public virtual bool AreEqual(ICharacterFriendModel model, ICharacterFriend entity)
 {
     return EntityMapper.AreEqual(model, entity)
         // CharacterFriend Properties
         // <None>
         // Related Objects
         && model.CharacterId == entity.CharacterId
         && model.FriendId == entity.FriendId
         ;
 }
 public virtual void MapToEntity(ICharacterFriendModel model, ref ICharacterFriend entity, int currentDepth = 1)
 {
     currentDepth++;
     // Assign Base properties
     EntityMapper.MapToEntity(model, ref entity);
     // CharacterFriend Properties
     // <None>
     // Related Objects
     entity.CharacterId = model.CharacterId;
     entity.Character = (Character)model.Character?.MapToEntity();
     entity.FriendId = model.FriendId;
     entity.Friend = (Character)model.Friend?.MapToEntity();
     // Associated Objects
     // <None>
 }
 public virtual ICharacterFriendModel MapToModel(ICharacterFriend entity, int currentDepth = 1)
 {
     currentDepth++;
     var model = EntityMapper.MapToModel<ICharacterFriend, CharacterFriendModel>(entity);
     // CharacterFriend Properties
     // <None>
     // Related Objects
     model.CharacterId = entity.CharacterId;
     model.Character = entity.Character?.MapToModel();
     model.FriendId = entity.FriendId;
     model.Friend = entity.Friend?.MapToModel();
     // Associated Objects
     // <None>
     // Return Entity
     return model;
 }
 public static ICharacterFriendModel MapToModelListing(this ICharacterFriend entity, int currentDepth = 1)
 {
     return(Mapper.MapToModelListing(entity, currentDepth));
 }
 public static void MapToEntity(this ICharacterFriendModel model, ref ICharacterFriend entity, int currentDepth = 1)
 {
     Mapper.MapToEntity(model, ref entity, currentDepth);
 }
 public void Update(ICharacterFriend entity)
 {
     Context.SetModified(entity);
 }
 public void Remove(ICharacterFriend entity)
 {
     Context.CharacterFriends.Remove((CharacterFriend)entity);
 }
 public void Deactivate(ICharacterFriend entity)
 {
     entity.Active = false;
     Update(entity);
 }
 public void Add(ICharacterFriend entity)
 {
     Context.CharacterFriends.Add((CharacterFriend)entity);
 }
 public static void MapToEntity(this ICharacterFriendModel model, ref ICharacterFriend entity, int currentDepth = 1)
 {
     Mapper.MapToEntity(model, ref entity, currentDepth);
 }
 public static bool AreEqual(this ICharacterFriendModel model, ICharacterFriend entity)
 {
     return Mapper.AreEqual(model, entity);
 }
 protected bool Remove(ICharacterFriend entity)
 {
     if (entity == null) { return true; } // No entity found to remove, consider it passed
     // Remove it
     CharacterFriendsRepository.Remove(entity);
     // Try to Save Changes
     CharacterFriendsRepository.SaveChanges();
     // Finished!
     return true;
 }
 protected bool Deactivate(ICharacterFriend entity)
 {
     // Deactivate it
     CharacterFriendsRepository.Deactivate(entity);
     // Try to Save Changes
     CharacterFriendsRepository.SaveChanges();
     // Finished!
     return true;
 }