Пример #1
0
        private bool IsPathBlockedByAnyPiece(GameModel game, IChessPiece movingPiece, Position destination)
        {
            var transition = movingPiece.GetTransitionToDestination(destination);

            var nextPosition = movingPiece.Position + transition;

            while (!nextPosition.Equals(destination))
            {
                if (game.MovingPlayer.Pieces.PieceAtPosition(nextPosition) != null ||
                    game.WaitingPlayer.Pieces.PieceAtPosition(nextPosition) != null)
                {
                    return(true);
                }

                nextPosition += transition;
            }

            return(false);
        }
Пример #2
0
        public static List <Position> GetPathToDestination(this IChessPiece piece, Position destination)
        {
            var result = new List <Position>();

            var transition = piece.GetTransitionToDestination(destination);

            if (transition == null)
            {
                return(null);
            }

            var nextPosition = piece.Position + transition;

            while (!nextPosition.Equals(destination))
            {
                result.Add(nextPosition);
                nextPosition += transition;
            }

            return(result);
        }