagers = interfaceManagers;
     _clanManager       = clanManager;
     _phoneManager      = phoneManager;
     _npcs       = npcs;
     _menus      = menus;
     _places     = places;
     _schedulers = schedulers;
     _clanQuests = clanQuests;
 }
 public FillingMenuHandler(IPlayerInfoManager playerInfoManager, IClanManager clanManager)
 {
     _playerInfoManager = playerInfoManager;
     _clanManager       = clanManager;
 }
Пример #15
0
 public Parachute(IPointCreator pointCreator, IPlayerInfoManager playerInfoManager, IClanManager clanManager)
 {
     _pointCreator      = pointCreator;
     _playerInfoManager = playerInfoManager;
     _clanManager       = clanManager;
 }
Пример #16
0
 public RentOfScootersMenuHandler(IPlayerInfoManager playerInfoManager, IClanManager clanManager)
 {
     _playerInfoManager = playerInfoManager;
     _clanManager       = clanManager;
 }
Пример #17
0
 protected ClanQuest(IPlayerInfoManager playerInfoManager, IClanManager clanManager)
 {
     PlayerInfoManager = playerInfoManager;
     _clanManager      = clanManager;
 }
Пример #18
0
 public ShopMenuHandler(IPlayerInfoManager playerInfoManager, IClanManager clanManager, IInventoryHelper inventoryHelper)
 {
     _playerInfoManager = playerInfoManager;
     _clanManager       = clanManager;
     _inventoryHelper   = inventoryHelper;
 }
Пример #19
0
 internal void SetGmObj(IClanManager clanManager)
 {
     this.clanManager = clanManager;
 }
Пример #20
0
 public DrugDelivery(IPlayerInfoManager playerInfoManager, IClanManager clanManager, IPointCreator pointCreator)
     : base(playerInfoManager, clanManager)
 {
     _pointCreator = pointCreator;
 }
Пример #21
0
 public ClanCourtyard(IPointCreator pointCreator, IPlayerInfoManager playerInfoManager, IClanManager clanManager)
 {
     _pointCreator      = pointCreator;
     _playerInfoManager = playerInfoManager;
     _clanManager       = clanManager;
 }
Пример #22
0
 public ClanRacket(IPlayerInfoManager playerInfoManager, IClanManager clanManager, IPointCreator pointCreator)
     : base(playerInfoManager, clanManager)
 {
     _pointCreator = pointCreator;
 }
Пример #23
0
 public PilotManager(IPlayerInfoManager playerInfoManager, IWorkInfoManager workInfoManager, IClanManager clanManager)
 {
     _playerInfoManager = playerInfoManager;
     _workInfoManager   = workInfoManager;
     _clanManager       = clanManager;
 }
Пример #24
0
 public CaseFalsification(IPlayerInfoManager playerInfoManager, IClanManager clanManager, IInventoryManager inventoryManager)
     : base(playerInfoManager, clanManager)
 {
     _inventoryManager = inventoryManager;
 }
 public DressingRoomMenuHandler(IPlayerInfoManager playerInfoManager, IGtaCharacter gtaCharacter, IClanManager clanManager)
 {
     _playerInfoManager = playerInfoManager;
     _gtaCharacter      = gtaCharacter;
     _clanManager       = clanManager;
 }