public SkyIslandMapChunkStorePopulator( IChunkStore <ChunkOverheadKey, SerializedSkyIslandMapChunk> store, IChunkPersister <ISkyIslandMapChunk, SerializedSkyIslandMapChunk> persister, IChunkPopulator <ISkyIslandMapChunk> fallback) { Contracts.Requires.That(store != null); Contracts.Requires.That(persister != null); Contracts.Requires.That(fallback != null); this.store = store; this.persister = persister; this.fallback = fallback; }
public VoxelGridChunkStorePopulator( IChunkStore <ChunkKey, SerializedVoxelGridChunk> store, IChunkPersister <IVoxelGridChunk, SerializedVoxelGridChunk> persister, IChunkPopulator <IVoxelGridChunk> fallback) { Contracts.Requires.That(store != null); Contracts.Requires.That(persister != null); Contracts.Requires.That(fallback != null); this.store = store; this.persister = persister; this.fallback = fallback; }
public static IAsyncChunkPopulator <TChunk> WrapWithAsync <TChunk>(this IChunkPopulator <TChunk> populator) { Contracts.Requires.That(populator != null); return(new AsyncChunkPopulator <TChunk>(populator)); }
public AsyncChunkPopulator(IChunkPopulator <TChunk> populator) { Contracts.Requires.That(populator != null); this.populator = populator; }