Пример #1
0
 public ChooseStockViewModel(CommandContainer commandContainer,
                             LifeBoardGameGameContainer gameContainer,
                             LifeBoardGameVMData model,
                             IChooseStockProcesses processes
                             ) : base(commandContainer)
 {
     _gameContainer = gameContainer;
     _model         = model;
     _processes     = processes;
     if (_gameContainer.SaveRoot.GameStatus != EnumWhatStatus.NeedChooseStock)
     {
         throw new BasicBlankException("Does not even need to choose stock.  Rethink");
     }
 }
 public LifeBoardGameMainGameClass(IGamePackageResolver resolver,
                                   IEventAggregator aggregator,
                                   BasicData basic,
                                   TestOptions test,
                                   LifeBoardGameVMData model,
                                   IMultiplayerSaveState state,
                                   IAsyncDelayer delay,
                                   CommandContainer command,
                                   LifeBoardGameGameContainer container,
                                   IBoardProcesses boardProcesses,
                                   ISpinnerProcesses spinnerProcesses,
                                   ITwinProcesses twinProcesses,
                                   IHouseProcesses houseProcesses,
                                   IChooseStockProcesses chooseStockProcesses,
                                   IReturnStockProcesses returnStockProcesses,
                                   ICareerProcesses careerProcesses,
                                   IBasicSalaryProcesses basicSalaryProcesses,
                                   ITradeSalaryProcesses tradeSalaryProcesses,
                                   IStolenTileProcesses stolenTileProcesses,
                                   GameBoardProcesses gameBoard
                                   ) : base(resolver, aggregator, basic, test, model, state, delay, command, container)
 {
     _model                = model;
     _boardProcesses       = boardProcesses; //hopefully i won't regret this.  can always do delegates if necessary as well.
     _spinnerProcesses     = spinnerProcesses;
     _twinProcesses        = twinProcesses;
     _houseProcesses       = houseProcesses;
     _chooseStockProcesses = chooseStockProcesses;
     _returnStockProcesses = returnStockProcesses;
     _careerProcesses      = careerProcesses;
     _basicSalaryProcesses = basicSalaryProcesses;
     _tradeSalaryProcesses = tradeSalaryProcesses;
     _stolenTileProcesses  = stolenTileProcesses;
     _gameBoard            = gameBoard;
     _gameContainer        = container;
 }