public void AfterCardEntersPlay(ICardEntersPlay state) { if (state.EnteringPlay.BaseCard.Id != CardSource.Id) return; state.AddEffect(this); }
public void AfterCardEntersPlay(ICardEntersPlay state) { var enemy = state.EnteringPlay as IEnemyInPlay; if (enemy == null) return; //state.AddEffect(this); }
public void AfterCardEntersPlay(ICardEntersPlay state) { if (state.EnteringPlay.BaseCard.Id != CardSource.Id) { return; } state.AddEffect(this); }
public void AfterCardEntersPlay(ICardEntersPlay state) { var enemy = state.EnteringPlay as IEnemyInPlay; if (enemy == null) { return; } //state.AddEffect(this); }