private void Awake() { animator = GetComponent <Animator>(); characterSkills = GetComponent <CharacterSkills>(); characterSwitch = GetComponentInParent <ICharacterSwitch>(); health = GetComponent <Health>(); if (stateMachine == null) { Debug.LogError($"State machine missing on {this} {gameObject}"); } }
private void Awake() { characterSwitch = GetComponentInParent <ICharacterSwitch>(); timerText.text = ""; }